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Dave68

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  1. I tried a no rolling cache, a default 8 GB, and a 512 GB rolling cache, no difference. Still the blurry textured areas in DFW unless I turn off photogammetry. It's happening in both Windows 10 and 11, so it's not an OS issue. I also deleted my MSFS packages installation and reinstalled Windows 11 and redownloaded and reinstalled MSFS and still the blurry textured areas in DFW, so it's surely not a corrupt installation of MSFS. If I can explain it the best way I can, those blurry textured areas look to be about a ZL of 2. I checked the Bing map of those areas in DFW through my browser and there is no blurry textures in the map for those areas, so it's not the source that is blurriness comes from.
  2. Lately I've been flying in Dallas in MSFS 2020 and I noticed east of the DFW airport, from the Irving to Addison area some ground textures are blurry. Also some ground textures are blurry at the DFW airport. At first I thought it was the Dallas City Enhanced V2 scenery I installed that was causing it, but then I uninstalled that scenery and those areas are still blurry. I also deleted the rolling cache file and disabled it, but that didn't fix it. The only workaround was to disable the photogammetry scenery but when I turn it back on the blurry textures appear again in those areas. I have terrain level of detail at 300, object level of detail at 200, 8x8 texture supersampling, and rendering resolution set to 4k. I have a Ryzen 7 5800X3D, 64GB DDR4-3200, RTX 4090, 2TB NMVe, and a 100 mb/s download connection with a 25 ms ping.
  3. Is the terrain level of detail be something that would benefit from a huge L3 cache in MSFS 2020? Would a complex study-level 3rd party aircraft while being inside the cockpit benefit less from a huge L3 cache but more from IPC/clockspeed?
  4. Is there any CPU-limited situation in MSFS 2020 where the Ryzen 9 7950X will overtake the Ryzen 7 7800X3D? I've read reviews about the 7800X3D and the charts show that it's faster than the 7950X in MSFS 2020 but I was wondering if there were certain situations in this game where there are exceptions? For example, does a 7950X beat the 7800X3D when using the Just Flight BAe 146 inside the cockpit and the terrain level of detail set to 400 at 1920x1080 (with rendering resolution scale set to 200), and full 3rd party AI Aircraft traffic? I'm just wondering if the huge L3 cache of the Ryzen 7800X3D helps only certain CPU limited situations in MSFS 2020 more than the increased clockspeed/IPC of the 7950X and if other CPU limited situations in MSFS 2020 benefit more from increased clocked speed/IPC than the a huge L3 cache of the 7800X3D? Right now I have a 5800X3D but was considering upgrading to a 7800X3D or a 7950X.
  5. Is there an easy way to create symmetrical custom camera views in MSFS 2020. I know how to create custom camera views but have a hard time making the opposite side symmetrical by eye, especially when it comes to angles of the opposite side. For example, left and right wing views.
  6. Well I deleted the 747-8i folder and associated liveries folders and had MSFS 2020 update restore them but that didn't restore the fps I was getting with that aircraft 2 months ago. Is something broken in my CPU or is the stock 747-8i much more CPU demanding that it was 2 months ago?
  7. Should the PMDG 737-800 be about as CPU demanding as the stock 747-8i, at least inside the cockpit? I get about the same fps in the PMDG 737-800 as the stock 747-8i when inside the cockpit (around 62-63 fps) sitting at CYVR Rwy 8R at 12:00 pm sim time and in Developer mode it shows that I'm Main Thread Limited. I'm just wondering if something is out of wack in the stock 747-8i in my MSFS 2020 installation and if I should be getting much higher fps in the stock 747-8i than the PMDG 737-800?
  8. I just found out that the only other way to make more precise adjustments in create custom camera views is by going to the menu and lowering the Free Look Speed to 10 (this is as low as it will go) and then remembering to set the Free Look Speed back to 100 when I'm done fine tuning my custom camera views.
  9. The Right mouse button is just for rotation. Although it will make precise rotating view adjustments while moving the mouse, it won't do it for lateral and height adjustments. It won't make height adjustments more precise.
  10. It's Alt-Ctrl-(number on numpad) to save custom views for each aircraft. However I can't do precise adjustments and as a result I overshoot the exact height or lateral I want to set even with a quick tap on the arrow keys.
  11. Is there a way to make fine adjustments for creating saved cockpit camera views? I just find the increments too much, even with a quick tap on the any of the arrow keys and I can't get it exactly how I want it. I know that I can just set the seat height in the menu but that's universal and I want to do it on a per aircraft basis. I also know that I can edit the camera.cfg file for the aircraft that I want to fine tune the saved camera view adjustment but that is just too inconvenient for me as I have to save the file and restart MSFS 2020 and hope it's the way I want to the view to be otherwise I will have to reedit the file and restart MSFS 2020 again, and continue the cycle until the saved camera view looks the way I want it to look. I know that in X-Plane 11 you can make a fine adjustment when creating saved camera views by pressing the Ctrl key with the arrows, R, or F keys at the same time as the adjustments happen much slower doing it this way. Is there something like this in MSFS 2020 or do I have to resort to editing the camera.cfg file for the aircraft I want to fine adjust the saved camera views?
  12. Does the 3D cache of the 5800X3D become less important and raw CPU power become more important as a flight model becomes more complex? For, example would a 13700k start to beat a 5800X3D if using an aircraft with a very complex flight model? I read reviews on the 5800X3D and it showed the 5800X3D beating a 13700k in MSFS 2020, but now with the latest update that mentions that it improved flight modeling of the stock 747-8i (I did see a huge drop in frame rate with this aircraft as I mentioned earlier) and 787-10 is this still the case, at least when using those aircraft? What about 3rd party aircraft such as the PMDG 737 (600-900) and the JF BAe 146, would the 13700k beat the 5800X3D when using those aircraft?
  13. I had rolling cache disabled. My internet connection has been getting dropouts starting 3 weeks ago but it was fixed last week, so maybe my internet connection was unstable at the time of the stuttering? They fixed the broken wiring outside and replaced the modem with the latest version since the dropouts still happened after they fixed the broken wiring outside. Also I did upgrade to 64GB DDR4-3200 last month anyways.
  14. I tested a different aircraft, the BAe 146-200 (a 3rd party aircraft for MSFS 2020), and didn't experience a performance drop with that aircraft compared to 2 months ago. About 2 months ago it was around 53 fps using that aircraft sitting at CYVR, runway 8R and just recently it is still around 53 fps with that aircraft. Could the improved flight modelling of the stock 747-8i from a recent update cause the 747-8i to be much more demanding on the CPU? The release notes of the most recent update mentioned improved flight modelling of the stock 747-8i and 787.
  15. I just installed MSI Afterburner and it showed that my CPU is running at 4350-4450 MHz, CPU temperature was 68 C, CPU usage was around 21-23%, GPU clock was 2520MHz, GPU usage was around 29-30% in that scenario I tested out in MSFS 2020. I don't understand what is causing this performance loss based on what I gather from the MSI Afterburner readings as the readings look where they should be for my system.
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