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Thread: DCS: World update news

  1. Default

    DCS: World 2.0.3 Update 3 available

    https://forums.eagle.ru/showpost.php...7&postcount=18
    DCS World 2.0.3.57442 Update 3


    DCS World
    Fixed GUI error when choosing a place in the supply list.
    Fixed explosion sounds after mission restart
    Fixed FPS drop when using RADAR
    Corrected score points for Armed House 2 (10 instead of 100)
    No more Thrustmaster HOTAS, XBox 360, Cobra axis stuck when player moves it quickly
    AI weird behavior at the mission start fixed
    Fixed DCS World crash when unactivated module started
    F10 Map view and clickable area fixed in multimonitor configuration
    Scale icon removed from Campaign window

    Network
    Net phantom extrapolator improved
    Server always get all network events to get game statistics.
    Export API: a way to get own unit type implemented even when allow_ownship_export is turned off in server settings

    A-10C
    Fixed random crash on exit from mission

    Bf 109 K-4
    Slats movement fixed
    DE Fw-190 Quick Start manual filename corrected
    2 dogfight skin added

    L-39
    Speed calculation with rain fixed
    Livery changing on different LODs fixed
    Fixed random crash on exit from mission
    Fixed crash on restart Instant Action missions

    UH-1
    Trimmer mode option added (now the same as Mi-8 )

    Su-27
    Position indicator (ИП-52) color corrected

    FW-190
    Fixed flap assignment for HOTAS Warthog

    M-2000C
    added separate mode for M-2000c ground ranging
    TAS (radar ranging) upgrade.
    AG gunsight upgrade.
    HSI VAD enabled.
    WP display on VTB bug fix.
    OBL not displaying bug fix.
    TAS for OBL/IP bug fix.
    RWR Threat library updated
    RWR Sounds updated
    RWR Launch detection mode enabled
    Radar NCTR library included
    Radar NCTR enabled
    Decoy release program enabled.
    Built-in Jammer upgraded.
    New keyboard bindings.
    INS N.DEG light bug fixed
    Bullseye coordinates fixed
    INS "Always Aligned" not working bug fixed
    Radar CCM bug fixed
    DRM button added to Module Manager

    HAWK
    Smoke pylon added (pylon 6) within the body of the aircraft
    Smokewinders removed from pylon 3 (fuselage) and added to pylon 6 on weapon loadout in mission editor (Note:
    AI smoke functional, player smoke still bugged and working on)
    DRM button added to Module Manager.


    DCS MiG-21Bis by Leatherneck Simulations
    Fixed radar causing FPS loss and/or occasional crash.
    Fixed SRZO IFF causing a crash.
    Increased roll rate.
    Improved AFM flaps & airbrakes’ logic.
    Improved AFM on supercritical AoA
    Corrected vertical tail & rudder efficiency on critical and supercritical AoA
    DRM button added to Module Manager

  2. Default

    Week Update DCS: World 10-16 October
    https://youtu.be/ZWcwnJt87zU

  3. Default

    Week Update 17-23 Oct DCS: World
    https://youtu.be/ZQ6qoiFV4p0

  4. Default

    Week Update 24-30 Oct DCS: World
    https://youtu.be/D9SJoJ3uETg

  5. Default

    NTTR Nevada (2.0) improved lighting incoming
    https://www.facebook.com/eagle.dynam...c_ref=NEWSFEED
    Work-in-progress examples of improved lighting coming to the NTTR map.



  6. Default

    DCS: World 1.5.5 Beta incoming
    https://forums.eagle.ru/showpost.php...6&postcount=38
    New version DCS 1.5.5 will be soon in Open Beta.

    DCS World
    Introduced User marks on the F10 map view.
    ME. Attack point circle on the map restored
    Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
    Added clickable radio-menu
    AI UH-1H will not able to fly with broken tail rotor
    MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
    MP. Lobby. The task column was replaced with an airfield column.
    MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
    Simulation ESC menu. Added Audio Option panel button
    Simulation ESC menu. Added Quit to Desktop button
    Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
    Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
    MP. Player kick button will visible only on server
    The LOD of destroyed Kamaz-43101 model has been fixed
    Net: increased default timeouts to 300 seconds
    Network protocol changed (version 1.5.5 incompatible with 1.5.4)

    DCS FC3
    Su-33: Autopilot mode indication will work
    Su-33. Digital fuel indicator repaired
    Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
    F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
    F-15C. TDC will not be slewed by mouse to outside the scan zone
    Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
    Su-27. Flight control system with AOA and G-limiter has been adjusted
    Su-27. Autopilot has been adjusted
    Su-27. Tires strength has been adjusted

    DCS A-10C
    Steerpoint marker on HUD will not floating
    The parasitic elements of external 3D model were removed from cockpit
    Fixed click sound for some cockpit switches
    UHF radio tone sound will not heard without electrical power
    A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.

    DCS Hawk by VEAO
    Aden gun pod fire and ejector positions updated.
    Brake pressure gauges now functional.
    Transponder panel now active (for future functionality).
    Gun and stores stick flaps animated correctly.
    External textures optimized.
    Kneeboard updated for authentic Hawk checklists.
    Rear seat switching implemented for single player including functionality:
    Press 2 and 1 to switch cockpits (can also assign to joystick).
    Click spots updated for rear seat functionality.
    Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
    Flap and gear indicators functional.
    Hydraulics and brake pressure gauges implemented.
    Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
    HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
    All rear cockpit dash gauges implemented.
    HSI Tacan / ILS navigation and glideslope functions implemented.
    Beacon light and test implemented.
    Accelerometer reset implemented.
    CWP indicators functional including test switch.
    Attention light reset switches implemented.
    Land/Taxi light switch implemented.
    Cockpit lighting switches, including dimmers, implemented.
    Cockpit lighting WIP for FPS improvements.
    CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
    Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
    Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
    Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
    Weapon override switch functional (set to override to disable firing of weapons).
    Weapon jettison button functional.
    Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.

    DCS L-39
    Anti-ice system switch will be OFF at cold start
    ADI failure lamp will lit when AC power is missing
    Corrected latitude value on GMK-1
    Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
    Emergency generator extension will be visible on net phantoms.

    DCS F-5E
    Inverted spin has been simulated.
    UHF Radio - Hinged Access Door will be opened.
    AIM-9 tone will not be heard if both wingtips gone off.
    Landing gear audible warning will be heard when warning test switch enabled.
    TACAN channel selector animation corrected.
    Fixed RWR sound issues with new contacts.
    Wing bend and twist due to G-loads has been corrected.
    Changing TACAN channel will not interrupt current radio chat.
    Input: Added some axis commands for TDC, rudder trim, lights etc.
    With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
    Aileron limiter now disabled at cold start.
    Single player missions added.
    Added inert and training stores.
    Added wing damage with high G overload
    Drag chute can not be fully deployed without any airstream
    Drag chute model corrected

    DCS UH-1H
    External F2 camera will do not zooming out on certain angles
    The missing a pilot's skin fragments were restored
    Side machineguns control by TrackIR and mouse has been refactored
    ‘Hot start’ fire is now visible for other clients in multiplayer
    Search and landing lights will be synchronized between clients in multiplayer

    DCS Black Shark
    Fire exhaust effect for Ka-50's APU has been added
    Searchlight will be synchronized between clients in multiplayer

    DCS F-86
    Fixed incorrect effect of flap deflection on pitching moment

    DCS Mi-8MTV2
    Taxi & landing lights will enabled when hot start on ground at night
    APU exhaust fire is now visible for other clients in multiplayer

    DCS C-101 by AvioDev
    Fuel reset knob animation was inverted.
    DRM button added to Module Manager.
    Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
    Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
    Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
    Fixed cockpit mechanism.
    Removed -1000 ft limit for altimeters.
    Reworked ejection seat model and labels.
    Updated autostart sequence.
    Fixed and finished all cockpit texture.
    Now GPU can only be connected by using radio menu, deleted its keyboard function.
    Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.

  7. Default

    DCS 1.5.5.58642.188 Open Beta available (changelog update). know issues list included. The patch size has +4Gb (+6Gb unpacked).

    https://forums.eagle.ru/showpost.php...6&postcount=38
    New version DCS 1.5.5.58642.188 is in Open Beta.


    DCS World
    Introduced user Tactical Marks on the F10 map view.
    ME. Attack point circle on the map restored
    Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
    Added clickable radio-menu
    AI UH-1H will not able to fly with broken tail rotor
    IL-78 refueling pod lights: functionality added
    Fixed visibility some map objects through haze
    The LOD of destroyed Kamaz-43101 model has been fixed
    Simulation ESC menu. Added Audio Option panel button
    Simulation ESC menu. Added Quit to Desktop button
    Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected
    Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
    MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
    MP. Lobby. The task column was replaced with an airfield column.
    MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
    MP. Player kick button will visible only on server
    MP: increased default timeouts to 300 seconds
    Network protocol changed (version 1.5.5 incompatible with 1.5.4)

    DCS FC3
    Su-33: Autopilot mode indication will work
    Su-33. Digital fuel indicator repaired
    Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
    F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
    F-15C. TDC will not be slewed by mouse to outside the scan zone
    Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
    Su-27. Flight control system with AOA and G-limiter has been adjusted
    Su-27. Autopilot has been adjusted
    Su-27. Tires strength has been adjusted

    DCS A-10C
    Steerpoint marker on HUD will not floating
    The parasitic elements of external 3D model were removed from cockpit
    Fixed click sound for some cockpit switches
    UHF radio tone sound will not heard without electrical power
    A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2.

    DCS Hawk by VEAO
    Aden gun pod fire and ejector positions updated.
    Brake pressure gauges now functional.
    Transponder panel now active (for future functionality).
    Gun and stores stick flaps animated correctly.
    External textures optimized.
    Kneeboard updated for authentic Hawk checklists.
    Rear seat switching implemented for single player including functionality:
    Press 2 and 1 to switch cockpits (can also assign to joystick).
    Click spots updated for rear seat functionality.
    Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
    Flap and gear indicators functional.
    Hydraulics and brake pressure gauges implemented.
    Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
    HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
    All rear cockpit dash gauges implemented.
    HSI Tacan / ILS navigation and glideslope functions implemented.
    Beacon light and test implemented.
    Accelerometer reset implemented.
    CWP indicators functional including test switch.
    Attention light reset switches implemented.
    Land/Taxi light switch implemented.
    Cockpit lighting switches, including dimmers, implemented.
    Cockpit lighting WIP for FPS improvements.
    CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
    Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
    Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
    Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
    Weapon override switch functional (set to override to disable firing of weapons).
    Weapon jettison button functional.
    Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.

    DCS L-39
    Anti-ice system switch will be OFF at cold start
    ADI failure lamp will lit when AC power is missing
    Corrected latitude value on GMK-1
    Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
    Emergency generator extension will be visible on net phantoms.


    DCS F-5E
    Inverted spin has been simulated.
    UHF Radio - Hinged Access Door will be opened.
    AIM-9 tone will not be heard if both wingtips gone off.
    Landing gear audible warning will be heard when warning test switch enabled.
    TACAN channel selector animation corrected.
    Fixed RWR sound issues with new contacts.
    Wing bend and twist due to G-loads has been corrected.
    Changing TACAN channel will not interrupt current radio chat.
    Input: Added some axis commands for TDC, rudder trim, lights etc.
    With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
    Aileron limiter now disabled at cold start.
    Single player missions added.
    Added inert and training stores.
    Added wing damage with high G overload
    Drag chute can not be fully deployed without any airstream
    Drag chute model corrected

    DCS UH-1H
    External F2 camera will do not zooming out on certain angles
    The missing a pilot's skin fragments were restored
    Side machineguns control by TrackIR and mouse has been refactored
    ‘Hot start’ fire is now visible for other clients in multiplayer
    Search and landing lights will be synchronized between clients in multiplayer

    DCS Black Shark
    Fire exhaust effect for Ka-50's APU has been added
    Searchlight will be synchronized between clients in multiplayer

    DCS F-86
    Fixed incorrect effect of flap deflection on pitching moment

    DCS Mi-8MTV2
    Taxi & landing lights will enabled when hot start on ground at night
    APU exhaust fire is now visible for other clients in multiplayer

    DCS C-101 by AvioDev
    Fuel reset knob animation was inverted.
    DRM button added to Module Manager.
    Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
    Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
    Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
    Fixed cockpit mechanism.
    Removed -1000 ft limit for altimeters.
    Reworked ejection seat model and labels.
    Updated autostart sequence.
    Fixed and finished all cockpit texture.
    Now GPU can only be connected by using radio menu, deleted its keyboard function.
    Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
    Fixed problem with the front cockpit being clickable from the rear one.
    Fixed cockpit specular texture.
    TACAN will work in all theaters now.
    TACAN panel animation and clickability updated.
    TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
    Terrain masking is correctly accounted now.
    AA TACAN is functional now.
    Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
    TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.

    Known major issues:
    SA342 Gazelle module is not working in this Open Beta build.
    Mouse cursor is visible on mission start in FC's cockpits
    RadioCommandDialogPanel error when few MP client are in one group
    L-39: RadioCommandDialogPanel error when MP client second time occupied the rear cockpit
    Sometime manpad unit does not fire
    User Tactical Mark doesn't cleared for new clients
    Oculus: bottom buttons on multiplayer GUI are not clicable

    Please be patient.

  8. Default

    Important info on FAQ about DCS World Keys purchased

    https://www.digitalcombatsimulator.c...pport/faq/714/
    Invalid DCS World Keys purchased from other sources

    Only DCS World keys purchased from the DCS World E-shop and Steam are valid and can be activated in the Module Manager.
    Any DCS World keys purchased from other sources are invalid and are simply trying to re-sell keys that are bound to other users.
    Such sites include Kinguin and CDExpress.

    If you purchase such invalid DCS World keys from these sites, we cannot help you. We suggest you contact these sites for a refund.

  9. Default

    DCS: World 31 oct - 06 Nov Week update.
    https://youtu.be/9RuZQ2JZ9o4

  10. Default

    DCS: World 07 - 13 Nov Week update.
    https://youtu.be/gAyGIqk6P68

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