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TDS 737 nav, beacon & strobe lights


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I recently loaded the TDS 737-700 and 737-900/-900ER models and in both cases the nav, beacon and strobe lights do not work. The landing lights operate fine but nothing else. I've done some searches one various sites and found some vague references to similar issues but nothing concrete and the TDS forum isn't much help.

 

Any suggestions?

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Welcome to the world of TDS. It's a very common problem. Just wait till you try to take off without plenty of elevator trim. You'll be chasing cars down the freeway.

 

What exact downloads did you try?

Still thinking about a new flightsim only computer!  ✈️

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Downloaded the 737-700 base pack and will try it out and see what I come up with.

 

This is going to be tricky because the lights are part of the model. The aircraft.cfg is of no help!

 

[lights]

light.0 = 8, 19.00, -15.500, 6.5000, TDSB3_wing_light

light.1 = 8, 19.00, 15.500, 6.5000, TDSB3_wing_light

light.2 = 6, 44.85, 0, -1.96, tdsnose_gearwell

 

 

The 737-700 basepack has working beacon and strobe lights! I was on the runway in pitch dark conditions and hit the L key to turn on all lights. I will now try the 737-900.

 

No flashing beacon or strobe on the 737-900.

Still thinking about a new flightsim only computer!  ✈️

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I had the same issue. I received a patch from a member here, but it didn't work.

 

The TDS I tried now sits in my recycle bin....

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It's all in the panel!

 

1: Make sure to add the TDS specific subdirectories (EXT_TEXTURE_ANIM, Tds_util and Tds737ADVCONTROL) to your panel folder.

 

2: Add a window entry for TDS utility to panel.cfg:

[WindowX]
VISIBLE=0
position=2
size_mm=298,104
child_3d=0
background_color=0,0,0
ident=Utility
gauge00=Tds_util!Tds_Init, 0, 0
gauge01=Tds_util!Tds_Timer, 0, 0
gauge02=Tds_util!Tds_Util, 0, 0

 

Add Vcockpit entries to panel.cfg to initialise TDS stuff:

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge00=Tds737ADVCONTROL!Tds_AdvInit, 140,80,140,80
gauge01=Tds737ADVCONTROL!TdsAUX, 140,80,140,80
gauge02=Tds737ADVCONTROL!TdsRudder_Elev, 140,80,140,80
gauge03=Tds737ADVCONTROL!TdsEngRev, 140,80,140,80
gauge04=Tds737ADVCONTROL!TdsWingflex, 140,80,140,80
gauge05=Tds737ADVCONTROL!TdsNosegearsteerling, 140,80,140,80
gauge06=Tds737ADVCONTROL!Tds_Spoiler, 140,80,140,80
gauge07=Tds737ADVCONTROL!Tdsflasher, 140,80,140,80
gauge08=Tds737ADVCONTROL!TdsSEA, 140,80,140,80
gauge09=Tds737ADVCONTROL!Tdsgearheight, 140,80,140,80


[VCockpitXXI]
size_mm=512,512
pixel_size=512,512
texture=$EXTANIMBASE
background_color=0,0,0

gauge00=EXT_TEXTURE_ANIM!EXTTEST, 0, 0, 512, 512

 

(Specifically, without "Tds737ADVCONTROL!Tdsflasher" the flashing lights won't work.).

 

The contents of the panel subfolders and the vcockpit entries are slightly different from model to model, make sure you get the proper ones from the right FSX model package, can be downloaded from the TDS 737 Facebook group.

- Jens Peter "Penz" Pedersen
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  • 1 year later...
It's all in the panel!

 

1: Make sure to add the TDS specific subdirectories (EXT_TEXTURE_ANIM, Tds_util and Tds737ADVCONTROL) to your panel folder.

 

2: Add a window entry for TDS utility to panel.cfg:

[WindowX]
VISIBLE=0
position=2
size_mm=298,104
child_3d=0
background_color=0,0,0
ident=Utility
gauge00=Tds_util!Tds_Init, 0, 0
gauge01=Tds_util!Tds_Timer, 0, 0
gauge02=Tds_util!Tds_Util, 0, 0

 

Add Vcockpit entries to panel.cfg to initialise TDS stuff:

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge00=Tds737ADVCONTROL!Tds_AdvInit, 140,80,140,80
gauge01=Tds737ADVCONTROL!TdsAUX, 140,80,140,80
gauge02=Tds737ADVCONTROL!TdsRudder_Elev, 140,80,140,80
gauge03=Tds737ADVCONTROL!TdsEngRev, 140,80,140,80
gauge04=Tds737ADVCONTROL!TdsWingflex, 140,80,140,80
gauge05=Tds737ADVCONTROL!TdsNosegearsteerling, 140,80,140,80
gauge06=Tds737ADVCONTROL!Tds_Spoiler, 140,80,140,80
gauge07=Tds737ADVCONTROL!Tdsflasher, 140,80,140,80
gauge08=Tds737ADVCONTROL!TdsSEA, 140,80,140,80
gauge09=Tds737ADVCONTROL!Tdsgearheight, 140,80,140,80


[VCockpitXXI]
size_mm=512,512
pixel_size=512,512
texture=$EXTANIMBASE
background_color=0,0,0

gauge00=EXT_TEXTURE_ANIM!EXTTEST, 0, 0, 512, 512

 

(Specifically, without "Tds737ADVCONTROL!Tdsflasher" the flashing lights won't work.).

 

The contents of the panel subfolders and the vcockpit entries are slightly different from model to model, make sure you get the proper ones from the right FSX model package, can be downloaded from the TDS 737 Facebook group.

 

 

Great! Thxz a lot for this information. Just copied and paste it as you said and my KLm Boeing 737-900 is as a completely lighted start in heaven.

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I had the same issue with lights on ALL the TDS 787 -8, -9, -10 models.

 

Went to TDS on Facebook and downloaded/installed the FSX model updates and ALL the lights work PEACHY NOW.

 

I suspect the same is true for the 737's.

 

WHY?

 

Because I also have the 737 -6, -7, -8, -9, MAX 7, MAX 8, MAX 9 and updated the models and ALL OF THE LIGHTS WORK ON THOSE TOO.

 

https://www.facebook.com/groups/TDS.SkySpirit.B737NG/files/

 

The catch is you have to have a account with Facebook to be able to download the files, but you don't need to join the TDS group

Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro
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  • 1 year later...

This one should do, it covers all the Max 8 models...

 

FSX_TDSX738MAX_TO_2015ROLLOUTMODEL_IH50.zip

 

The IH50 is the version number.

Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro
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  • 1 year later...
It's all in the panel!

 

1: Make sure to add the TDS specific subdirectories (EXT_TEXTURE_ANIM, Tds_util and Tds737ADVCONTROL) to your panel folder.

 

2: Add a window entry for TDS utility to panel.cfg:

[WindowX]
VISIBLE=0
position=2
size_mm=298,104
child_3d=0
background_color=0,0,0
ident=Utility
gauge00=Tds_util!Tds_Init, 0, 0
gauge01=Tds_util!Tds_Timer, 0, 0
gauge02=Tds_util!Tds_Util, 0, 0

 

Add Vcockpit entries to panel.cfg to initialise TDS stuff:

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge00=Tds737ADVCONTROL!Tds_AdvInit, 140,80,140,80
gauge01=Tds737ADVCONTROL!TdsAUX, 140,80,140,80
gauge02=Tds737ADVCONTROL!TdsRudder_Elev, 140,80,140,80
gauge03=Tds737ADVCONTROL!TdsEngRev, 140,80,140,80
gauge04=Tds737ADVCONTROL!TdsWingflex, 140,80,140,80
gauge05=Tds737ADVCONTROL!TdsNosegearsteerling, 140,80,140,80
gauge06=Tds737ADVCONTROL!Tds_Spoiler, 140,80,140,80
gauge07=Tds737ADVCONTROL!Tdsflasher, 140,80,140,80
gauge08=Tds737ADVCONTROL!TdsSEA, 140,80,140,80
gauge09=Tds737ADVCONTROL!Tdsgearheight, 140,80,140,80


[VCockpitXXI]
size_mm=512,512
pixel_size=512,512
texture=$EXTANIMBASE
background_color=0,0,0

gauge00=EXT_TEXTURE_ANIM!EXTTEST, 0, 0, 512, 512

 

(Specifically, without "Tds737ADVCONTROL!Tdsflasher" the flashing lights won't work.).

 

The contents of the panel subfolders and the vcockpit entries are slightly different from model to model, make sure you get the proper ones from the right FSX model package, can be downloaded from the TDS 737 Facebook group.

 

Hi guys

 

I came across this old thread looking for a solution to the fact my very recently downloaded TDS 738 has taxi and landing lights but nothing else - no logo, nav, cabin, strobe, beacon etc.

 

It looks (to my untutored eye) to have the lines of code etc. as recommended above and it does have the Posky Util window with light switches but when I press a switch, nothing happens.

 

Any bright ideas for things to check I might be missing?

 

Thanks in advance

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Yes.

 

Landing, taxi and panel lights (but nothing else) all go on and off by cycling L key.

 

The inside of the winglets are partially illuminated when these lights are on although I'm not sure if that's just a reflection from the landing/taxi lights.

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