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evm

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  1. The CLS MD80 has a special (copy protection?) system, you have to specifically activate the VC with the CLS sim icons. If these icons are indeed based on a DLL, then there is nothing you can do. You should be missing the gear as well btw. I have the plane but I didn't try it in V4 yet. Complex addons seem pointless, as most of them use DLLs for some feature or other - and those just can't work in V4.
  2. The software architecture of FS9 and FSX was designed as a simulator core platform with attached SDK and API. And that SDK and API are what you use to expand the core through modelling and/or programmatically. Be careful with all those (paper) books out there, quite a few of them are nothing more than a reiteration of the SDK documation. Depending on what you want to do you need different skillsets and different experience. If you want to build aircraft and scenery, you should have some background in 3D modelling and a basic understanding of how computer game graphics generally work. But to create sophisticated addons like aircraft systems, external weather engines, ATC programs etc. you need some background in programming (C++ is a must, C# is optional, plus software architecture, coding and testing methods) on top of knowledge about the simulator API (which again is already described in the SDK documentation). The first "book" to check out would be the SDK documentation. You will find it for FSX right in the root folder of the SDK. It contains quite a lot about everything you want to know, how the tools have to be used and what you generally need to do to achieve what you want, including examples. The rest comes with months/years of experience. On a side note: changing the simulator core in any meaningful way is impossible, unless you have the source code files, compiler and project structure. You will only get these if you pay Microsoft for full development and distribution rights - like Lockheed Martin and Dovetail Games did.
  3. AFAIK on some of the other Virtualcol models (like the Embraers) these doors do not open either, they are not even modeled. Only main exit and cargo doors. You may be looking for a function that is not even there. I have one of the planes somewhere (Dornier jet) and will give it a try later. The thing was so bad, I pretty much buried it. Edit: and that one has only two doors as well, check the "[EXIT]" section in the aircraft.cfg You can tell GSX that there is only those two doors, and it will work.
  4. You mean the default 747? Sorry, no joy. You would need one of these: https://www.precisionmanuals.com/pages/product/FSX/744x.html http://www.flight1.com/products.asp?product=ifly744fsx
  5. So you were a beta tester back then? But not for Acceleration? Or how did you get the FSX Beta X badge? Did you participate in the FSX:SE beta testing? If so, then DTG would have to do another Acceleration beta test, and you would have to participate in it. I seriously doubt this will happen. DTG does no longer distinguish between different FSX releases - as far as they are concerned, there is only the SteamEdition, no more 'Acceleration', Gold, Professional, whatever. So no more beta accel badge. You could always ask DTG though, to award you that badge.
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