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Resample.exe = Image header is corrupt


Gouaill

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Hi All,

I'm doing a photo scenery with the same process that worked for me in the past: photo from Google produced by SbuilderX313, image corrected, watermask and blendmask created by Gimp2.8.14, and scenery compiled with resample.exe

 

Now I get on this project a resample error for the first of the 3 images : source 1 header is corrupt (...) can't compile data source.

The images are : BMP 24bits, about 288 meg in size each.

This is what I tryed:

- Exported images in TIFF from Gimp. This solved a same issue in the past, while the size of the images was not different.

- Exported images in JPG and also in BMP 16 bits x1.

- Redone the whole process and split the scenery in two smaller sceneries covering the same area.

Nothing worked, same result.

 

This is bad because I spent much time in creating the watermask for a shore in the scenery and adjusting colors.

 

This is the .INF file, hoping someone can help!!!

 

[source]

Type = MultiSource

NumberOfSources = 3

 

[source1]

Type = BMP

Layer = Imagery

SourceDir = "."

SourceFile = "Pont-Rouge_v5.BMP"

Variation = January, February, March, April, May, June, July, August, September, October, November, December

Channel_BlendMask = 2.0

Channel_LandWaterMask = 3.0

ulyMap = 46.8414071270059

ulxMap = -71.78466796875

xDim = 2.14576721191406E-05

yDim = 1.47016048423777E-05

 

[source2]

Type = BMP

Layer = None

SourceDir = "."

SourceFile = "Blendmask.bmp"

SamplingMethod = Gaussian

ulyMap = 46.8414071270059

ulxMap = -71.78466796875

xDim = 2.14576721191406E-05

yDim = 1.47016048423777E-05

 

[source3]

Type = BMP

Layer = None

SourceDir = "."

SourceFile = "Watermask.bmp"

SamplingMethod = Gaussian

ulyMap = 46.8414071270059

ulxMap = -71.78466796875

xDim = 2.14576721191406E-05

yDim = 1.47016048423777E-05

 

 

[Destination]

DestDir = "."

DestBaseFileName = "Pontrouge"

DestFileType = BGL

LOD = Auto

UseSourceDimensions = 1

CompressionQuality = 85

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I found out the solution: I replaced seasons by All and exported the images from Gimp cliking Dot not overwrite colors into a BMP 24 bits. Now I got an issue with the Watermask that does not remove water area from the image. I forgot to remove (put black) this water area from the Blendmask. I'm suspecting this is the issue.
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