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pzl 104

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    Europe
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    ret. ATP

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    flying, designing FDEs, aviation art

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  1. @nsproles Nice explanation, but you should add that the mixture simulation in MSFS has almost nothing to do with leaning IRL. E.g. how much you have to lean, the fuel flow increase when leaning and the leaning effect on performance, everything is way off and partially even the opposite of how leaning works IRL. Auto mixture is unfortunately still the most realistic choice.
  2. Great that auto mixture is enabled. Keep it that way. Trim should be defintitely on the stick, not the throttle. Instead of the hat switch you can use the two buttons near the hat switch for trimming. E.g. the button to the left/right of the hat to trim down, and the center button below the hat switch to trim up. For the brakes I use the trigger. Park brake is a key assignment on my setup.
  3. That was one of MS/Asobos very weird ideas to choose an high altitude airport for training, but with correct leaning this shouldn't be a problem. Maybe in the realism settings auto mixture is already enabled and your plane performs already realistic. If you pull the mixture knob towards you and there's no RPM change, auto mixture is enabled and you can forget about it. I would recommend using auto-mixture in any case, since this is still more realistic than the broken leaning engine, plus you don't have to fiddle with the red mixture knob. No keys for trimming! IRL the hat switch is used for trimming. If it's not assigned you should do that. Push the hat forward/up to trim nose down and pull the hat back/down to trim the nose up. That way you have to immediate feedback about the correlation between stick pressure and trim effect. Note that trim response is a bit sluggish. You trim a bit nose up/down, wait a bit, continue trimming, wait a bit and so on, until you can let go of the joystick.
  4. @ViperPilot2 Is there a reason why you recommend to use flaps for take off? IF you use flaps, initial climb should be 54kts, flap retraction 60kts and the climb speed at 7000ft with flaps up should be 68-73kts. Furthermore you need to lean the mixture a lot already before starting the takeoff run. @Ewsg If you stay at this airport, I suggest you apply the parking brake and apply full throttle before starting the takeoff run. Note the maximum RPM. Then start pulling back the red mixture knob and watch how RPM starts increasing. Keep pulling the mixture lever back until RPM starts dropping again and push it in again until you achieve max RPM again. My airplane art: Bernt Stolle - Art for Sale | Fine Art America
  5. Just checked your screenshot. For training I strongly suggest you choose an airport at or close to Sea Level. 7000ft airport elevation is a lot for a piston engine and it means a significant power reduction. Furthermore you need to lean the engine a lot in the sim (which is not very realistic) to reduce the loss of performance due to the high altitude. You don't need any flaps on a Cessna 152 or 172 for take off! They help decrease the take off run, but they decrease climb performance! Trimming is essential and the correct technique is quite easy. If you e.g. need to push the yoke constantly forward to maintain your desired pitch attitude, you start trimming nose down. The more trim you apply, the less forward pressure on the yoke is required. You repeat trimming in small steps until you can let go of the yoke without any change of pitch attitude. That said, MSFS does a pretty bad job concerning plane stability when trimming. It's way easier IRL. My airplane art: Bernt Stolle - Art for Sale | Fine Art America
  6. Where do you see the AoA on the artificial horizon? My airplane art: Bernt Stolle - Art for Sale | Fine Art America
  7. The same usually goes for 172s. My airplane art: Bernt Stolle - Art for Sale | Fine Art America
  8. That's one of the many serious bugs in all MS sims, P3D and MSFS. The CG effect is exaggerated a lot. That's especially noticeable with a left/right CG shift. 3rd party devs can easily fix this by placing the pax, fuel etc. load much closer to the CG than IRL to achieve a realistic CG shift effect. My airplane art: Bernt Stolle - Art for Sale | Fine Art America
  9. The 'terrain' button doesn't imply that there's a terrain radar. Again, it's just the WX radar. If you push the terrain button it reverts to single color and you can't use it in this mode as WX radar. Btw. even the 'colored' ones aren't actual radars. The EGPWS uses its database to display the colored terrain.
  10. 5 versions? If you read the description you will notice that there are only 2 full versions. The beta version which contains all the latest mods and is more likely to crash (haven't experienced a single crash in many month) Or the standard DCS world which is supposed to be stable, but without the latest mods. Since you are experiencing crashes with WOTR and DCS it looks like it's your PC which is the problem.
  11. For the 'colored' terrain you need EGPWS or TAWS and I doubt that the 550 has such a modern equipment. The older systems simply use the weather radar with different tilt angle and a single color.
  12. Again, DCS is by far the most realistic sim available, and it's FREE. It's the stand alone killer flights sim you are looking for.
  13. You can call me a liar and FSX a lemon as long as you want, write pages and pages about fs9 being THE sim, it's still only your very personal, obviously very limited and largely incorrect POV. As usual, once people are running out of arguments, they start to get personal. I'm out.
  14. A lot depends on your equipment. Again, I don't tweak FSX or P3D, I don't have any performance problems and I'm definitely not the only one.
  15. You've forgot to mention that it's the best sim for YOU and that this applies just to YOU in your limited/small world.
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