warmanbrent Posted October 20, 2019 Share Posted October 20, 2019 (edited) Hello, I have a question concerning the "FSX Aero Union Lockheed P-3A Aerostar" from the Flightsim.com website. I followed the instructions, but the fire retardant would not drop when pressing the "I" button. Here is what is in the readme file: "FSX_Fire_Retardant_Effect is in SOH. http://www.sim-outhouse.com/sohforums/content.php If it enters appropriately to [LIGHTS] in aircraft.cfg, an effect will appear by operating the Fire Retardant Spraying switch in VC. (Refer to the New assign.jpg.)" How do you enter key assignment into [lights] in the cfg? Thank you. Brent Edited October 20, 2019 by warmanbrent Link to comment Share on other sites More sharing options...
mrzippy Posted October 21, 2019 Share Posted October 21, 2019 The I key is for the [smokesystem] not [lights]. I usually use the strobe light o (oh) key if the effect is put into the [lights] section of the aircraft.cfg. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
warmanbrent Posted October 21, 2019 Author Share Posted October 21, 2019 Thank you. I got it to work finally. Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted October 21, 2019 Share Posted October 21, 2019 I wouldn't use the stobes as that is a normal, common switch for your... strobes. The idea is to use a key command switch that isn't in use and that is generally the smoke system key command. It is not in use by anything so that's why it's best suited for that key. In my F22 I have a nuke and since I don't have taxi lights I assigned that key to it. The key can be assigned via the aircraft.cfg file. OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
f16jockey_2 Posted October 21, 2019 Share Posted October 21, 2019 (edited) The key can be assigned via the aircraft.cfg file. That's new to me, always eager to learn. Please elaborate. I also don't see any difference in MrZippy using the strobes and you the taxilights, as both seem equally "normal and common" to me. But who cares? Wim Edited October 21, 2019 by f16jockey_2 Link to comment Share on other sites More sharing options...
mrzippy Posted October 21, 2019 Share Posted October 21, 2019 That's new to me, always eager to learn. Please elaborate. I also don't see any difference in MrZippy using the strobes and you the taxilights, as both seem equally "normal and common" to me. But who cares? Wim +1 You can always reassign the strobe to Nav lights. I use strobe command for machine gun fire. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted October 24, 2019 Share Posted October 24, 2019 That's new to me, always eager to learn. Please elaborate. I also don't see any difference in MrZippy using the strobes and you the taxilights, as both seem equally "normal and common" to me. But who cares? Wim In the aircraft.cfg file you have this: [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 4, 24.75, 0.00, 3.25, fx_vclight light.1 = 3, -7.707, 20.732, 0.438, fx_navgre light.2 = 3, -7.707, 20.732, 0.044, fx_navgre light.3 = 3, -7.707, -20.732, 0.438, fx_navred light.4 = 3, -7.707, -20.732, 0.044, fx_navred //light.5 = 9, 7, -9.26, 22.256, 0.127, fx_contrail_Virtv_F22 //light.6 = 7, -9.26, -22.256, 0.127, fx_contrail_Virtv_F22 light.7 = 9, -8.747, -2.287, 0.516, fx_reheat_Virtv_F22 light.8 = 9, -8.747, 2.287, 0.516, fx_reheat_Virtv_F22 light.9 = 8, 7.736, 5.564, 1.335, fx_trace_Virtv_F22 light.10=3, -21.00, 0.0, 0.20, fx_navwhi light.11 = 2, -7.900, 21.000, 0.438, fx_strobeh light.12 = 2, -7.900, -21.000, 0.438, fx_strobeh light.13= 1, 14.000, 0.000, -3.200, fx_beaconb light.14= 6, -20.00, 0.00, -5.00, fx_Nukem light.15= 10, -10.0, 0.0, 0.0, fx_RCB_machenvlop,1 // SonicBoom visual effect //light.11=3, -6.20, 7.0, 1.50, fx_navwhi light.17=9, -18.00, -2.30, 0.20, fx_F22_burnerflame light.18=9, -18.00, 2.30, 0.20, fx_F22_burnerflame The double forward slashes omit the entry. You'll see how the light switch denotes the effect file. So in the case of my nuclear bomb which is controlled by light 6 which is the taxi light, its effect file is called fx_Nukem located in the effects folder. Upon flipping on the taxi light the nuke is jettisoned. I even changed the look of the taxi light name which my F-22 has no taxi light to say NUKE. Read more here: https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526949%28v=msdn.10%29?redirectedfrom=MSDN#lights OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
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