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Flap position at start


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I noticed some time ago that when starting a new flight if the selected start position is on a runway, then the flaps are already extended to the first position (well for prop aircraft they are haven't checked other aircraft). When starting at a ramp etc the flaps are not extended.

Is there any logical reason for this? Is there anything which can be done (settings) to prevent startup on a runway with flaps extended?

 

Lastly is there an easy method to change the selected aircraft after selecting 'ready to fly' rather than having to press ESC, then wait, then select main menu and wait again and then having to load a flight plan again? I feel sure there was in FSX.

John

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I noticed some time ago that when starting a new flight if the selected start position is on a runway, then the flaps are already extended to the first position (well for prop aircraft they are haven't checked other aircraft). When starting at a ramp etc the flaps are not extended.

Is there any logical reason for this? Is there anything which can be done (settings) to prevent startup on a runway with flaps extended?

 

Lastly is there an easy method to change the selected aircraft after selecting 'ready to fly' rather than having to press ESC, then wait, then select main menu and wait again and then having to load a flight plan again? I feel sure there was in FSX.

 

Flaps-I've noticed that on my 172 as well, but only since the recent update. I "suspect" it might have to do with the flaps bug ??

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When starting on the runway, I believe that the sim pre-configures the aircraft for takeoff. In addition to the flaps, you'll also notice that the trim is in the takeoff position, mixture is leaned according to airport elevation and the appropriate lights are on. On the ramp, I guess you're expected to do everything yourself.

 

I recall this being the behaviour of the sim since launch.

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Lastly is there an easy method to change the selected aircraft after selecting 'ready to fly' rather than having to press ESC, then wait, then select main menu and wait again and then having to load a flight plan again? I feel sure there was in FSX.

 

Forgot about this one: Switch to Developer mode (options, general, developer). Now, you'll see a menu bar appear the top of the screen. From there, you can go Windows, Aircraft Selector. Word of caution: I think that you won't get credit in your logbook when you use developer mode. I'm also pretty sure that achievements won't register. Lastly, I've heard that the sim just behaves a bit cooky in dev mode (clear as mud, I know, but this is what I heard).

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The 172 doesn't need flaps at t/o. Not in FS 2020, nor any prior version of FSX/P3D/IRL, under normal circumstances..!

 

I know that, however, they are automatically being deployed (and not by me, lol)

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The 172 doesn't need flaps at t/o. Not in FS 2020, nor any prior version of FSX/P3D/IRL, under normal circumstances..!

 

Correct. However, in my flightschool in the early 2000's we used flaps 10 on takeoff at the local airfield...so there is some precedent to use it.

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I never used flaps for takeoff in the 152 or 172 in the real world unless it was from a short field. Not bothered by the flaps being set in MSFS as I normally start from a gate or ramp anyway.

 

If you go into developer mode, you can switch aircraft at any time. Once done, turn developer mode back off.

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I noticed some time ago that when starting a new flight if the selected start position is on a runway, then the flaps are already extended to the first position (well for prop aircraft they are haven't checked other aircraft). When starting at a ramp etc the flaps are not extended.

Is there any logical reason for this? Is there anything which can be done (settings) to prevent startup on a runway with flaps extended?

 

Lastly is there an easy method to change the selected aircraft after selecting 'ready to fly' rather than having to press ESC, then wait, then select main menu and wait again and then having to load a flight plan again? I feel sure there was in FSX.

 

To change aircraft. Esc, General, Developer On, In the top left there is now a menu. Go to Windows and there in the drop down is Aircraft Select. When you have changed the aircraft and you want to get rid of the menu, just click Esc and in General turn developer off.

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I noticed some time ago that when starting a new flight if the selected start position is on a runway, then the flaps are already extended to the first position (well for prop aircraft they are haven't checked other aircraft). When starting at a ramp etc the flaps are not extended.

Is there any logical reason for this? Is there anything which can be done (settings) to prevent startup on a runway with flaps extended?

 

Lastly is there an easy method to change the selected aircraft after selecting 'ready to fly' rather than having to press ESC, then wait, then select main menu and wait again and then having to load a flight plan again? I feel sure there was in FSX.

 

My understanding of the logic behind this is that it relates to the preferences of what I will call hard-core realism-simmers versus newcomers to the game. Newcomers don't know diddly squat about flaps or even about taxiing. It would be frustrating if you are trying MSFS out for the first time in your life to be stuck staring at a gas pump for 45 minutes while you figure out how to navigate to a runway. Then, 45 frustrating minutes later, you crash 30 seconds after take-off because you didn't set the flaps. The average response might be, "Screw this game. Call of Duty is better." The "fly-now" option is primarily designed for this person.

 

More experienced simmers, and certainly real pilots, might prefer to more realistically simulate the situation. Some people prefer to get into the plane "cold and dark" just as it might be sitting in the hanger in real life. For those people, you have to check your flaps as part of the checklist before taking off.

 

No judging here, as I am somewhere in between those camps, partly because I just don't have time to simulate all the realistic aspects of a real flight, every time I take off.

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Thanks everyone.

 

Actually the 'penny dropped' last night after posting this and I wondered if my 'realism' settings might have an effect but didn't have time to check (yes the wheel is spinning but the hamster is NOT dead :) ).

 

I haven't used the 172 preferring twin as in the Beechcraft King Air.

 

Also had not noticed that the (elevator) trim was preset to takeoff position. That would account for the reason why the Beechcraft takes off by itself after I give 'two clicks' for trim UP which would be 'overkill' (should have checked the trim setting on the panel :( )

John

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Correct. However, in my flightschool in the early 2000's we used flaps 10 on takeoff at the local airfield...so there is some precedent to use it.

 

I do quite specifically state `under normal circumstances`.

Obviously yours were abnormal.

There is no requirement to use flaps for a 172 under normal circumstances.

 

If you would like to tell us what your abnormal circumstances were?.

 

I used to use flaps when doing a `soft field`take off, for example. There may also be justification for shorter fields or crosswind.

What I found is that there was/is a far greater requirement to manage trim properly. That may/may not be relevant in this new sim.

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I thought perhaps that somewhere in SETTINGS could be the place to prevent flaps being automatically extended but NO there doesn't seem to be anywhere to prevent it.

 

Since some more learned people that me have stated that on the 172 flaps are normally not required (unless short runway etc) then why isn't it left up to the pilot to make the decision.

 

FSX used to be advertised as "as real as it gets". Sorry but FS2020 doesn't seem to be 'as real as it gets' !!!

John

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why isn't it left up to the pilot to make the decision.
It is left up to the pilot.

If you don't want to take off with flaps, then retract the flaps.

If you want realism then start using a takeoff checklist.

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I thought perhaps that somewhere in SETTINGS could be the place to prevent flaps being automatically extended but NO there doesn't seem to be anywhere to prevent it.

 

Since some more learned people that me have stated that on the 172 flaps are normally not required (unless short runway etc) then why isn't it left up to the pilot to make the decision.

 

FSX used to be advertised as "as real as it gets". Sorry but FS2020 doesn't seem to be 'as real as it gets' !!!

 

Also not sure I get your frustration here. A real pilot is checking the flaps before take-off, so this isn't a real world issue at all no matter where the flaps are set when you "get into the plane." You would always be checking the flaps, every single time.

 

You should try out the Microsoft checklist that's built into the sim. The one for the Cessna 172 is one of the best ones Microsoft has, compared to other planes (as I understand it).

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You are both very correct (use the check list). I sometimes forget :(

 

I guess that the preconfiguring of the aircraft (both flaps and trim) would be done by the pilot before entering the runway which is done for the pilot in 2020 HOWEVER these preconfigured settings for the Beechcraft King Air results in the aircraft taking off with NO (backwards) pressure on the yoke. In real life would a pilot set flaps and trim to a degree which results in the aircraft taking off by itself? I don't know as I am only learning. The trim setting should take into consideration the CoG of the aircraft and I don't know how to calculate this for the King Air. There is a calculator at http://www.willingtons.com/aircraft_center_of_gravity_calcu.htm however I don't know where to get the various input values from.

John

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preconfigured settings for the Beechcraft King Air results in the aircraft taking off with NO (backwards) pressure on the yoke.

What you are speaking to here is elevator trim which is another checklist item and a very important one. Elevator trim is supposed to be set to neutral so that backpressure is needed, but pilot preferences may alter that a bit.

 

In the real world, aircraft loading affects elevator trim; having people in the back seat changes the trim equation. We don't much take that into account here in the sim world.

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Thanks.

 

There seems to be a certain latitude as to exactly where to set the trim within the boundaries of the 'take off' position to prevent the aircraft taking off with no yoke input as I had to set the trim to the very end of that area (almost 'nose down' area). Maybe some of the other larger prop aircraft (eg Cessna 208 Caravan) perform differently. That would be a new learning curve for me (cockpit orientation).

That's where I'm 'heading' now. I just remembered that my nephew (real pilot) flies the 208 often so I must ask him next time I see him.

John

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To change aircraft. Esc, General, Developer On, In the top left there is now a menu. Go to Windows and there in the drop down is Aircraft Select. When you have changed the aircraft and you want to get rid of the menu, just click Esc and in General turn developer off.

 

Thanks but totally MESSY.

John

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