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Thread: Great article by former Aces member about new MSFS

  1. #31

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    It's everywhere! I went to my eye Dr yesterday and he said my vision was '2020'. (I know it's NOT). I asked my eye Dr: ''Have you, by any chance, been contacted by Microsoft lately?'' He just SMILED, said nothing, and walked out. HA!
    Chuck B
    Napamule
    i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D. FS9 and FSX Acceleration (locked at 30 FPS).

  2. #32
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    Quote Originally Posted by napamule2 View Post
    Mark my words: it will be 2021 before the SDK will be available. Without it you got no developers.
    At the very least they have already been talking to third party developers and have indicated a preview of the SDK will be out this fall. Still have to wait for more details though.

  3. #33
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    Quote Originally Posted by tiger1962 View Post
    Quite healthy yes, but not quite as healthy as the other platforms, as your newzoo.com article link to the 2019 stats points out:
    ...
    That's still a far cry from being in rapid decline. Many billions of dollars in revenue and growing, even slowly, sounds plenty healthy to me. Especially after a decade or two of people predicting the imminent demise of PC gaming.

  4. #34
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    Quote Originally Posted by loki View Post
    That's still a far cry from being in rapid decline. Many billions of dollars in revenue and growing, even slowly, sounds plenty healthy to me.
    I can see that you're a "glass half-full" kinda guy and there's nothing wrong with that. I'm not predicting the imminent demise of gaming PC's, after all you can still buy vinyl records, but high-end gaming PC's might become harder to find and cost a lot more after the launch of the next generation consoles.
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.2GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 1TB & 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Asus K272HL 27" Monitor, Windows 7 x64

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    I don't think Microsoft is trying to kill off the desktop PC, but in general they're trying to make "PCs" of all types - Laptops, All-in-Ones, Tablet/Convertibles (like Surface) and desktops - more "plug and play" than ever before. Consoles are sort of the ultimate of that. Load the software, plug in the controllers and go with a minimum of fuss other than downloading updates.

    PCs of all types have come a long way from the old days of fiddling with memory allocation to make games run, and fiddling with driver settings to get games to run/play sound, or get a joystick to work. But we still deal with installing the right drivers for the peripherals attached and components inside the computer. We still deal with software that has problems with some driver versions and not others, and software and drivers that break when Microsoft releases a Windows update.

    Consoles sidestep that, and Microsoft is trying to bring changes to Windows that brings some of that simplicity to the PC platform. It's still a long way off, and frustrating as heck when it doesn't work or another update breaks something. But like some of the near-forgotten pain of "plug and pray" under Windows 95 & 98 that gave way to a much better situation under Windows XP, it will eventually get there. (Also, anybody remember how much resistance there was to XP when it first came out, and then later on you could barely pry folks away from XP?)

    Desktops will be around for a long time yet to come, but for a lot of computer users, console-like systems are going to become more and more popular. They might steadily eat into sales of low- and middle-range gaming desktops. But for people who want to chase the cutting edge, higher-end desktops are probably going to be around for a good long time.

    I think the question that Microsoft asked themselves is, how many flight sim users really want to tend to building and keeping a PC running for the sake of the sim software, vs how many just want to fire it up and fly? Working toward a console release keeps development on a path that will hopefully avoid pain points like dealing with FSX.CFG or using Nvidia Inspector to get around limited or clunky graphics settings. Or installing add-ons that require you to run and installer and multiple post-install steps before you can launch the sim. Or add-ons that need their multiple parts copied to various folders. The console isn't just a "lowest common denominator" of hardware capability. It's also a standard for ease of use when it comes to configuration and content setup. What if we didn't have to be deeply "computer savvy" just to set up and run MSFS?

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