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Thread: Multiplayer Adventures Forum FAQ's

  1. #1
    Join Date
    Mar 2005
    Virginia Beach, VA USA.

    Exclamation Multiplayer Adventures Forum FAQ's

    Hello All,

    Welcome to Multiplayer Adventures. Let's review some basic guidelines so we all will have the best multiplayer experience.

    There is a pull down window above the threads titled Forum Rules. Please open it up and read it. This will save all of us a lot of grief as compliance is mandatory and will not be an option. This forum’s best interest will always be the number one priority concerning how we conduct all that we do.

    Welcome to the Multiplayer Adventures Forum. If you like multiplayer events that are a bit different, then you are going to love this forum. While anything multiplayer can be discussed here, the main focus will be to use our FS aircraft to go places and do things together. The key word here is Events.

    You will need some things to fully participate. You must have Microsoft Flight Simulator FS9 (2004), FSX or P3D. You want to have FSNavigator (FS9 only) or some other navigational program (like PlanG) to find some of the places we are going and to get in and out safely. You will need the Teamspeak3 client software to communicate with other pilots and guides on our trips. And, depending on your interests, you will need some other multiplayer software and additional scenery occasionally. Not everyone will want to do everything. You'll have plenty to choose from, that is for sure.

    The major events will be posted on the news page. If you want to know what's coming up early, this forum is the place to get the information."

    Nel’s original welcome post outlines exactly where our direction is focused in all of our upcoming activities and events.


    Be courteous to fellow pilots on the servers.

    Ensure that your framerates are locked at 25 FPS and no more. Move the Target Frame Rate: slider in the Settings/Display to equal 25 or less. Higher framerates create unnecessary loads on the server. Pilots found to have excessive framerates will be asked to reduce them if it creates server connection problems.

    Please do not join the server and then sit on the ground in Pause/Slew mode. You may block out other players when you do this. Look for a friendly "kick" from the server if found unresponsive to either FS chat box or Teamspeak requests.

    We may or may not use the detect crashes option in the Aircraft Realism settings per event. If it is in use, uncheck the allow collisions with other aircraft box.

    Please read all of the resources available so you will understand what you are doing and learn as you go. This will make participating in events fairly easy and more enjoyable if you do this one basic step.

    "Homework" isn't fun for most of us, but it allows you to participate in the next day's class. We will be directing you to sources of information that will be valuable to your multiplayer experience and education. Occasionally, there may be some "Homework" to do to participate in an event.

    This is a fine community of folks that enjoy flying together. All of it's members are happy to help you whenever they can, it is up to you to read and accumulate, over time, any and as much knowledge as you desire. You will at the very least need some basic knowledge in order to connect properly to our servers.


    "An ounce of prevention is worth a pound of cure" Be sure to stay on top of operating systems updates and to do the pain in the butt routine maintenance such as defragging, etc.

    Also keep most third party addons running well and keep your FSUIPC program up to date. If you don't have FSUIPC then get it ... the freeware version is good enough and very much necessary .... payware version is optional and more facilitating.
    Grab it here: for your sim version (FS9 or FSX). Version 3.99x is for FS9 or FS2004 ... Version 4.xx is for FSX.


    Q:How do I connect to a Multiplayers Adventures multiplayer session?
    A: The server IP addresses are located near the bottom of this FAQ.

    Important Note: You will need to read further to overcome some inherent port connection issues that will not "go away" until properly addressed and rectified. If you are new to multiplayer and have never used the multiplayer functionality of Microsoft Flight Simulator before, then you need to know that we use an FSHost server as a place to meet and fly together online. You do not have to host events in order to organize them, simply join the FSHost server and you can be connected to other pilots on the server.

    You will also find quite a comprehensive guide to FS Multiplayer in the FAQ's section at: While you are at the site you can pick up a download for FSHostSpy which is a small program that allows you to see every FSHost server that is currently running and a brief description of what sort of format they have set up.

    If you are going to use Microsoft FSX or Prepar3D in multiplayer on an FSHost server, you will also need to download a freeware program called FSHostClient. This program is required to connect FSX to FSHost sessions instead of using the default multiplayer screen in FSX.

    Mike (TX_3306) has published some excellent tips to help you with connection and multiplayer operation. You can reach his site here.

    You will need the TeamSpeak 3 client and a microphone to free yourself from having to hand type chat messages while flying at the same time. You can get the freeware Teamspeak 3 client here.

    You may already have a microphone, but if not, then you can get one from your favorite source and that should be the only expense you will incur if any with this experience. It is of course optional, but recommended.

    Q: What version of FS can I use on the servers?
    A: Our FSHost server is currently supporting FS9(2004), FSX and P3D. They will run together in a single session. Unfortunately, there is no support for previous versions of Flight Simulator.

    Q: Could we use the server(s) for an impromptu event or an event organized by another member other than the moderators?
    A: By all means, Yes! You can use the servers for your own events. All we ask is that you organize your events and send either me (salt_air) or Mike (TX_3306) a PM with the announcement attached so we can fit it into the schedule. It should of course be open to all who wish to attend and within the rules of the forum (see above).

    Q: What if the server has a problem and we need it for a scheduled session?
    A: The flight server's status is checked several times a day to ensure it is operational. We also have backup server(s) in place and ready if needed. If the main flight server is found to be offline, the backup server will be brought online and a forum post made giving the IP addresses to use to connect to it.

    Q: Which ports do I need to have opened in order to connect to a FSHost server?
    A: You must have certain ports opened and forwarded in your router and allowances made in your firewall. These are the minimum required ports to have opened and forwarded:

    UDP 23456-This is the default FS port but you may need to add more (23457-23460 or higher) to access other sessions on other FSHost servers.

    UDP 6073-Direct Play port

    UDP 2300 to 2400-These are assigned by the simulator connection as we join and is how we are each individually recognized during the session.

    UDP 23432-If you want to use FSNavigator connected to the session.

    You will continue to have connection errors and be a nuisance to others on the server(s) until you have opened up enough ports correctly to pass the FS Port Test program found here.

    For help on port forwarding for your router, visit Port Forward.


    We currently do NOT operate our own FSHost Multiplayer Server nor do we have a dedicated (TS) Teamspeak Sever .... however, the above set(s) of rules and info can and should be applied to the use of any of the many FSHost MP Servers that run openly 24/7 all year, found on FSHost Spy at .... free and safe download ... run the program and choose a session to join from the list.

    Event ideas that can be staged inside of these posted guidelines have always been encouraged and fully supported.

    Welcome to Multiplayer Adventures!
    Last edited by salt_air; 10-06-2018 at 12:06 PM. Reason: Update information

    Extensive flight planning is the key to proper operation.

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