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Thread: RWY12 & EZ Scenery Objects

  1. #1
    Join Date
    Mar 2005
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    San Antonio, Texas, USA.
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    Default RWY12 & EZ Scenery Objects

    I want to know how to compile FSDS objects into scenery objects suitable for use in something like RWY12 or EZ Scenery or such like. Rather than make a completely new airport, I would like to add buildings etc to existing FS9 airports to make them conform more to the real world.

    I have made individual buildings and placed them at a specific lat/long but I want to make generic objects that I (and presumably anyone else) can use in a scenery object placer.

    Thanks in advance,
    Bionic Bill
    Over the hill ain't so bad. Beats being UNDER it.
    Under the hill is for hobbits.

  2. #2

    Default

    Quote Originally Posted by codebreaker View Post
    I want to know how to compile FSDS objects into scenery objects suitable for use in something like RWY12 or EZ Scenery or such like. Rather than make a completely new airport, I would like to add buildings etc to existing FS9 airports to make them conform more to the real world.

    I have made individual buildings and placed them at a specific lat/long but I want to make generic objects that I (and presumably anyone else) can use in a scenery object placer.

    Thanks in advance,
    EZ comes with a library maker option - it requires the mdl file and the associated textures if memory serves. Never having used FSDS I don't know if it can create a suitable model file or not.
    Last edited by opaplano; 07-16-2008 at 01:12 PM.
    David "Opa" Marshall

  3. #3

    Default

    Quote Originally Posted by opaplano View Post
    Never having used FSDS I don't know if it can create a suitable model file or not.
    Yes it can

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