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Thread: Great article by former Aces member about new MSFS

  1. #21
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    Quote Originally Posted by stinger2k2 View Post
    As a crinkly simmer (I am 63 yrs old) i actually quite like the idea of buying a much cheaper xbox to run the new sim on but only if it can do the same as the pc version.

    The problem i have is my home cockpit uses 10 usb ports for all of the controllers. Would this even be possible on an xbox? I suspect there are a fairly high proportion of simmers using more than a joystick to control the sim. If there is a need to use the standard xbox controller then for me that throws realism straight out of the window.

    Also I wonder how many of the addon developers will be venturing into the xbox market. If this sim is to last the next decade we will all be looking to enhance it over the coming years
    Stinger, the XBox and PC versions are one and the same, the sim will be run in the cloud and be accessible from either XBox console or Windows 10 PC.
    USB Hubs can be plugged in to XBox, USB 3.0 is recommended for speed. Joysticks are already compatible and other flightsim controllers will be compatible by the release date.
    Addon development for the new sim will be easier than ever, hopefully this will attract new developers as well as the existing developers.
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.2GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 1TB & 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Asus K272HL 27" Monitor, Windows 10 Pro x64

  2. #22

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    Tiger1962

    Thanks for that info. Having never had an Xbox I wasn't sure if it could handle multiple USB inputs.

    Sounds like it may be a reasonable alternative but I will probably wait for the Xbox version reviews before making the jump.

    cheers
    Stinger

  3. #23
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    Quote Originally Posted by tiger1962 View Post
    Stinger, the XBox and PC versions are one and the same, the sim will be run in the cloud and be accessible from either XBox console or Windows 10 PC.
    No, they are not the same. The only streaming involved will be the scenery and weather data, with the sim itself running directly on the local PC or Xbox. And while it is easier these days to port games between the two platforms, there are still enough differences that they won't be using exactly the same code. And there will likely be compromises on the Xbox side, which Microsoft has hinted at multiple times.

  4. #24
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    Quote Originally Posted by tiger1962 View Post
    Loki - seriously mate, PLEASE watch the video in this link: https://www.xbox.com/en-GB/project-scarlett
    THIS is what XBox Game Studios Microsoft Flight Simulator will be released on:
    "Project Scarlett arriving Holiday 2020.
    Project Scarlett will set a new bar for console power, speed and performance, arriving Holiday 2020 alongside Halo Infinite. With a custom-designed AMD processor, high bandwidth GDDR6 memory and a next generation solid state drive (SSD), Project Scarlett will give developers the power they need to bring their creative visions to life. Thousands of games across four console generations will look and play best on Project Scarlett."
    The home desktop PC market is in rapid decline in favor of tablets and smartphones, and PC component costs are increasing just as rapidly as a result. The cost of the XBox Project Scarlett, with the ideal spec CPU, GPU, RAM and SSD built-in, will be a fraction of the cost of an equivalent desktop PC which would be capable of running Microsoft Flight Simulator at the full rate. My current PC will be the last I own, and I'm about as sentimental about it as I was about my DVD player and the VCR player before that.
    I have seen that video, and others, and it still doesn't change anything I have said. The new Xbox will be a great upgrade over the current generation, but it will still be behind the best PCs one can put together. For many simmers it will probably be a very cost effective way to run the new sim.

    As for PC gaming dying, people have been trying to claim this for 20 years and have been wrong each time. What is changing is there are now more options for playing video games, from PCs, to consoles, to mobile phones and tablets. There are people playing consoles and mobile phones that never played PC games, and many others that play on 2 or more platforms.

    When it comes to the upcoming sim, I think one big difference will be the availability of add-ons. Unless MS change something, all add-ons for Xbox users will need to go through their online store. Meanwhile, on the PC side, developers will be allowed to sell through their own sites, in addition to the built in marketplace. We could well find that some add-ons never make it to the Xbox because of this. And we haven't really heard anything about freeware add-ons either in regards to whether they can be made available through the marketplace.

  5. #25
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    Gaming cafes and lunges have been around for many years now. Here's a couple examples (haven't been to them myself):

    https://www.gam1ngcafe.com

    http://ramcross.ca

    I'm sure if there was enough demand, they would happily support the new sim too.

    And for your next birthday, you can book movie theatres to play games with your friends. Maybe with the new sim and next gen Xbox, you could book one locally and take your family for a flight?

    https://www.cineplex.com/Theatres/Birthdays/XBOXParties

  6. #26
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    Unless Microsoft has done a marketing survey and believes it may generate enough interest, I find it hard to believe there will be enough Xbox'ers who will want to "play" a simulation of flying: Just flying.
    (sans aerial combat).

    Perhaps they think there will be a slew of current simmers who will forego their PC's and switch to Xbox? (In the end, Xbox may be a whole lot cheaper than the specs of a new gaming rig that is able to actually run "2020")

  7. #27
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    Quote Originally Posted by loki View Post
    The new Xbox will be a great upgrade over the current generation, but it will still be behind the best PCs one can put together.
    Isn't that like comparing the Ford Ecosport to their Xfinity Mustang? Not that the XBox Project Scarlett is going to be ordinary an any way, except that you can be sure it'll run Microsoft Flight Simulator in 4K HDR straight out of the box with no tweaking, upgrades or updates necessary.

    Quote Originally Posted by loki View Post
    As for PC gaming dying, people have been trying to claim this for 20 years and have been wrong each time.
    Between us, my wife and I have 4 children from previous marriages, 7 grandchildren and 3 great-grandchildren. NONE of them owns a PC, for gaming or anything else. In fact I'm the only one in our combined families that currently owns a PC of any kind.

    Quote Originally Posted by loki View Post
    Unless MS change something, all add-ons for Xbox users will need to go through their online store.
    Sorry I haven't seen that announcement before. Wouldn't it mean that MS are in fact developing two separate flight sims?
    Last edited by tiger1962; 10-13-2019 at 02:00 PM.
    Tim Wright "The older I get, the better I was..."
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  8. #28
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    Quote Originally Posted by tiger1962 View Post
    Between us, my wife and I have 4 children from previous marriages, 7 grandchildren and 3 great-grandchildren. NONE of them owns a PC, for gaming or anything else. In fact I'm the only one in our combined families that currently owns a PC of any kind.
    Despite your personal experience, the overall PC gaming market appears to be quite healthy and growing.

    https://newzoo.com/insights/articles...mes-take-half/

    As I was saying before, the overall video game market has grown to offer more options, especially with mobile gaming.

    To give a little more detail, while the overall desktop market is shrinking, the gaming portion is still growing.

    https://arstechnica.com/gaming/2017/...than-expected/

    Sorry I haven't seen that announcement before. Wouldn't it mean that MS are in fact developing two separate flight sims?
    They haven't said much about the Xbox version as it isn't their focus right now (which they have stated), however, one can look at other Xbox games to get an idea of how some things will work. At the moment all current Xbox games that I'm aware of, require add-ons/DLC be purchased and downloaded through the games built in marketplace or the general Xbox Games Store. I would not expect to be allowed to download add-ons from websites like here at Flightsim.com and install them to the new sim running on the upcoming Xbox. PC users, however, will be able to acquire and install from any source as we currently can.

    In general, games written for the Xbox do require changes to support different features, like the Xbox Games Store, as well optimizations unique to the Xbox hardware. Some reports indicate that the CPU in the new Xbox could be running slower than those on the desktop, which could well affect the flight modelling on the console. On the other hand, console will integrate the CPU, GPU and RAM far more tightly than a desktop, which may alleviate differences in clock speed. All of which the Asobo team has said they are still looking into.
    Last edited by loki; 10-13-2019 at 03:13 PM.

  9. #29
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    Quote Originally Posted by loki View Post
    Despite your personal experience, the overall PC gaming market appears to be quite healthy and growing.
    Quite healthy yes, but not quite as healthy as the other platforms, as your newzoo.com article link to the 2019 stats points out:

    "Console will be the fastest-growing segment this year, growing +13.4% year on year to $47.9 billion in 2019. This is the second year running that growth in console games will outpace mobile gaming growth. Last year’s regulatory changes in China, as well as the absence of new global blockbusters, signaled slowed growth for mobile games. What’s more, rising anticipation toward the next generation of consoles will slow down the market during the second half of the year.

    Mobile gaming (smartphone and tablet), meanwhile, remains the largest segment in 2019, growing +10.2% year on year to $68.5 billion—45% of the global games market. Of this, $54.9 billion will come from smartphone games. PC gaming will be both the smallest and slowest-growing segment, increasing +4.0% year on year to $35.7 billion. Despite the segment being smaller in size, PC’s status as the bedrock of innovation in the games market remains evident to this day. Nearly all of the most popular game genres, including battle royale and MOBA, can trace their roots back to PC gaming’s modding community."

    Nice of them to acknowledge the historical contribution we PC gamers and simmers have made over the years!

    I sincerely hope, nay expect and if necessary, will demand that add-ons downloaded from Flightsim.com can be installed into any version of Microsoft Flight Simulator! As I understand it, freeware add-ons from independent sources will be available to PC users but not be limited to PC users.
    I'll still be here on the forums and uploading the occasional panel or repaint, come what may.
    Last edited by tiger1962; 10-13-2019 at 03:45 PM.
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.2GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 1TB & 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Asus K272HL 27" Monitor, Windows 10 Pro x64

  10. #30

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    Mark my words: it will be 2021 before the SDK will be available. Without it you got no developers.

    They modeled the REAL wind and the REAL effect that it will have on (only) the C-172. If, and when, I can no longer make a brick fly, then and only then, will I say the 'NEW' sim is an improvement and 'as real as it gets'. I don't think that's possible with our puny PCs.
    Chuck B
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