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CBris

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About CBris

  • Birthday 12/29/1953

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  • Location
    ETHS for now
  • Occupation
    Anything Aviation

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  • Interests
    Anything aviation

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  • Homepage
    http://www.eagleskinner.com
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    Eagleskinner

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  1. So, I have been away for a while - what have I been up to? Well, much as I love the eye candy effects of the new sim, I find that MS / Asobo have made repainting less fun than I used to have in FSX. Still, I am learning new methods and have some offerings to share: I know what it says in my sig block, but I can't leave a challenge like msfs unanswered...
  2. Helloooo... there is still a KEWL following out there. After many years away, Old One-Eye has been and gone and got himself msfs 2020 - I remember Emma Field with a very heavy heart, I miss the duck, the wabbit and uncle Elmer - especiall the copious quantities of his famous Number Five we would consume in copious virtual amounts in the clubhouse. There's still room near Lillawaup to place a likeness of something KEWL-like there, and with the new sim's ability to have runways follow the terrain, we might even get a lumpy runway that was no doubt caused by Wabbit. I think it would be great if someone could rebuild the field and other locales such as Dexters, Bear Gulch, Cushman Field and co. We might have to speak to Mathijs Kok over at Aerosoft, after all, it was his daughter who is the name-giver for the Lago addon for FS2002... Infact, when you think about it, the young girl is now probably a mother and Mathijs a grandfather by now. Doesn't time fly? I wonder where Officer Barbie got to?
  3. I don't know about any predecessor config editors, but so far I have only good words for TMLE - Any time I check the config, it's as per the tool. Sometimes FSX gets its knickers in a twist, but the TMLE tool works on the fly too, so you don't have to stop/restart.
  4. I don't know how often folk look at our high definition textures in the screenshots and are then disappointed, when they download and install them, only to be disappointed by the texture quality. Of course, we painters are to blame, if we don't remind you the FSX will only load a maximum size of 1024 pixel square by default. Well, there are at least two ways of telling FSX to load larger than normal sized textures - the hard way and the easy way: The hard way: To do this, you need to open the FSX config file and edit it Open windows explorer and go to C:\Users\[...your user name...]\AppData\Roaming\Microsoft\FSX (you may need administrator rights to access the AppData directories) Open the file fsx.CFG in any text editing program - the Windows built in Editor works fine Scroll down (or use the search function) until you find the section [GRAPHICS] and look for the line "TEXTURE_MAX_LOAD=1024" and change the value to 4096 Save the fsx.CFG and then start the simulator. Now... FSX has a bad habit of resetting the configuration for many reasons, so you may have to check this value often The easy way: Visit frostysoftware.com (yes, the site is under construction, but the file you need is listed there on the notification page). From the Frosty Software front page, you can download a very useful little program called "Texture Max Load Editor" (TMLE). This free application sets up a small module that is started when you start Flight Simulator. When FSX starts, a second, smaller, window will open on your screen and allow you to configure FSX according to the aircraft texture needs. The beauty of TMLE is that it does all the fsx.CFG editing for you. It is free. It works in the background and does not use any more resources once it has reset the configuration. @ forum mod: maybe you'd like to "sticky" this for a while?
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