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Thread: Pixelated wings at 300knots above FL300

  1. #1
    Join Date
    May 2010
    Location
    Cronulla , Australia
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    21

    Default Pixelated wings at 300knots above FL300

    When viewing the spot plane at 300 knots or above the aircraft wings become pixelated .
    I am thinking it maybe have something to do with the engine / exhaust / smoke effects .
    Maybe I am missing something in the FS9.cfg .
    Any thoughts anyone ?

  2. #2

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    A particular plane? All planes? From close up, or far?

  3. #3
    Join Date
    May 2010
    Location
    Cronulla , Australia
    Posts
    21

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    Thank you Roger for your interest .
    It occurs with all jetliners in close spot plane views .
    All is good until FL290 and above .
    Maybe I have to live with it , or stay with FSX where there is no issue .
    The only reason I fly in FS9 is because there are some good features and I can have all sliders to the max

  4. #4
    Join Date
    May 2010
    Location
    Cronulla , Australia
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    Maybe I should re-phrase the sliders to the max .
    I do use the the sliders in accordance to Nick's definitive tweaking guide with particular notice regarding Auto-Gen .

  5. #5

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    If this is at low altitudes this is probably due to your video card or CPU OR FS9 not being able to keep up with the scenery updates. I don't think there is anything you can do?
    Tom Gibson

    CalClassic Propliner Page: http://www.calclassic.com

  6. Default

    Short answer: Remove the mipmaps from these aircraft textures. It should get the job done.

    Extended answer: This is one of the few things that can't be taken straight from NickN's FSX Bible: for flyable FS9 aircraft, forget about mipmaps. I don't know if this is because of FS9, or because of having the textures in BMP, but the thing is that mipmaps do not work as well in FS9 when compared to FSX.
    However, do not ever remove mipmaps from AI aircraft or scenery textures.
    Best regards,
    Luis Hern√°ndez

  7. #7

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    I agree about the mipmaps. I also find that 32 bit aircraft textures are sometimes a problem; stick with DXT1 or DXT3 textures.

  8. #8

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    Interesting, my experience is just the opposite. I have problems with DXT textures, but not with 32 bit. But removing mipmaps is worth a try, I agree.
    Tom Gibson

    CalClassic Propliner Page: http://www.calclassic.com

  9. #9

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    Tom,

    I have found that 32 bit textures can be a problem when mixed with DXT. And mixing mipped and non-mipped can be a disaster 20 miles away. But that's the FS9 story, always waiting to trip you up in a new way.

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