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Thread: Guage Construction Question

  1. #1
    Join Date
    Jan 1999
    San Antonio, TX

    Default Guage Construction Question

    I'm interested in building a new "Super Hornet.air" file for my F/A-18E Super Hornet.

    I suspect that the problem I have with no landing light seen from the cockpit view has to do with an omission in the .air file.

    The file is not XML, so when I open it with a text editor all I see is gobbledy-gook.

    I think I would need a compiler, correct? Where would I get that? Then, of course, I would have to write the code, and I would have to learn how to do that.

    Could one of you fellow flightsimmers give me some information on where to start? I'd sure appreciate it.


  2. #2

    Default RE: Guage Construction Question

    No. "Landing Lights" are a modeled object in the .mdl file, and are textured with a special Material that is applied dynamically by the sim at run time. In the .mdl file, this Material is named: "LIGHT LAND."

    Only the original modeler (or anyone with the .max or .gmax file) can add the missing object(s) to the .mdl file.

    As for .air files, they are encoded. Use a freeware program named AirEd to open and edit the file.
    Bill Leaming
    Gauge Programming - 3d Modeling Military Visualizations Panels & Gauges Forum Moderator
    Flightsim Rig: Intel Core i7-2600K - 8GB DDR3 1333 - EVGA GTX770 4GB - Win7 64bit Home Premium
    Development Rig1: Intel Core i7-3770k - 16GB DDR3 - Dual Radeon HD7770 SLI 1GB - Win7 64bit Professional
    Development Rig2: Intel Core i7-860 - 8GB DDR3 Corsair - GeForce GTS240 1GB - Win7 64bit Home Premium
    NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...

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