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Thread: FS9 will not show changes made to a custom airport - Help!!!

  1. Default FS9 will not show changes made to a custom airport - Help!!!

    When I make changes to a custom airport I use for tests i see a version of the airport that was created some time ago ... about 10 months ago ... but without the new objects I created!
    This is AFTER having un-installed and re-installed FS-9 and re-configuring the add-on files using the Scenery Library function of FS-9.
    I have no idea where FS-9 is getting the older scenery!

    The objects/changes show up fine in FS 2k2 but not in FS-9 or for that matter FSX

    I am compiling the scenery with SCASM v2.96 on my E: drive where I do all the design work.

    My Directory Structure for add-ons is shown below as is a fragment of my scenery.cfg file

    If anyone has insight into how this is happening I would really appreciate it.
    At the bottom are screen grabs from the FS2k2 and FS-9 versions of the same bgl file



    C:\Program Files (x86)\Microsoft Games\ ---|
    Flight Simulator 9
    FS2002
    Microsoft Flight Simulator X
    MSFS_Addon_Scenery\ ---|
    ACFT_Objects
    |
    ... other airport directories
    MDTest
    Structure Objects

    Each of the Airport folders has Scenery and Texture subfolders

    The scenery.cfg file shows the following (All previous entries are the standard
    from [Area.001] to [Area.038]

    [Area.039]
    Title=ACFT_Objects
    Local=..\MSFS_Addon_Scenery\ACFT_Objects
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=39
    [Area.040]
    Title=KAPG
    Local=..\MSFS_Addon_Scenery\KAPG
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=40
    [Area.041]
    Title=KDOV
    Local=..\MSFS_Addon_Scenery\KDOV
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=41
    [Area.042]
    Title=KFME
    Local=..\MSFS_Addon_Scenery\KFME
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=42
    [Area.043]
    Title=KMTN
    Local=..\MSFS_Addon_Scenery\KMTN
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=43
    [Area.045]
    Title=Structure_Objects
    Local=..\MSFS_Addon_Scenery\Structure_Objects
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=44
    [Area.046]
    Title=W-18
    Local=..\MSFS_Addon_Scenery\W-18
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=45
    [Area.047]
    Title=MD24
    Local=..\MSFS_Addon_Scenery\MD24
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=46
    [Area.048]
    Title=MDTest
    Local=..\MSFS_Addon_Scenery\MDTest
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=47

    Click image for larger version. 

Name:	FS2k2_MD_test.jpg 
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    Click image for larger version. 

Name:	FS9_MD_test.jpg 
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ID:	207783

  2. Default

    An addon airport holds the placement of the objects only.
    Default objects are already in FS. They will show up.

    Your own objects will first need t be installed.
    You do this by compiling them first into an object-library. Your object library file can contain one or multiple objects. (An object-library is a .bgl file btw.)
    You then install your object library just like you would install an airport. For example as:
    ../Addon scenery/objectlib_my_first_objects/scenery/myobjects_1.bgl

    then activate that area in the FS scenery library just like you would do with an airport.
    The objects will then be in fsx, and will show up on any airport that should show them.

    ----
    freeware object libraries with nice objects in them can also be found in the flightsim.com file libraries.

  3. Default

    Also, there are two BGLCOMPs for compiling for FS9 and FSX. I'm not too sure if objects compiled for FS9 will show up in FSX. It's possible as I created shooting stars for FSX using a FS9 BGLCOMP, but I'm having some minor issues with it and have yet to test my newly compiled BGL using the FSX BGLCOMP in the FSX SDK.

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  4. Default

    Quote Originally Posted by il88pp View Post
    An addon airport holds the placement of the objects only.
    Default objects are already in FS. They will show up.

    Your own objects will first need t be installed.
    You do this by compiling them first into an object-library. Your object library file can contain one or multiple objects. (An object-library is a .bgl file btw.)
    You then install your object library just like you would install an airport. For example as:
    ../Addon scenery/objectlib_my_first_objects/scenery/myobjects_1.bgl

    then activate that area in the FS scenery library just like you would do with an airport.
    The objects will then be in fsx, and will show up on any airport that should show them.

    ----
    freeware object libraries with nice objects in them can also be found in the flightsim.com file libraries.
    I have compiled the objects and created a bgl file with changes and replaced the older version.
    Please see my original post .

    My problem is the changes don't show up. Objects from a version of the bgl that no longer exists on my system is displayed. I have looked at the Scenery.cfg file and other places with no luck in finding out why this is happening. I even un-installed and re-installed the entire sim (FS9) but it still happens.
    I'm wondering if MS Has a cache somewhere that has to older bgl files and points to them.
    Any one ever have this experience ????

  5. Default

    Use the scenery config editor and bring the most pertinent scenery to the top.

    https://sourceforge.net/projects/fs-sceditor/

    Where in the directory are you placing the object BGLs?

    My forum project. Click me
    OOM errors? Read this.
    Pick an Amazon wish list, help a child out
    From RLG, Fly heading 053, intercept 315 DVV, look for the orange glow of a SAM.

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