Jump to content

Ronald Prindle

Registered Users
  • Posts

    134
  • Joined

2 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ronald Prindle's Achievements

Community Guru

Community Guru (4/7)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post Rare
  • Collaborator Rare

Recent Badges

12

Reputation

  1. Christian, You are absolutely correct! There is no Cherok-4_int.BMP in the \Texture folder of the 2K2 Piper Turboprop Trainer AND I found a solution to the interior glass issue. Attached you should find a "zipped" file of that missing BMP for your \Textures folder. I made a JPEG image of that file so you can see what it looks like. It is Cherok-4.BMP that is in your folder, but the panel is blacked out. Since the original file is 3 meg in size and the usable file for FSX is 513K as a compressed DXT1 format of a 1024 X 1024 BMP, the zip file is a tiny 78K. So all you need is to unzip it and put it over into the \Texture folder next to Cherok-4.BMP. For the record, I looked at all my versions of the turboprop trainer and I see that Cherok-4_int.BMP showed up in my amphibian N8440J airplane, yet I could not tell why I did that? I eliminated it from the 2K2 airplane and saw absolutely nothing different. Not sure what to make of it, so I'm sending it in the comments field.... I never attached a file to any comment, so I hope it's there for you (and others) to pick up and move on with the project. Last thing, I solved the interior glass issue you have been wanting corrected to complete clear frontal view (2D panel)? If you are using that MCX (Model Converter X) still, bring up the \Model.1 MDL file named Cherokee440TP_40J_Interior.MDL only and leave the other Cherokee440TP_40J.MDL as it is. When you bring up the image of the interior airplane, there won't be any pilots in it. If so, you are in the right place, go to top screen and touch on the icon in the second row called "Material Editor" and then on the left side of the new window, scroll down to "Glass" and touch it. At the top of the screen, touch "REMOVE" and then export the MDL right over the Cherokee440TP_40J_Interior.MDL file. The outside view still has the glass look, but inside you may like the difference of no glass at all? Hope the all works for you! Ron P. cherok-4_Int.zip
  2. Gee wiz! I have always provided all the necessary gauges for every project I have done? I just unzipped the original Cherokee project collection and all have the necessary gauges I am using, but I saw some gauges from Cessna182rg I picked up from this website. All of my panels run from the provided gauge folders and compressed files within the \Panel folder as they unzip. No need to move them to the FSX \Gauges folder. As far as the windshield properties I have used the default texturing that the original Cherokee had, trying to stay true to the original author of airplane. If you have MCX (Model Converter X) you could set the window glass texture in the MDL file to transparent? I have been using it for years now and never noticed that issue. Hope this helps you out? Ron
  3. Christian, I have attached a JPEG screen shot of my personal "Uploads" to Flightsim.com, in effort to trace any missing files that might help? Besides the "quick notes" I make in the comments fields of each upload, I produce a new file for stuff that's simply too large to write down. The Cherokee-based airframes begin in 8/8/2021 when I had a "flyable" FSX Cherokee 140, one I enjoyed a lot in FS 2002 Professional. Since then, most of the changes were texture files that were in FS 2002 and earlier, then I tried to make a real effort to bring the Turboprop Mooney alive in a Piper airplane and all kinds of new problems came from it. Hence all the "UPD" update files. Most of those updates effected all the Cherokee airframe projects including the turboprop trainer. What I see in my uploaded files list were only five zipped files for everything short of any "comment" information I posted for each, including the most recent comment you read. I hope this list might satisfy your reconstruction of the turboprop project, furthermore, check for any "comments" under each Flightsim.com listing, just to be sure. If I missed something important, let me know and I'll post the corrections for everyone to use! Ron
  4. Christian, sorry to hear about the download issue, maybe an email to the web master on the subject? I spent my entire day reviewing the collection of Cherokee based airframes I modified to turboprop operation. I applied the above text corrections and now I can really go in these airplanes. I even corrected the Aircraft.CFG files to include “max_mach=“ the normal red-lined airspeed (knots/666.7) to get the over speed warning to work properly on these slower airplanes. I hope your piston Cherokee collection is going to work out, if you need help on that, let me know. The Cherokee turboprop airplanes I am very happy to say are my specialty, after today’s experience. The turboprop Polish Pocono has been tuned up a bit, and now flys faster than the pistons I started with! Ron
  5. With the changes to this web site, searching for specific file names, well let's just say, I don't know how to do that anymore. The entire "Turboprop Trainer Project" ended up in three offerings to get it to where the attached text file update will work. On the HOME page, go to POPULAR DOWNLOADS, then to DOWNLOAD PORTAL then set the Category to FSX, then the Sub-Catagory to FSX GENRAL AVIATION. From there you can look for the three specific packages I uploaded for your use. The first is this message source titled FSX PIPER TURBOPROP TRAINER. The second upload added the DYNAMIC exterior panel, (FSX Piper Cherokee 2K2X Dynamic Internal Panel) which has been "incorporated" into the third file, the one with \Model.1 & \Panel.1, this is the file you are looking for, see attached photo image. That location, the file you are looking for is titled FSX Cherokee External Panel Kit. I believe this is the file you are missing? Let me know, Ron
  6. Piper Turboprop Trainer Speed Improvements for Cross-Country Flights. --------------------------------------------------------------------- Add corrected " description= " to the Aircraft.CFG file; [fltsim.0] title=Piper_Cherokee 140 TP N5456F sim=Piper Cherokee_Turbo model=1 panel=1 sound= texture= kb_checklists=piperPA28chk kb_reference=piperPA28ref description= The PA28 series includes some of the most successful aircraft in private aviation. Designed to compete with Cessna¥s 170-series, the first Piper PA28, the PA28-140 Cherokee, was designed in the sixties. Many pilots have built up their flying experience in the 140's before replacing the Cherokee with larger models in the PA28 series. This variation has been outfitted with a 440 HP turboprop engine and extended range "tip" fuel tanks. Expect cruse ground speeds of 160 Knots at a fuel flow rate of 22 GPH, Ng 85% Power with Prop turning 1,850 RPM, full fuel (84 Gal) and two people with 100 Lbs of bags. ui_manufacturer=Experimental ui_type=Piper Cherokee 440 Turboprop ui_variation=N5456F atc_heavy=0 atc_id=N5456F atc_airline=Cherokee atc_flight_number=56F Correct the " performance= " data shown; [General] performance=Maximum Speed\t180 kts 207 MPH\nCruise Speed\t150 kts 173 MPH\nEngine\tPratt & Whitney Canada PT6A-42A \nDe-rated turbine 440 hp\nPropeller\t Four-bladed McCauley constant speed, \n\t \nMaximum Range\t600 nm \nService Ceiling\t14,300 ft\t \nFuel Capacity\t84 gal\t \nEmpty Weight\t1,225 lb\\n\nMax. Gross Weight\t2,400 lb\t \nLength\t\t23 ft, 7 in\nWingspan\t30 ft \t \nHeight\t\t7 ft, 7 in\t \nSeating\t \t 4\nUseful Load\t1175 lb\t \n atc_type=Piper atc_model=PA28A editable=0 Category=airplane Replace the " [Reference Speeds] " data shown; [Reference Speeds] flaps_up_stall_speed= 55.000 //Knots True (KTAS) full_flaps_stall_speed= 50.000 //Knots True (KTAS) cruise_speed= 150.000 //Knots True (KTAS) max_indicated_speed=165.000000 //Red line (KIAS) -------------------------------------------------------------- Suggest adding to \Panel.1 folder, Panel.cfg text file Nav/GPS Switch [Window00] gauge60=extra-300!Nav GPS Switch, 621,705,29,44 [Vcockpit01] gauge51=extra-300!Nav GPS Switch, 428,339,19,29 -------------------------------------------------------------- Expect Take-Off & Climb 85 - 90% Power 20-22 GPH Fuel Flow Indicated Airspeed 150 Knots, Ground Speed 160 Kts Level Cruse 80 - 85% Power 22 - 24 GPH Fuel Flow Select Tip Tanks in Level Flight Full-Power Cruse now possible! 90 - 100% Power Level Flight 185 Knots Ground Speed 34 GPH Fuel Flow ------------------------------------------------------------- Above changes apply to the Piper PA-28-440 Cherokee 2K2 Turboprop Trainer 4/1/2024 Ron Prindle
  7. Version 1.0.1

    54 downloads

    This 1964 Cessna 336 Skymaster Enhanced G-1000 Twin-Trainer Project, stems from the development of Mike Stone's C337 Super Skymaster, to a 336 Skymaster, the predecessor of the Super Skymaster, that flew with fixed landing gear and a lower rated set of Continental Engines. Expanding on the Cherokee 160C G-1000 Trainer, the desire to cross the state of Pennsylvania a bit quicker, the old C337 Super Skymaster G-1000 came to mind, an airplane I tried to master and had little success. I saw a nice panel for the C337 in FS2004 by Michael Gurezka and a texture that I liked by Gregory Paul, and then I wondered if a non-complex C336 could be done based entirely on the Mike Stone Super Skymaster? What you see attached is a modernized late '70's Skymaster with the Enhanced G-1000 by SCUMARI Tec 2013. This version has the Cessna Cargo Pack option for your weight and balance load calculations. A project by Ronald Prindle
  8. Version 1.0.0

    82 downloads

    This 1964 Cessna 336 Skymaster Enhanced G-1000 Twin-Trainer Project, stems from the development of Mike Stone's C337 Super Skymaster, to a 336 Skymaster, the predecessor of the Super Skymaster, that flew with fixed landing gear and a lower rated set of Continental Engines. Expanding on the Cherokee 160C G-1000 Trainer, the desire to cross the state of Pennsylvania a bit quicker, the old C337 Super Skymaster G-1000 came to mind, an airplane I tried to master and had little success. I saw a nice panel for the C337 in FS2004 by Michael Gurezka and a texture that I liked by Gregory Paul, and then I wondered if a non-complex C336 could be done based entirely on the Mike Stone Super Skymaster? What you see attached is a modernized late '70's Skymaster with the Enhanced G-1000 by SCUMARI Tec 2013. A project by Ronald Prindle
  9. Version 1.1.0

    16 downloads

    FSX Piper PA-28-160C Project Update stems from the development of Mike Stone's C337 Super Skymaster, to a 336 Skymaster, the prediseror of the Super Skymaster, that flew with fixed landing gear and a lower rated set of Continental Engines. While going through service ceiling tests and the requirement of ground leaning practice of today, I found that a PERCENT LEAN digital meter was a better training gauge when leaning the engine(s) in that understanding the place of an EGT, just simply wasn't enough to get peak performance to estabilsh the figures, on the ground or at altitude. I dug into my pilot manuals and found that at any altitude, the deisred ratio of fuel to air mixture was 8.2% a number I have yet to disprove. The Piper PA-28-160C had a Percent RPM meter, this update changes it to the Percent Lean meter I believe does the trick, much better than a Percent RPM gauge. A project by Ronald Prindle
  10. Ronald Prindle

    Ronald Prindle

    FSX Project Airplanes - Favorite Screenshots
  11. Version 1.0.0

    122 downloads

    FSX Piper PA-28-160C Project represents another Rien Cornelissen Cherokee, brought up from FS 2000 to FSX, this time as a 160 HP trainer for the Enhanced Garmin G-1000 for the average single engine pilot. Locally, we have no equipped trainers like this, hence FSX airplanes with the G-1000 panel, is about all the exposure we will ever get of a "glass panel." My take on this project was more of a practical nature, the 160 HP Cherokee, to support a G-1000 panel, had to be converted to a 28 volt D.C. buss and an entire panel reconstruction, allowed the G-1000 panel mod to take place. I was looking for a platform I could read and fly that never worked out well, in other equipped FSX airplanes. I believe if there were a rental, converted over to a more modern panel, it would still have engine gauges, with backup "sacred six" gauge sets that could be used if the G-1000 system failed during training. Hereto, true engine leaning with altitude, needs to be demonstrated along with the G-1000, having turned ìauto-leaning offî I hope makes this trainer unique and will encourage others like myself to get use to modern displays and new navigation methods not yet available to rent. A project by Ronald Prindle
  12. Version 2.0.0

    30 downloads

    This Update is for the twin engine (piston) Piper Pocono, which adds two annunciator lamps to the panel, to warn the pilot of manifold "overboost" conditions, found mainly during take-off situations. Performance flights of the Piper Pocono 470 twin 8-cylinder 720 Cu-In 400 HP airplane and the 570 quad-engine 6-cylinder 540 Cu-In 260 HP engined airplane, I actually found that the 470 should have the designation of a 470T (turbocharged) engine while the 570's remain as they are, non-turbocharged, making them designated 570 as they would have been flown if the 570's would have been producted. Before you make the simple gauge additions to the 470, check out what the manifold pressure gauge does on a full-power take-off, compared to the four-engine, full-power application. Too high a manifold pressure, I saw that I had little to no reactions to my Prop pitch changes on the 470, yet the 570 responded as I expected. A bit of research, I found a Service Bulletin 592, so I looked for and found these annunciator lamps for this airplane, as long as I didn't allow the lamps to light, I had prop pitch control! However, I could not apply full throttle as quickly as I have done all my hours flying the XPA35-470 Pocono. I believe, very few of us have seen this "boost event" since so few of us had an "altitude engine" available to us to manage. Going from the turbocharged Piper Arrows and coming back over to the Pocono, I had no knowledge of the possibility of different Overboost levels and hence the annunicator lamp update. They will now warn me of the rapid "spin up" of the 35 InHg limit which in real life, if I exceeded that for as little as two-seconds, I would have to make an engine maintenance logbook entry of said event. According to the Service Mandated Lycoming "Overboost" Bulletin, applies to all turbocharged piston engines, that do not have a "relief valve?" These lamps will light 2-inches before the maximum level specified in the AIRCRAFT.CFG file, which still match the 400 HP Comanche IO-720 engine of the time. Pocono Update by Ronald Prindle
  13. Version 1.0.0

    144 downloads

    Early in 1967, the Piper Aircraft Company introduced the Piper Arrow, the basic PA-28 design with the 180 HP Lycoming IO-360 four-cylinder engine, but with a constant-speed prop, fuel injection and retractable landing gear. This is a set of repaints of two of the original factory demo models published in trade magazines at that time, adapted to the freeware Commercial Level Simulations Piper Arrow II PA-28R-200. The CLS PA28R is free and can be downloaded from their website. This Piper Arrow set could be considered to be the predecessor to the CLS Arrow II 200 HP simulation however, it will fly on your existing platform without any need for updates to the original CLS airplane. Textures by Ronald Prindle
  14. To those who may still be flying a home-brewed "MJoy" Flight Control System, I have found and documented a way to add a Point-Of-View (HAT) Joystick to my own operation, I have also uploaded the entire project for your review. This update takes advantage of the "unknown" fire-buttons already in the MJoy 1.3 ASM file, and with the use of an old "Switch-Type" joystick, like my Radio Shack example, you can use the joystick for panning around for visual support as I use my second monitor to look back for the traffic pattern "key position" while keeping my main screen I stay on the 2D panel. That is the biggest advantage for me, is the use of the new joystick to quickly locate visual references that I use to do on the number key pad. In the meantime, I found that adding a CMOS interface chip, an MC4066 Analog Quad-Switch, I extended the reach of Yoke-mounted fire buttons using D.C. logic levels rather than the high-speed scan of the controller's switch matrix. Noise has always been an issue with my analog "pots" (Yoke and Rudder Pedals) and since I added the fire button CMOS chip to the Yoke buttons, the noise is all but gone. If for no other reason you'd like to smooth out your throttle and yoke "jerkiness" try the fire button D.C. logic instead, it's worth the effort. Ron P.
×
×
  • Create New...