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NathanielM

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  1. FlightSimX Company - http://www.mrcats21fSimX.ning.com Ts42.gameservers.com:9111 (teamspeak) This group is an online flight community. We support Flight Simulators 9, 10, P3d V3-V5, Xplane 10-12 Looking to fly, we offer a place for you to do so in peace among a decent bunch of people who enjoy the same hobby. In Addition to Flight Sim, we also offer over 24 games that range for Driving, Combat, MMORPG/RPG, Strategy, Space, and old school Text RPG type games, WOW, and many others if flying is not your cup of tea... We are open to new games also. Virtual Organizations are welcome of all types and guest events are welcome also. FREE Registration is Required -- No one under 16 is allowed except by owner approval (13-15) -- No Exceptions. Come join us and fly! See you there. FA/MM N.A Miller, USN Ret. Technical Officer -- FlightSimX Company.
  2. I hate to go off on people, and let us say that all of us have been here when you find a plane that is totally NOOB and inadequate for the purpose of flight simulation 8,9,and 10... Where everything is WRONG and totally is NOT real to a flyable model. It just sits and looks pretty and that's about it. Here are issues that need to be addressed and i have fixed already... (I will and can give any texture fixes out to the general public. if you need them) But we all as enthusiasts and consumers of downloads on this site, AVSIM, Simviation and Rikoo, need to kick the id-10-ts of Project Sky in the ass and make them fix their noob mistakes, instead of making someone delve 4 hours to locate and find their mistake, then figure a solution that will work. Problem children which were corrected. (note the number of aircraft) 737-700 (textures for wings are flipped and all lighting has been flipped for this bird for wings and fuse and tail) making it look like utter noob crap... you cannot reflip them in fsrepaint and cannot read them in PSP or Photoshop... they will not save, as they are locked "READ" Only... 737-800 (Textures for wing lighting and the fuselage are flipped) files are permanently locked "Read Only" and cannot be flipped. A-318/319/20/21 AirBuses (SCARE-BUS!) These four aircraft have insufficent, inaccurate and totally unrealistic flight dynamics. And bad textures with the same issues as 737s... (all had insufficient power, all had insufficient model specifications - Wing, Model, Chord,) They would taxi fine and look right.. but they take off and were unable to climb, if you turn 5 degrees they fall out of the friking sky. I have delved several month in the remodeling of these birds, with simple solutions right down to a total rework... which should NOT be necessary if you noobs didn't catch this from the get-go... Project sky: If you cannot make a bird that is realistic, and take the time to fix the issues and TEST them for accuracy or even the simplest texture issues... then my advice to you is to NOT DO THEM AT ALL.... JUST STOP EMBARRASSING YOURSELVES! You are very lucky to have a person who has spent 20+ years in the simulation programs to fix your problems.. not so much for open sky but his fellow enthusiasts who wish to fly quality aircraft which these clearly ARE NOT... ***** Anyone who wants these fixes and or the model fixes where they dynamics are based on REAL World specifications (From Airbus and Boeing) i can be reached via FlightSimX Company Gaming Group / VNASA (my own group to teach and help all modeling) http://www.mrcats21fsimx.ning.com (website) or TEAMSPEAK at ts42.gameservers.com :9111 My thanks for your attention: I personally have boycotted the use of Project Opensky material until they pull their heads out of their butts and get on the stick to fix and test their birds better... because i am tired of having crappy quality for my hobby and we as enthusiasts, who DELVE in the freeware market DESERVE BETTER... People who are really good at this, should teach the ones who don't and maybe this might go someplace... As MSFS2020 is a WHOLE NEW BALLGAME and we as developers. (pro/semi-pro/amateurs) better buckle down and get with the program or be left behind. Regards, MM/FA N.A Miller, USN Ret. VNASA / FlightSimX Company Gaming Group.
  3. negative. we are not endorsed by NASA in any way for their operations projects or research centers.. we are a fan based, using military groups that service the various bases across the U.S and assist in ops at Edwards and other sites. We have a server coming up soon, for group flights and so forth... had very little time to work on this, having health issues... but we're going to get back into this soon enough. MM3 N.A Miller, USN Ret. (Rattler) Protected Veteran / Gentleman Writer
  4. Thank you all... i will endeavor to research further. I had been freeware developing for a while but i have forgotten most of the restrictions involved. Having a TBI did not help, losing ones self to a brain injury. It has had its moments, not being able to do this stuff that i really like to do... and finally after many years got back into it. Having to re-learn all of it. Your comments have been golden to set me on at least a path and a direction to look. N.A Miller, Lead Admin (FlightsimX Co. Gaming Group -- TS: 99.8.84.167)
  5. I would like to know from staff of flightsim.com what is the legal right of freeware? For modification/repainting etc. it is free to do so, but you have to give full credit for the original skin/model/package... right? Is there a place on Flightsim.com that pertains to this? Thanks N.A Miller Lead Admin/Repainter/Developer FlightSimX Co. Gaming Group/VNASA 99.8.84.167:9987
  6. We do... its in the form of theoretical aircraft from ALL major mfgs in RL, in the concepts and others. Squirrel NONG was my right hand man and loved doing that... He earned his name, hording the COOL planes he loved to work on personally.. ;-) Again WE ARE NOT A VA --- What my VNASA will be doing it testing aircraft, and making them better, developing scenery, and repainting. We "assist" VA/VAMs in design for their aircraft and make them accurate as they are in RL. Repainting them to accurate schemes or custom... we are can do on both worlds. WE DO NOT have pireps and all that we are strictly development and test... We have squadrons and all that that chase plane and are a part of the RL squadrons that assist NASA/USAF in development. it is MUCH more than just Edwards AFB, NASA Ames, (Moffett), and others its also Barksdale, Hill, Eglin, Duke, Wright Patterson, and so many other groups that assist as "Associate units" who help out in the many areas of development. We will be going "Orbiter" type and space programs also... that is in the works. I have a website up... -- It IS a work in progress,,, It can be acquired through the FlightSimX Company Gaming Group... Our home... We have a TS: 99.8.84.167 See ya there! Respectfully, MM3 N.A Miller, USN Ret. (Protected Veteran/Gentleman Writer) Lead Admin -- The FlightSimX Company Gaming Group http://www.mrcats21FSimX.ning.com (TS: 99.8.84.167) We are not quite ready to open VNASA with a few setbacks but this group has a flight server and group flights fairly often...
  7. nope no relation... My VNASA is not a VA in any respect of Virtual Airline/Military... We are a Aircraft Build'm, Modify, Repaint, Test, Scenery development and mod and even a Panel Creation and mod outfit... We are the technical aspect of it... Plus the simulated Associate units that support Edwards AFB (Chase, security, crgo, transport) We won't even have pirepes per say. I will be teaching people to test fly stuff and mod stuff, also how to panel create/Scenery develop too... Each division wil have REAL aircraft from the current and historical information on each squadron and test group... and of course we will be assisting and taking on projects of other VA/VAMS for making their aircraft and stuff more real... It's something i like to do ... Make shit break but learn and fly better.
  8. Oh yes! If Anyone knows the whereabouts of some people.... a few users out there in TS2/3 who was with me in 977th Air Group, UAF (Universal Air Force), UAFMC (Universal Air Force, Marine Corps), Also Hawk flyers Group... Specifically James "Squirrel" Nong, "Hotdog" Juan... (Sorry I can't pronounce his last name), General Maximus, and many others. ALL from the old Gamespy and MS Zone days... Please contact me in TS3 (FlightSimXCo.net) The home of VNASA - at 99.8.84.167:9987 http://mrcats21fsimx.ning.com/ (Website) Respectfully, FA/MM Nathaniel A. Miller, USN Ret. (Protected Veteran/Gentleman Writer) (CEO/Commander VNASA) (Lead Admin - FlightSimXCo Gaming Group.)
  9. Currently we are rebuilding and I am setting up, yet again for Virtual NASA. I am not set and far from ready to just throw this together. But we are coming VERY soon... A shout out that we are coming back! What is VNASA About? We are about is that we are NOT a VA/VAM in our own right, that we assist other VA/VAMS with contract modification, Test flying, repainting, scenery and panel creation. Also using the developed Space Simulators for Shuttle/Orbiter operations, (to be named later)... We will and ARE based VERY accurately on the United States Military (AF/NAVY/Army/Marines) and NASA Projects - for their development of new and improved air models and location of research... But despite this accuracy we SIMULATE many RW projects as closely as we can according to Public Domain documentation about them, but I will always uphold the directive from DOD/Pentagon about Confidential materials. (I will, being a former military person, never break that directive) We are strictly a FAN based organization about NASA and the us military. We are NOT in any way, shape or form directly involved, endorsed by military and NASA organization. We are going to be based at Dryden Research Center, Edwards AFB in California, also NASA Ames Research Center, Moffett Federal Airfield, Mountain View, California... It includes the Associate units that serve Edwards Test Groups, in research at Eglin AFB, FLA, Hill AFB, UT and Barksdale AFB, LA. Later will include Houston Space Center, Houston, TX and Cape Canaveral, (Kennedy Space Center), FLA for Space Operations. - To be Determined when we expand. For FS I will be supporting FSX/FS9 (Alot of remote places are way behind us and use it), P3d, and Xplane... What we also will be doing is TEACHING the ins and outs of Repainting, modification, panel and scenery design... We will be seeking motivated people who are gifted in their abilities (as stated above) to pass on what they know. People who LOVE to push the envelope and make stuff better. "There are no problems, only solutions..." - Kevin Flynn (Tron, 1982) Jeff Bridges. We are still building the website as we speak and it will be posted soon enough when it is ready. All information is based on accurate accounts of each units and information on their websites of REAL air groups, test units, and Historical ones. The support fighter groups/wing units, bombing wing/group units, Cargo/Transport unit groups are in charge of simulated security and also "Chase" Plane units that actively will observe the test model in flight for any problems. (As we will always have crashes on/stress factors on) for realism... The Cargo for simulated transport of supplies/personnel to and from base units. Administration Staff needs and requires to have been a lead role or Admin of TS3/TS2/Discord and administration experience (Included and welcomed:) ROTC Military and RW Military Experience. (We will be using US Military ranking) Lead role in Civilian arena - Engineering experience. Good research skills because all aircraft models are going to be set to REAL WORLD Dynamics and specifications (Or as close as the model will allow) Groups at this moment that are marked "Coming Soon" in the air groups/Test units area will remain that way until we have accurate information about them (public domain) -- This fan group will ALWAYS maintain a HIGH RESPECT to the Armed Forces, (Me being formerly a member) and the National Aeronautics and Space Administration (NASA) "What can go wrong, will go wrong...(at the wrong opportune moment)" - Capt. Edward A. Murphy, USAF. (Murphy's Law - 1949) ETC: (Estimated Time of Completion) For Completion of Website fully: July, 2018 Acquisition of all equipment models: In progress Start of Personnel Drive is not until October of 2018 (Administration) Start of Personnel or Units of their choice: TBD Opening of VNASA: April 9, 2019 (We have a lot of time, and likes to have everything set) Respectfully, FA/MM Nathaniel A. Miller, USN Ret. (Protected Veteran/Gentleman Writer) CEO/Commander of VNASA "The more they over think the plumbing, the better it is to stuff up the drain." - Capt Montgomery "Scotty" Scott (James Doohan) - Star Trek 3: The Search for Spock (1983)
  10. FOX - TWO! Whooooosh BOOM! Scratch one UN plane... I have no love for UN as they can't stop "Talking" long enough to ACT and do the right thing to save their neck...
  11. ggood plane if it would show up on the list for the varients and for the planes. Avoid this one. its an model problem that is the root cause of it. its only useful as a repaint templeate.
  12. disrespectful for the memory of thos men who were lost aboard her in Dec 7th 1941... i would have done the missouri at least that one was when Japan surrendered.
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