Jump to content

ifrfun

Registered Users
  • Posts

    35
  • Joined

ifrfun's Achievements

Expert  Simmer

Expert Simmer (3/7)

  • First Post Rare
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

10

Reputation

  1. Calvin, I posted a reply in the other thread. Please ensure your Realism settings are set to "Hard". (Will not work on "Easy" realism in FSX.) Also, check this thread. http://www.sim-outhouse.com/sohforums/showthread.php/116911-HMS-Bounty?highlight=hms+bounty
  2. Hi Calvin :-) Nice to see someone still interested in the Bounty package. Dang, sorry you are having issues. Looking at what you posted, it seems you have met the basic requirements to get moving. Assuming you are running FSX and have installed the FSX Bounty package, you need to follow the installation instructions carefully. (As I recall, there is a native FSX package and two version updates (1.1 and 1.2) plus and update. Install instructions have some special software requirements so read carefully to insure you have the requisite support software installed). Now, since I retired from the sims and modeling work five years ago, I no longer have any of that stuff installed. I will however ask the gauge programmer, Rob Barendregt, to visit this page and try to assist you. For FSX native package installation (FSXHMSBounty12.zip), did you also install the update (FSXHMSBountyUpdt12.zip) that simply replaces the Panel folder? The following is also important: BIG NOTE: The latest version of FSUIPC is Required for the HMS Bounty to work. Note: Realism settings should be set to "Hard" for best Wind Effects (Will not work on "Easy" realism in FSX.)
  3. The attached pics are a little mis-leading. The military version has a bomb bay. There is a cargo civilian version that is set up to be a cargo aircraft. LOL Sorry 'bout that. Milton Shupe
  4. wolf45, if you insist on running the unfinished and problem laden dx10 preview, you should invest in Steve's dx10 fixer that corrects most if the visual issues with dx10.
  5. Hassan, Do you think it is curious that there are over 8000 users of this package in FS9, FSX, and P3D who run it successfully? No complaints; works great! They love it! The issue is NOT the Auto switch; the issue is you have a condition that disallows the auto switch from activating. Auto-Skipper can only be Activated (or remain Active) when: - Anchor is weighed - Wind direction is not within the +/- 50 degree sector (no-go zone) from the head of the ship; meaning it is only Active if forward speed is possible. (If the green light does not come on, conditions are not met.) Please do the following: Step by Step – Let’s Go Sailing 1. Load the Bounty 2. Load the SMW – Shift+1 (automatically sets lamps, anchor down, and sails stowed) 3. Set your wind direction and wind speed (World/Weather/User Defined/customized weather) 4. Weigh anchor 5. Select your sails manually or select Auto-Skipper 6. Load the TEST gauge window - Shift+3 Get a screen shot and post it here. Thank you Milton Shupe
  6. That tiny red light is critical. It indicates too many sails for the wind speed and will disable the sails if you do not correct the situation. It also can indicate that wind is coming from the front angles beyond sailable limits. Try a new "flight". Set weather at 24 knots so as not to exceed limits. Set wind direction to come from behind you. Turn on your Master switch Weigh anchor (after the anchor is up (20 secs), the sails will deploy) Turn on Auto-Skipper. It will will set the sail position for you based on wind direction. Remember, the arrow on the compass shows direction of wind flow, not the direction from which the wind is coming. The winds should flow through your sails from behind. https://www.dropbox.com/s/8geonx0c75aj0h9/sail.JPG?dl=0 You might revisit the manual in the Docs folder. Pay attention to Pages 6 and 10. I would recommend reading the manual carefully. There are many features, It explains the Sail Management Gauge functions, the lights, the interactions, wind speed restrictions, etc.
  7. Okay, sorry you are having issues. But, lets' start at the beginning. What sim are you running? Which version of HMS Bounty do you have? FSX or FS9? Are you running the latest FSUIPC version? Some notes: Although we have successful tests in all versions of P3D, some versions were not so successful (mainly 2.4 and 2.5). Mostly the Bounty seems to run well there but only a test by you can determine that. For versions 2.4 and 2.5, FSTramp and TacPac must be disabled. The latest version of FSUIPC is required for all P3D versions. Sim Realism settings must be set to “Hard” for wind effects. Thanks Milton Shupe
  8. It's a much heavier aircraft. The flight model hits all the numbers.
  9. I assume you are running the FSX version in FSX? If so, the number one issue is this: BIG NOTE: The latest version of FSUIPC is Required for the HMS Bounty to work. If you are not sure, and to determine if you do, see the link at the end of the manual to download it. It's free. Link: http://www.schiratti.com/dowson.html
  10. The L-18 and the C-57 and C-60A projects are still a WIP. The releases were meant for SOH team members who have supported the efforts to date. If you have an SOH membership, please feel free to download them but they are in a constant state of flux with temp textures and panels. Thanks for this beautiful paint scheme Gary. :-)
  11. Thanks for your comments. There will be an AI and static model available soon. Due to special programming interfaces with the sim, the sail-able model will not work as an AI as there are no panel and gauge functions available in AI.
  12. Something new, different and immersive to try :-) HMS Bounty for FSX - VERSION 1.1 Built Specifically for FSX - (separate package required for FS9) by Milton Shupe, Nigel Richards, Rob Barendregt, Sasha Rieger, and Rob Ibey. Helmsman by Craig "Full" Richardson HMS Bounty 18th Century Tall Ship square rigger completely wind driven, individually animated and controlled sails, animated flags with direction and wind speeds, animated helm, and Sail Management Window to control all ship fuctions. Ship responds to wind speeds and direction with yaw, keeling, and pitch depending on sails deployed and yard arm positions. Ambient sounds, variable wind and gale storm sounds, ship's bell, "Salute", anchor weigh/drop all add to immersion. WILL NOT WORK IN FS9 as it contains FSX native texture formatting and FSX specific sim interfaces. (Separate FS9 package available.) BIG NOTE: The latest version of FSUIPC is Required for the HMS Bounty to work.
×
×
  • Create New...