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majky

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Expert  Simmer

Expert Simmer (3/7)

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  1. Hi guys! has someone experiences with "PAYLOAD STATION NAME" from Simulation Variables - Aircraft Miscellaneous Data section? Say I want to make something happen via xml, when a payload stations name is "Pilot". What should the line in xml look like? Thanks for advices!
  2. I used to run FSX:Accel on my laptop (Intel Core i5,3230M,2.6GHz + GeForce GT740M 2Gb) and it was fine. But you will need to replace as much default (world) textures with reduced as possible... and basicaly do all the other tweaks to reduce the load on your HW... But I totally recomend to "switch" from FS9 to FSX ;)
  3. Im running FSX and those carriers are moving, so not sure ADE 1.65 will help :confused:
  4. Hi guys! is there a way to put a VOR (or some sort of radio beacon) into a fsx default Aircraft carrier ("veh_carrier01_high_detail_sm") by modifying its "sim.cfg"? or maybe "masively adjust" a certain light effect to make the ship more visible? :D or some other option maybe...??? thanks for advices M
  5. yes, 10 should be angle. it says in sdk "Sets the tilt of the axis. Requires an angle"
  6. worked like charm! :) even better than u described! ...the DXTBmp has function in it fo flip bmp and its alpha :cool: thank U! M
  7. Hi guys! can someone advice on how to edit a bmp texture without losing its alpha chanel? I just want to invert/mirror a bmp (no color changes). what procedures should be used in imagetool? Regards M
  8. Hi guys, can anyone suggest how to make variable (A:STRUCT EYEPOINT DYNAMIC ANGLE,degrees) to work? how to put those angle numbers? .. and also, can anyone suggest, how to make work (>K:AXIS_PAN_TILT)? If I put simple script: (A:IS SLEW ACTIVE,bool) ! if{ (>K:EYEPOINT_RIGHT) } the viewpoint moves to right, but if I put: (A:IS SLEW ACTIVE,bool) ! if{ 10 (>K:AXIS_PAN_TILT) } the viewpoint wont tilt. how come? :confused: thanks for explaining ML
  9. did u get my message? I cant see it in "sent" folder.. :confused: btw, I missed there is a dedicated forum for panels (and xmls). I ll post my "xml questions" straight there in the future :D
  10. basically yes, correct. my idea is that a bunch of "A" if true will lead to "L" and at the same time triggers countdown. "L" has to be maintained while countdown is in progres the whole time. after countdown reaches 0, a "K" will be carried out and thats end of it. thanks for the offer :) but Id like to make it myself (at least at first attempt) to better understand writing xml. could U lay down here a basic syntax of such xml?
  11. Hi guys, can anyone advice, how to write into xml, that a "K" will be carried out after certain ammount of elapsed time? In another words: I have bunch of "A"s, which if met a countdown ("P"?) will trigger and after finishing it, a "K" will be carryed out? thanks in advance! :) M
  12. yes, unfortunately MCX doesnt matter. sim does :(
  13. I like it. very user frendly. the "crew issue" in external model needs fixing thou...
  14. so to conclude things up: the "model_slider" is what I was looking for. it works pretty well except the crew models. I contacted the author, Mr Igami, asking questions about crew "messing up" and he was surprised that it worked with external model too, because the sw was made mainly to "align" VC with exterior model/eyepoint position. As of now he does not intend to fix the "crew issue" in the sw majky
  15. sorry, I put it wrong. I ment interior of external model (the crew). VC works fine if making the same correction as with exterior model.. exactly, just X and Z adjustment in "reference_datum_position" default was: reference_datum_position = 30.5 , 0.0 , -3.0 [Feet] now is: reference_datum_position = 32.1 , 0.0 , -5.2 [Feet] (I moved the axis origin -0,5m aft and 0,7m up)
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