kui5566 Posted January 19, 2016 Share Posted January 19, 2016 Hi Guys, i have a texture problem here. my texture is from fspainter a350. i try to convert from fsx to fs bu using DXTBMP however i load the dds texture file in the software and push under image the flip image and alpha button. then save as a result as DXT3.BMP but u can see the words is not clear, the color is a bit low quality how would i do to make it as best as good from TFS quality? thanks a lot, Jack Link to comment Share on other sites More sharing options...
jgf Posted January 20, 2016 Share Posted January 20, 2016 DXT/DDS is a compressed format, when you extract and convert you are essentially "recompressing"; it's just like editing and saving a jpg image. Convert your file to standard bmp and clean up that image as much as possible (possibly importing new graphics for logos and such), then convert that back to DXT. Link to comment Share on other sites More sharing options...
old_wombat Posted January 20, 2016 Share Posted January 20, 2016 I also found "blurred" textures from DTXBmp if the (X * Y pixel) sizes were not binary numbers: eg, 513 X 513 and 511 X 511 would be blurred, but the binary number in between (512 X 512) would be sharp. Steve from Murwilllumbah. Link to comment Share on other sites More sharing options...
StringBean Posted January 20, 2016 Share Posted January 20, 2016 I also found "blurred" textures from DTXBmp if the (X * Y pixel) sizes were not binary numbers: eg, 513 X 513 and 511 X 511 would be blurred, but the binary number in between (512 X 512) would be sharp. The only "binary numbers" are zero and one. Also, the other sizes you noted are not valid FS texture sizes. As the OP began with FS textures it is probably safe to assume they were properly sized to begin with. WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
old_wombat Posted January 20, 2016 Share Posted January 20, 2016 Bean, thank you for your as ever pedantically correct ... corrections. Steve from Murwilllumbah. Link to comment Share on other sites More sharing options...
StringBean Posted January 20, 2016 Share Posted January 20, 2016 Bean, thank you for your as ever pedantically correct ... corrections. You are welcome, always happy to point out other people's errors,...as are you. WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
jgf Posted January 21, 2016 Share Posted January 21, 2016 I think you meant the image size must be a multiple of two. Many games are quite picky about this; I had a racing sim that would unceremoniously CTD if any image wasn't properly sized. Other games are more tolerant, merely stretching or compressing the image to fit the mapping, which usually creates a blurred result. Link to comment Share on other sites More sharing options...
dankah Posted May 6, 2017 Share Posted May 6, 2017 Hi Jack, I was this same problem in the past. You need disable the box "Use 16bit Dither" on the right side of DXTBmp. Good luck friend. Link to comment Share on other sites More sharing options...
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