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LJ45man

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  1. I still use triple monitors but left the tripple 24-inch setup and absolutely love my change. It should be noted I run a 2D cockpit view as I have all tactical hardware switches, throttle, column yoke etc. So my setup may not be applicable to 3D viewing which I have limited experience with. My current configuration uses a very large central "windscreen" monitor for front view and instruments (with buttons programmed for momentary left and right wing views). The second monitor is a touchscreen for OH panel and the third is a small touchscreen for the FMS. I model a commuter twin Jet (ERJ145). Monitor and resolutions are as follows. Even though I run P3D, a powerful video card was found necessary based on the slider settings I desired. For MS2020 I would expect it even to be more important. OH Panel: Viewsonic Touchscreen TD2760 27 Inch (16:9), 1920x1080 resolution (1080P) Windscreen: Gigabyte AORUS 48” FO48U 48 Inch (16:9), 3840 x 2160 resolution FMS CDU: Thinlerain B09PQFJ9KH 10.1 inch (16:9), 1920x1080 resolution (1080P) My image is too big to attach (or I am doing something wrong)
  2. Sorry I missed that. Control loading would be an interesting step in realism if it works out!
  3. I have used the GF-pro desktop yoke system which was I would say similar in quality to the PFC Saab yoke. I now use a PFC Jetliner Boeing 737 column yoke which uses Hall effect sensors rather than pots. I am not sure what types of sim-craft you like to fly, but the column yoke works great for commuter jets, bizjets and airliners. Here is a review of column yokes I made several years back. I am not sure if all the companies I looked at are still around. https://www.dropbox.com/scl/fi/m760gx7cxcyydep21ydz2/Column-Yoke-Reviews.docx?dl=0&rlkey=6wr5bhyiroesyuf1mwm262apn
  4. I don't have a founders 3080 (just too much $ when I had my PC built in late 2020). There was and I guess still is a scarcity of cards. I secured an ASUS GeForce RTX 3080 10GB performance edition card through DigitalStorm, and could do that only because it was part of a whole PC package and they were a big vendor who got preference from card mfgs. I have been very happy with the performance, but I really can't say what is attributable to the card vs the processor (Intel i9-10900K) as it was a complete move to a new machine. I won't go into details, but for sure my older machine struggled even with settings down after I switched to the 4K monitor. I moderately overclock (processor only) and run P3D V4 with three monitors, windscreen is a 4K OLED, OH panel is 1920 x 1080 as it is a touch screen, and lastly a small 10" touchscreen for the FMS also at 1920 x 1080. I don't get away with my sliders all the way up on everything as I have some aftermaket airports, but I have been happy. Your machine build will be pretty similar to mine but of course your simulator is probably more demanding on the video card than mine (I would think, but have no experience with MFS2020).
  5. Your monitor looks great! I too have purchased the Aorus FOU48 monitor. It really produces a quite stunning display. A link to my current setup is here: https://www.dropbox.com/s/5xe68zsanh237ug/Current.JPG?dl=0 One article on burn-in I found somewhat helpful is here: https://www.howtogeek.com/687180/oled-screen-burn-in-how-worried-should-you-be/ My next task is to port the FMC CDU out to a 10" touch screen.
  6. Hello, I have my instruments on a separate monitor. A link to what my rig looks like is here: https://www.dropbox.com/s/6imhut0eis4mubp/z%20Triple%20Monitor%20P3D%20curved.JPG?dl=0 It is probably best to provide me your email via a private message on this forum and I can share some steps I used. I found it to be alittle less flexible in P3D (V4) than FSX, but it may be because I am using an add-on aircraft.
  7. I will throw my $.02 in here. I am NOT a pilot, but am a many year simpilot flying airliners and commuter jets. I too have struggled with landing. Here are some things that have helped me immensely, as I love the challenge and critically review almost all my landings after the fact: 1. Good hardware helps, yoke and throttle. I have adjusted using FSUIPC a certain "slope" characteristic to get good resolution around approach thrust. 2. This may seem obvious, but it is super important to be well stabilized throughout the entire approach. On jets, I find it particularly important to keep approach speed on target. 3. Manually fly approaches as long as it takes until you get comfortable with it. In time you will improve if 1 and 2 above are settled. 4. I recommend flying ILS approaches while you complete "3" above. This gets your eyes used to what an approach should look like to you when you have the needles centered. It is almost good that you will have some imperfect landings so you can see the contrast to how things look when it goes right for you. 5. At first until you get consistently happy, stick with the same runway and approach pattern. Then vary to other runway/destinations. Have fun, I don't think you will ever get bored. It will always be challenging. And of course, there is always crosswind and poor visibility to spice things up, but this can all be down the road. I know it has been suggested to start back with a slower prop plane. I personally never took this route. But then again, it took me many years to master a good landing. What troubled me the most was keeping decent rate below 300 fps on touch down. Best of luck. I know there are many here who can help. And lots of information on the web which can give tips on a stabilized approach. Practice will be everything, which luckily we can get through our sims. Remember, a stabilized approach is the key to a good landing, particularly at jet speeds.
  8. The specifics are a bit fuzzy now when I first experimented with 4k monitor, and at the time I was on FSX. I know as I increased monitor resolution to 4k and expanded to mult-monitor it had a performance drag. But the drag could be overcome with slider compromise and at the time my video card was not near what yours is. There is definitely a crispness that comes to your gauges with 4k but I can offer that I have found monitor quality (one having good color rendition), curvature (if desired), and choosing aspect ratio/dimensions appropriate to the application to be more critical than 4K monitor resolution. In fact, my current rig has no display at 4K resolution. My main windscreen view is 3440x1440 resolution. The instrument monitor is capable of 4K but since the instruments are a subset of the windscreen view they too must display at 3440x1440. The overhead panel monitor is a touch screen and at the time there was no 4K touchscreen available even if I was willing to shell out the $ for it. There is a link to a picture of my rig at the bottom of this post. In my opinion, it is important to take care to set things up to achieve proper depth perception. I know others who are happy to fly with a virtual flight deck with “improper” zoom to allow them to read their gauges and still maintain a substantial outside horizontal angle of view. I have found the only way to achieve setup of the outside view which allows proper depth perception is to put the gauges on a separate, independent (non-spanned) monitor. In my case, a 48” diagnal 4K monitor would be inappropriate unless it is hung on a wall, more distant from the eyepoint, and instruments would need to still be placed in front of its view to be at the proper height. It could work. The point being, a monitor must be chosen carefully for the desired application. Or, conversely, the application must be changed to fit the monitor. On a side note, I really like the seeming increase in depth perception/3D portrayal offered by the subtle curvature. This may be subjective and wishful thinking, but I like it. Of course, some of the improvement is offered by the increase in horizontal range of view offered by its wider aspect ratio (it has the same viewing height as the previous 4K monitor with 7” more horizontal view). I hope this helps you somewhat. https://www.dropbox.com/preview/z%20Triple%20Monitor%20P3D%20curved.JPG?role=personal
  9. I experimented this snowy weekend with an Alienware 21:9, 34-inch diameter, 3440x1440 resolution, 1900R curved monitor for the front windshield view. A view can be seen by selecting the link below. This monitor replaced a 27”, 4K, 16:9 aspect monitor. My findings were that there was no change in frame rate performance (as I expected) and quite unexpectedly, I really like the seeming increase in depth perception/3D portrayal offered by the subtle curvature. This may be subjective and wishful thinking, but I like it. Of course, some of the improvement is offered by the increase in horizontal range of view offered by its wider aspect ratio (it has the same viewing height as the previous 4K monitor with 7” more horizontal view). One thing that was very clear, this new modern, fairly high-end monitor offers a substantial improvement in color rendition, making for a big improvement. There are ASUS ROG monitors available with superior specs, but I could not justify their substantial cost premium. I was very careful to set things up to achieve proper depth perception. I know others who are happy to fly with a virtual flight deck with “improper” zoom to allow them to read their gauges and still maintain a substantial outside-view horizontal angle of view. I have found the only way to achieve setup of the outside view which allows proper depth perception is to put the gauges on a separate, independent (non-spanned) monitor. I recently saw a video of someone displaying the VC outside view on three spanned monitors and using a second video card displaying the instruments on a separate monitor. This was intriguing and allowed him to achieve proper distance proportions on the windshield view. In my case, a 48” diagnal 4K monitor would be inappropriate unless it is hung on a wall, more distant from the eyepoint, and instruments would need to still be placed in front of its view to be at the proper height. It could work. The point being, a monitor must be chosen carefully for the desired application. Or, conversely, the application must be changed to fit the monitor. From this experiment, I offer that 4K resolution is secondary I believe to monitor quality, curvature (if desired), and aspect ratio/dimensions appropriate to the application. https://www.dropbox.com/s/4vw0wrvaemop7ro/P3D%20w_curved.JPG?dl=0
  10. Thank you August for taking the time to share a very thoughtful review. I myself stuck with the old Sublogic Airline Simulator for a very long time, took a sabbatical, then moved directly into FSX, and just recently made a switch to P3D v4. I concur, there is much familiarity between FSX and P3D. Some may say this is bad as well as good. I fly commuter jets now almost exclusively, but of course came from heavies. Because I don't stay at low level I for now am not tempted with MS2020 until things are more sorted. Especially since my hardware is very hard on frame rates and with a very high-end machine I just recently have things sorted out. Your review is refreshing as I think it is very realistic as to what the various sims have to offer. It is not a bad/good comparison but rather pointing out that each one is a different "snowflake" and have their pros and cons. Thanks again for taking the time to share your experience with each of the sims.
  11. I am certainly aware that FSX etc. is not FAA certified. I am sharing an opinion that VC without tactile switches is much farther from real life than implementing 2D instrument panel and hardware (throttle quadrant, OH panel, control column/stick, AP panel, gear lever etc.). Further, that I see the VC to be a stepping stone until funds are available for a more realistic implementation. This is why I have hundreds of hours invested in my home flight deck. It is a hobby and I certainly do not strive for FAA certification, but after reading your quoted document, it comes a far cry closer to gaining certification than a VC. Your opinion may differ. (FWIW I am actually now a P3D user, just surfing outside my native simulator forum).
  12. Thanks mallcott. I can see quite a difference now as I approach my upgraded airports, so the mesh addon will now probably contrast the default airports :-) I may give the upgrade a try and see how I like it.
  13. I'll add another $.02 on this discussion. I understand there will always be different preferences, and in no way do I need to bring anyone over to my preference. I admit, I did not spend too much time with Track IR to refine settings etc. My basic bias is VC is a step away from emulating a real life flight deck. Now, to choose the VC for money savings and keeping from the complexity of extensive hardware implementation, I can see that as a possible necessary compromise. But for me, the VC was a temporary compromise until I could, as I see it, get closer to real life. For me, closer to real life is a hardware MCP, throttle quadrant, radio stack, gear handle, etc. using 2D window view and instrumentation screens. For now I have settled for a touch screen for the OH panel as the switches are on/off and can be operated from it. But when I have the funds, a hardware panel with tactile switches will be implemented. Any required use of a mouse or keyboard to tune a radio or flip a switch or having to open up supplementary 2D panels just steals realism and is distracting. It is a stretch to believe the FAA would ever consider certifying a VC option for clocking flight hours. So for me the only choice was to strive to abandon the VC as soon as I could implement hardware. Art
  14. Hello Simmers, I am a P3D user so post this question here, but it could apply to other sims I would think. I am considering a purchase of FS Dream World Mesh Release (global HD/uHD mesh for P3D). My question is, will this addon affect any of my payware airports (I have LatinVFR KBWI and KBDL installed)? I do notice some framerate hit when I enter these airport areas. My PC can handle it, but any idea if I will see a big framerate hit with the FS Dream addon without a change in sliders? Thanks Art
  15. I too am a 2D guy. People say VC (3D cockpit) with TrackIR is more real. Well, if you have the time and $, I believe the 2D to be more like the real thing. But what you need to go along with it is hardware-based OH panel, center console, throttles, control column or side stick (depending on what you fly), etc. I can see without all the augmentation hardware how the VC would be tempting. But in flight, I cannot stand having to control anything with a mouse/trackball/keyboard. It just steals so much from the emersion IMHO. I need the feel of tactile switches. But, this is why we have different colors, flavors, etc. in the world.
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