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waterman46

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  1. My favorite vintage airliner, other than of course the DC-3, is the Lockheed Constellation. With its curved top line and triple tail stabilizers, it is just a beautiful aircraft.
  2. Thanks for the advice. I tried to find a setting that solved the sliding instrument panels in the VC, but the only thing that sounds possible is "G-effects". Turning that off did nothing. Then I set aircraft realism option to "Easy". That also didn't solve the problem. I'm running FSX Steam Edition - maybe that is different somehow. I tried landing on the carrier w/o any instruments - I usually look at airspeed to keep it very close to 120 or 130 knots at the deck. Pretty hard to do w/o instruments but I did get some feel for airspeed looking at visual pitch angle vs. response from the elevators. Lots of fun!
  3. Old thread, but I have the same blurry VC panel even though all of the above settings were already implemented. I sim at least half the time in IFR conditions and use ground based nav systems more than GPS, so good quick and precise vision of instruments is important. The other problem with VC panel is how it moves vertically with aircraft pitch changes. I can't imagine the reason for this. It often makes it very hard to mouse click anything on the panel when it moves like that. I avoid VC panel whenever possible. I fly the sim with two monitors one above the other. Upper one in VC mode but shifted eyepoint way up (Shift-Backspace) out the roof of the cockpit to make the VC panel go away and get a clear view with no panel. Then I put 2D panel and GPS, radio, etc. on the lower monitor. Even with one monitor, shifting the VC eyepoint above the roof and putting 2D panel below it works well. You can then pan and zoom the scenery view without losing sight of your instruments. Depending on the way the windows are constructed this technique works better on some aircraft sims than others. As for learning the airspeed by sensing pitch and throttle, that's fine and necessary for real aircraft where you get both of those inputs from the feel of the seat and sound of the engine - but in the sim you only get those inputs from other gauges on the panel, so you may as well be looking at the actual airspeed instead of two other gauges on the panel to estimate airspeed.
  4. FSX SE is compatible with Win 10. I have run it for over a year (not continuously :) ). Yes it will occasionally crash, I would say I get a FSX program crash on average every 10 or 20 hours of operation. But I am suspicious the cause may be my Dell notebook PC which sometimes hangs up running other software. Read up on how much and how often Steam needs to connect via internet to keep FSX running. I am not sure, but I believe you need a reliable internet connection for FSX SE to work without crashing.
  5. I run Windows10, and the active scenery.cfg is in Program Files (x86)\Steam\steamapps\common\FSX. After I entered that path, the data build for Plan-G seems to be working.
  6. Hi PhantomTweak, Thanks for the info about active Scenery.cfg. Will try that ASAP. As for Plan-G forum activation email issue, looks like Tim Arnot has to manually send out the messages and he apparently only does that once a week.
  7. Plan-G add-on was recommended to me so I downloaded it, installed and read the ReadMe.txt. The problem is in loading the database. I have tried this a few times and no luck. I enter the paths to the FSX Scenery.cfg and the fsx.exe program, as requested by the installer and I know they are correct. The Plan-G data installer runs a couple seconds, something flashes on the screen and goes away, and nothing is added to the map. I have attached the log file, and it does seem to show that nothing has been found (see all the zeroes), but does not indicate why. I tried to register on the Plan-G forum, which obviously would be a better place to resolve this, but I never receive the Activation e-mails that are supposedly sent out, after several tries. Not in my inbox or junk mail folders. Plan-G_Log.txt
  8. I found the free solution to finding distance and bearing to any desired position, on a map that shows locations of VOR. https://www.iflightplanner.com/AviationCharts/ This great site shows the full aeronautical maps in several views, including the usual "sectional" view as well as a simplified view of NAV aids to assist in locating the VORs. Lets say I want to arrive at initial approach point "IAF" about 10 miles away and on a line extended from the active runway, which will be where I can either pick up ILS or start a visual approach. Two vectors will be needed, one from the runway threshold out to "IAF" and another from the nearest or most convenient VOR in the area to "IAF". Any desired vector distance and bearing can be obtained from the above site. Click on the map where you want the start of the vector. A window comes up with a waypoint created for you, and it has been given some random name, at the top of the list. The list will also show an exact VOR location, if one is near. Select either the waypoint name or the VOR in that list. Now click the map again where you want the end of this vector (destination). Notice a pop-up box now appears on the left, which shows your first and second points, and bearing and distance between. Since the map is a reproduction of actual sectional charts, you can also read the VOR's frequency to set your NAV radio. There are a lot of additional features including weather radar and links to satellite and street view - explore!
  9. What program are you using? My version of FSX (Steam) does not have this feature. Frankly I find it indefensible that there isn't even a distance scale on the map. Well, I can always just move the airplane symbol around and get Lat-Lon for the VOR and then the point I want to go to, and enter those numbers into a calculation of distance and bearing.
  10. Bad weather pre-GPS conditions are the ultimate challenge for me. Like 500 ft ceiling, DC3, no ILS or GPS, use VOR only. Or fly the heavies into big airports in low vis using only verbal approach vectors from ATC to get into the ILS (too easy if using VOR or GPS). Fly smaller planes into crazy small mountain airstrips in a snowstorm.
  11. This question is about a capability of the FSX Map in navigation. Assume GPS is not used. How can I find distance and bearing of any point from a VOR using the map in FSX or is there any add-on that can do this? Background: Setting up for a landing one would like to arrive at the initial approach fix (IAF) without necessarily having the runway in sight. One could fly to this point using distance and bearing from a VOR. The map in FSX, if it had the capability, could be used to determine distance and bearing for any desired IAF or for that matter, any other point on the map you want to go to, since VOR's are all shown on the map. Of course there would be many more uses for such map measurements if it existed.
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