
Originally Posted by
loki
Microsoft owned Aces, and didn't give any warning when they closed it down. I don't think they could have just raised money somehow and separated (unlike Bungie). And not all of the former Aces developers went to Cascade Game Foundry. At least a few are now working on Prepar3D at Lockheed Martin.
With an already existing install base (large), a mature product having gone through several RTM cycles, a growing audience and major room for expanding into new market niches, they could have had several VC candidates and more than one Angel lined up in a matter of weeks (not months)- especially with their ability to toss around the phrase "A former Microsoft Product."
Personally, I would have jumped at the opportunity quite frankly.

Originally Posted by
loki
What about all of the people who don't have a suitable high speed connection (reliability, data caps etc.)? Or those that like to run the sim on laptop so they can fly while away from home?
The hard work would be done at design time in engineering and developing a streaming server technology that drastically reduces bandwidth requirements. The issue there would be in the creative problem solving related to compression algorithms, combined with the way the HyperG WebClient works with the CPU, GPU and Memory to finally render the frames to screen. It is hard work. It can be done.
Windows 7 | 6 GB RAM | Dell Inspiron 620 | 64bit | Intel Dual Core i3 3.30GHz
Intel HD Graphics | 2.08 GB VRAM | 27" LG LCD | 1920 X 1080 | 32bit Color
Flight Sim: FSX Deluxe SP2 | Live ATC Sim: None (Currently evaluating PilotEdge & VATSIM)
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