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rotating white light for aircraft


xrtc

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Hello to everyone! i have an .fx called FRed which is a rotating red beacon light , really impressive, and i was just wondering if the same exists in white color...it would be really suitable for c-130s, metroliners etc. Also, do these fxs exist for a320neo and 738max ?
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If that fx is using a bitmap image you may need to edit the image instead.

Tim Wright "The older I get, the better I was..."

Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD

NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64

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I doubt it would do better than Shockwave. Here is the effect, you can try it if you like. Copy it, paste into a text file, name it fx_FRed.fx and place into your Effects folder.

 

// Fast Rotate red //

 

[Library Effect]

Lifetime=1

Version=2.00

Radius=-1

Priority=0

 

[Properties]

 

[Emitter.0]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

 

No Interpolate=1

Rate=2.50, 2.50

light=1

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.05, 0.05

Z Offset=0.05, 0.05

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.0]

Lifetime=0.25, 0.25

Type=19

X Scale=1.00, 1.00

Y Scale=1.00, 1.00

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=0, 0, 0

 

[ParticleAttributes.0]

Blend Mode=2

Bounce=0.00

Color Start=64, 18, 0, 255

Color End=30, 18, 0, 0

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.00, 0.00

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

 

[Emitter.1]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

No Interpolate=1

Rate=0.00, 0.00

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.1]

Lifetime=0.00, 0.00

Type=19

X Scale=0.00, 0.00

Y Scale=0.00, 0.00

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=0, 0, 0

 

[ParticleAttributes.1]

Blend Mode=2

Texture=

Bounce=0.00

Color Start=0, 0, 0, 0

Color End=0, 0, 0, 0

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.00, 0.00

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

 

[Emitter.2]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

No Interpolate=1

Rate=5.30, 5.30

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.2]

Lifetime=0.25, 0.25

Type=19

X Scale=0.90, 0.90

Y Scale=0.90, 0.90

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.80, 0.80

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=1, 1, 1

 

[ParticleAttributes.2]

Blend Mode=2

Texture=fx_2.bmp

Bounce=0.00

Color Start=200, 20, 20, 255

Color End=0, 0, 0, 0

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.50, 0.50

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

Tom Gibson

 

CalClassic Propliner Page: http://www.calclassic.com

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It did convince me to create my own effect for a classic red rotating beacon, based on this video at 2:00:

 

 

Here's my result:

 

// CC Beacon //

 

[Library Effect]

Lifetime=1

Version=2.00

Radius=-1

Priority=0

 

[Properties]

 

[Emitter.0]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

 

No Interpolate=1

Rate=2.50, 2.50

light=1

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.05, 0.05

Z Offset=0.05, 0.05

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.0]

Lifetime=0.25, 0.25

Type=19

X Scale=1.00, 1.00

Y Scale=1.00, 1.00

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=0, 0, 0

 

[ParticleAttributes.0]

Blend Mode=2

Bounce=0.00

Color Start=64, 18, 0, 255

Color End=30, 18, 0, 0

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.00, 0.00

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

 

[Emitter.1]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

No Interpolate=1

Rate=2.5, 2.5

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.1]

Lifetime=0.00, 0.00

Type=19

X Scale=0.00, 0.00

Y Scale=0.00, 0.00

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=0, 0, 0

 

[ParticleAttributes.1]

Blend Mode=2

Texture=

Bounce=0.00

Color Start=0, 0, 0, 0

Color End=0, 0, 0, 0

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.00, 0.00

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

 

[Emitter.2]

Lifetime=0.00, 0.00

Delay=0.5, 0.5

Bounce=0.00

No Interpolate=1

Rate=2.5, 2.5

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.2]

Lifetime=0.5, 0.5

Type=19

X Scale=0.5, 0.5

Y Scale=0.5, 0.5

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.50, 0.50

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=1, 1, 1

 

[ParticleAttributes.2]

Blend Mode=2

Texture=fx_2.bmp

Bounce=0.00

Color Start=200, 20, 20, 255

Color End=50, 5, 5, 255

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.50, 0.50

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

[Emitter.3]

Lifetime=0.00, 0.00

Delay=0.00, 0.00

Bounce=0.00

No Interpolate=1

Rate=2.5, 2.5

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.3]

Lifetime=0.5, 0.5

Type=19

X Scale=0.5, 0.5

Y Scale=0.5, 0.5

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.50, 0.50

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=1, 1, 1

 

[ParticleAttributes.3]

Blend Mode=2

Texture=fx_2.bmp

Bounce=0.00

Color Start=50, 5, 5, 255

Color End=200, 20, 20, 255

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.50, 0.50

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

 

[Emitter.4]

Lifetime=0.00, 0.00

Delay=1.0, 1.0

Bounce=0.00

No Interpolate=1

Rate=2.5, 2.5

X Emitter Velocity=0.00, 0.00

Y Emitter Velocity=0.00, 0.00

Z Emitter Velocity=0.00, 0.00

Drag=0.00, 0.00

X Particle Velocity=0.00, 0.00

Y Particle Velocity=0.00, 0.00

Z Particle Velocity=0.00, 0.00

X Rotation=0.00, 0.00

Y Rotation=0.00, 0.00

Z Rotation=0.00, 0.00

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Pitch=0.00, 0.00

Bank=0.00, 0.00

Heading=0.00, 0.00

 

[Particle.4]

Lifetime=0.15, 0.15

Type=19

X Scale=0.5, 0.5

Y Scale=0.5, 0.5

Z Scale=0.00, 0.00

X Scale Rate=0.00, 0.00

Y Scale Rate=0.00, 0.00

Z Scale Rate=0.00, 0.00

Drag=0.00, 0.00

Color Rate=0.50, 0.50

X Offset=0.00, 0.00

Y Offset=0.00, 0.00

Z Offset=0.00, 0.00

Fade In=0.00, 0.00

Fade Out=0.00, 0.00

Rotation=0.00, 0.00

Static=1

Face=1, 1, 1

 

[ParticleAttributes.4]

Blend Mode=2

Texture=fx_2.bmp

Bounce=0.00

Color Start=50, 5, 5, 255

Color End=200, 20, 20, 255

Jitter Distance=0.00

Jitter Time=0.00

uv1=0.00, 0.00

uv2=0.50, 0.50

X Scale Goal=0.00

Y Scale Goal=0.00

Z Scale Goal=0.00

Extrude Length=0.00

Extrude Pitch Max=0.00

Extrude Heading Max=0.00

Tom Gibson

 

CalClassic Propliner Page: http://www.calclassic.com

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I modified the Shockwave rotating red light to make it an older looking rotating white light for my Boeing E-3's that have one on the bottom of the fuselage and on top of the tail in addition to the usual red strobe on top and bottom. But since the shockwave lights are payware I cant share it but it is possible to modify it to your needs.
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