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Thread: Repaint Help Requested

  1. #1
    Join Date
    Mar 2005
    Location
    Philadelphia, Pennsylvania, USA.
    Posts
    33

    Default Repaint Help Requested

    Hi, all.
    Well, I finally ventured into the world of repainting textures and I have a question. I'm applying black masks/layers to the Archer template that are clean in PSP/Photoshop. However, upon ToM'ing the repaint, those areas appear to be 'blow-torched' with some blocky patches (I'm at work right now, otherwise I'd have uploaded a screencap). The masks are being laid down with an 80% tolerance so I can see the base texture, if that helps. Any thoughts? Thanks...


    Quentin J. Parker, ASEL, PA28-140/161, KPNE
    Wild Wind - Flight Simulator 2004, PA28-181 Archer (DF)
    Taurion - LOCK ON: Modern Air Combat, Su-27 Flanker
    ___________________________________________
    Quentin J. Parker, ASEL, Taurion • Wild Wind • Flyboy Q
    PA28-181/-161 • VFR • KPNE/KSFF

  2. #2
    Join Date
    Mar 1997
    Location
    Boca Raton, FL, Based at KBCT
    Posts
    6,759

    Default RE: Repaint Help Requested

    You must NEVER use "pure" colors with DXT3 compression. Which is how the Archer's textures are compressed.

    By a pure color, I mean 112,112,112 or 255,0,0, etc. Make it 112,113,114 or 255, 1, 1. You will never see the difference.

    Or, do what I do, and if you want to use a "pure" color, add 1% "noise" to it, and that will also solve the problem. I always add some noise, even to the white base coat, but you need very little.

    As to connecting things seamlessly, do what I do: Trial and error! ;-)

    Regards,
    [link:www.dreamfleet2000.com|http://www.dreamfleet2000.com/gfx/im...nners/LOU.gif]
    [font size=1][font color=blue]Can you pilot a plane, instead of programming an FMC to do it for you?[/font color= blue][/font size=1]
    Regards,
    Lou Betti

  3. #3
    Join Date
    Mar 2005
    Location
    Philadelphia, Pennsylvania, USA.
    Posts
    33

    Default RE: Repaint Help Requested

    >You must NEVER use "pure" colors with DXT3 compression.
    >Which is how the Archer's textures are compressed.

    I never considered that. Will make the changes.

    >As to connecting things seamlessly, do what I do: Trial and
    >error! ;-)

    And there I have it from the sage himself. Thanks, Lou.

    FYI, I opted to try a competing PA28. After about an hour of with it, I quietly went back to my trusty DF/F1 Piper and whispered '...from my cold, clammy hands...'
    Thanks, again, for a rockin' plane.

    Quentin J. Parker, ASEL, PA28-140/161, KPNE
    Wild Wind - Flight Simulator 2004, PA28-181 Archer (DF!!!!)
    Taurion - LOCK ON: Modern Air Combat, Su-27 Flanker
    ___________________________________________
    Quentin J. Parker, ASEL, Taurion • Wild Wind • Flyboy Q
    PA28-181/-161 • VFR • KPNE/KSFF

  4. #4
    Join Date
    Mar 2005
    Location
    Philadelphia, Pennsylvania, USA.
    Posts
    33

    Default RE: Repaint Help Requested

    Ok, I'm home now... :)
    One other thing...The tail section of the fuseleage is a seperate portion from from the rest of the fuselage. How do I get any art to connect seamlessly if they're seperate components? See just to the rear of the aircraft registration in the attached screen cap. Thanks, again.

    Quentin J. Parker, ASEL, PA28-140/161, KPNE
    Wild Wind - Flight Simulator 2004, PA28-181 Archer (DF)
    Taurion - LOCK ON: Modern Air Combat, Su-27 Flanker
    ___________________________________________
    Quentin J. Parker, ASEL, Taurion • Wild Wind • Flyboy Q
    PA28-181/-161 • VFR • KPNE/KSFF

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