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annber

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  1. Jan, those are fantastic screenshots. I may borrow a couple for my facebook page. The ship ones are excellent, and at least we don't have to worry about any ditching.:cool:
  2. May you be able to create AI ship traffic for a specific area?
  3. I know what you are talking about Larry. I had to actually stop visiting the screenshots forum as it became more of a submersible forum:rolleyes: Having said that, Jan my friend, can you send me a PM at the Facebook page? I have something to talk about with you, hope to hear from you soon!! BTW, those are really good pics of ship AI traffic.
  4. Hi Bernardo, tried to send you a pm, but your inbox is full! How do I get in touch with you please?! Thanks,rc
  5. Jim, sometimes the textures are not available at the resolution I want, which creates a very narrow coastline. The problem with that is that my blendmask is too close to shore, which in turn reveals the default terrain around the coast as shown in image. Couldn't I create waterclass tiles for the sections not available or is that not the way to solve this issue? Thanks!!
  6. Jim, you are a genius. Your advice on how to blend is perfect, it is so much better than what I was trying. The only thing is that somehow I am getting a faint border edge. How would I get rid of that?
  7. Hi Jim, before I read your latest advice I was experimenting, trial & error, although lots of the latter, so this was a picture I took of the new coast. I will now take a close look at your entry. One thing I want is to somehow show the photoscenery of the coral coastlines as much and as clear as possible while doing a blend with the default ocean textures. thanks!!
  8. Hey Jim, I now have file extensions showing as well, and I have made some progress using Photoshop. I am playing around with watermask & blendmask borders. For example, in the picture attachments you see, I extended the watermask to about 50 feet from shore with the idea of showing the coral around the island, that being St.Thomas, US V.I. I just inverted the watermask image and filled it with white, turned it into a blendmask with blur at around 50 thinking it would blend more with the ocean textures. My issue is that it does not blend well at all with the ocean textures, (I am using REX), one part is too light blue and the other part too dark. Is there a way to better blend that, or approach it better? I also show FSX stock ground textures in same parts, and even the airport is off, I suppose the airport could be fixed with a different afcad, but have not found one yet. Thanks for the advice!! Bernardo
  9. To answer some of your points. 1) I do have show hidden files or folder enabled. have had it before starting with sbuilderX 2) This are the files I had in the OLBIA folder, which I have now moved since it was not working, isn't that a BMP file? I do need to work with photoshop, and will carefully try to follow the steps outlined, but thought I would include this in case it helps you show what I was doing wrong, thanks!!
  10. Jim, I do value your help, always have, so my apologies if I have not paid close attention. What I will do is print out the instructions and have them next to me, it gets confusing to have to switch from one screen to the other while trying to follow. I will post later tonight about how it goes.
  11. Thanks Jim & Tiberius for taking the time to help me figure this out. Yesterday I literally spent the whole day trying to get the masks to work, I even went back and decided to follow the instructions step by step using Nauru instead of doing Olbia, but at the end when I dragged the INF file to the resample, the result was the same: Failure. There is something that I am doing wrong that is highly frustrating me, and generally speaking I am able to figure things out and make things work, but after spending literally almost three full days of trying, I am nowhere near success. Bernardo.
  12. I meant to include this image with the previous entry.
  13. Thanks a million for the Photoshop link Jim, I like Photoshop:). I just got started with it and doing the watermask & blendmask. I followed the same instructions as with GIMP, but when I got to Exporting the blendmask, the options given on Photoshop were confusing to me and I am hesitant to continue for fear I screw something up and have to start all over again. Thanks for your help!!
  14. Hi Jim, I ran into this issue late last night, so I returned to it this AM thinking a fresh mind was better than a tired mind.:o, Well I guess I must always have a tired mind. I have been trying to start experimenting with coast lines, watermask & blendmask. I thought I followed the steps, although I am not 100% certain I did it correctly. For one, when looking at the watermask thru GIMP, there is a checkerboard pattern which I don not see in the instructions pictures, is that something i am doing wrong? I am enclosing a screenshot of the resample once I drag the INF file to it.
  15. No Jim, don't believe it is the FS9 version since I don't have FS9 installed here, plus I just downloaded the SDK from the FSX disk. I was able to sort that out, apparently it has to do with the texture resolution not being available, even though you did download tiles and create a bgl file. Once I tried a lower resolution it worked fine. I hope what I just said made sense.
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