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rafalrafal

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  1. Hi, I have the same problem with sinking nose wheel of the SMS 747. It is too bad, SMS Overland is a "light weight" plane, looking really great in FSX and.... I had it working once before. Now after reinstalling, nose wheel dips down again and I can't remember what I did before to fix it. Changing contact point number makes it even worse. Enjoying Posky's 747 until I find some way to fix the SMS747. Have a great weekend
  2. Thank you for sharing your expertise
  3. Thank you for your input dogdish. in case of FSX here the blurry ones are the FSPXAI aircraft repaints in large 2048/5 mb .dds formats. They appear blurry here when viewed from some distance. They look fine up close but deteriorate as the distance increases. I am reading everywhere that DDS/DXT5 format is considered better for overall performance and quality but it seems is not the case here with repaints for FSPXAI models. So I guess for now I will keep rescaling/resizing all problematic textures and look around for older AI models and DXT3 textures which seem to display perfectly fine in my setup.
  4. Hi everyone, I am not sure if this is something that belongs to FSX thread or perhaps I should redirect my FSX "story" to hardware related section, but I thought I would try here first: I am noticing annoying artifact with my PC displaying blurry .dds textures on some of the FSX models (esp FXAI and RFSL). I also noticed that slashing texture sizes by half pretty much eliminates the problem. But it seems odd to me that fairly modern PC (Intel Core i9-9900K CPU @ 3.60GHz, GeForce RTX 2080 etc etc) is having an issue with handling 5mb texture files that are now distributed pretty much as a standard size of many repaint packages. Is something wrong with my settings or maybe there is a general tweak eg in Nvidia settings that might be worth trying instead of rescaling every 5mb repaint texture file one by one? Thank you Rafal
  5. Good point...thank you. I should do that too. I remember well my frustrations and all that time it took to restore fs9 + addons many years ago!
  6. Great suggestion, thank you Chuck, I will definitely check what this tweaked .cfg file does and let you know. Best Rafal
  7. Hello everyone, This is an old topic discussed many times before, but this matter is not quite clear to me as I am very likely interpreting contact point numbers incorrectly or not quite understanding what does what and was written on this topic so far. What I am trying to do is to tweak contact points for Eric Cantu's B732 to make it sit on the ground a bit more leveled instead of dipping forward. Is there a way to "compress" the main gear a bit more? Thank you! Regards Rafal
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