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Thread: A customizable hangar

  1. #31
    Join Date
    Mar 2005
    End of the Universe


    Quote Originally Posted by Susu986 View Post
    I've populated the bay with over 300 static and a couple of animated boats slowly cruising around the bay - the ones out on the open water only show up during daylight hours, while the ones anchored at the berths are there all day and night. I wanted to capture that 'forest of masts' feeling, what you can see in real jettys and marinas.
    You certainly managed to do that!

    I can't say anything bad about this scenery, except that you are torturing us with the wait

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    Quote Originally Posted by RatRace View Post
    You certainly managed to do that!

    I can't say anything bad about this scenery, except that you are torturing us with the wait
    Thank you! Not for too long now, I want to finish it before the end of August!

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    Working on some miscellaneous objects - actually those radio towers (there's two of them) are quite tall and prominent, but for some reason I didn't model them the same time as the other in-airport structures. That's why a made a list of things that I wanted to include, so that everything gets in from what I've originally planned.

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    I've started working on static aircraft. For those, who fly online, or use traffic addons, you will be able to turn these off in a simple way, without messing in WED.

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    Guys, thanks for all the wait!

    I'm happy to announce that the airport is in the stores very-very soon. In the meantime, please read the manual, I've put a considerable amount of work into it:

    I would also like to thank for all your support and encouragement during those months, and I wish you many happy hours with Half Moon Bay!

    Last edited by Susu986; 08-16-2017 at 05:42 PM.

  6. #36


    Looking forward to it.
    I-7 4770K @ 4.5 Ghz, EVGA 1080ti 11Gb SC2 Gaming, Corsair H110 water cooler, Asus Maximus VI Hero, EVGA Supernova 1000 watt power supply, Team Extreme LV 16 Gb ram @2100 MHz, Four Samsung Evo solid state drives, Windows 10.

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    Guys, it is out!

    I was waiting for some initial customer feedback, which turned out to be good!

    I've copied the 'official' announcement from the 'News' section here:

    Dear Simmers!

    After long months of work, I would like to announce that KHAF Half Moon Bay airport is finally available in the stores!

    Half Moon Bay is an ex-Air Force airfield in California, close to San Franciso and Silicon Valley, converted for general aviation use decades ago.
    Since this airport is my home base since a decade now, I wanted to convey the same feeling to the users. So the scenery features a fully customizable hangar for the user's aircraft, and it is a nice and welcoming place to come home after a long trip. Customization options include painting, putting a poster on the wall (including your own images), changing the light fixtures, and cleaning up (or leaving it dirty).

    The airport was the default starting locating in Flight Unlimited II, and if you were a fan of it, you might find some subtle cues referring to back to that sim in this scenery package, and the manual, too.

    Other features include:

    Photo scenery coverage of the airport and nearby areas with 0.3-0.6 cm's per pixel

    Animated 3D trees which sway according to wind strength

    Ultra detailed pavement and runway markings, with reflections

    Baked in ambient-occlusion effects

    Realistic grass, with customizable density

    Animated powerlines

    A special night mode on the terminal building with shutters, an animated neon sign, etc.

    I could also mention 4K textures, but that is a misnomer, and doesn't actually mean much, so I let the screenshots speak instead.

    The scenery also covers the following nearby neighborhoods:

    The industrial-commercial area of Princeton, with open-air car and boat dealerships

    Pillar Ridge (a manufactured home community adjacent to the airport)

    The magnificent Pacifico Hotel and its surrounding sister-buildings

    Point Pillar Air Force Station (a remote telemetry site of Vandenberg Air Force Base,
    tasked to track and to monitor ballistic missiles - overflying is prohibited)

    Pillar Point Harbor, with a plethora of ships and boats (some of them animated)

    If you are interested, you can read the manual here, I've tried to make it look like a 1980's Popular Mechanics magazine, and it details all aspects of the airport, including customization options:

    You can find me with questions here at the forums, or at Rising Dawn Studios' Facebook page. I wish many happy hours of flying! Also, I think I haven't put enough emphasis on this in the manual: if you happen to see some half-floating objects around the radar station or Princeton, please use the files from the 'HD_mesh_compatibility' folder, that should fix the issue.


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    Congrats on being featured on Froogles "FROOGLESIM NEWS - AUGUST 20 2017" Video! I most definitely want & will to do a video on this airport!

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    Thanks man Do it!

  10. #40
    Join Date
    Mar 2005
    End of the Universe


    For those who are still hesitating to buy this wonderful product, Thomas Rasmussen made a beautiful vid showcasing the scenery

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