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mjl1966

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FlightSimmer

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  1. I would do the one that is simplest in terms of coding and features first. I'm guessing this is the Archer. It's my understanding the FSX SDK is not unreasonably far off from the FS9 SDK, which means getting up to snuff on the new stuff isn't that hard. But, FSX is still relatively new and I would want to face the easier problems first. My .02
  2. Yes. And 12 hours of heavy head banging has revealed another really important step: TURN OFF UNICODE! I've now succesfully installed C++ EXP, compiled something from the sample SDK and gotten one of the SDK gauges to actually work in the cockpit. In a short 36 hours. I'm thinking of writing something up on the whole procedure that might make a good sticky. It was a very painful process. -MJL
  3. I know this is alluded to in the sticky by referring to the following link, which has 5 very important steps: http://msdn2.microsoft.com/en-us/express/aa700755.aspx However, when you go to this URL, it just takes you to the main C++ EXP page. There is a gray menu bar at the top of the page with a menu item that says: "Using the Platform SDK." Follow that link to the pot of gold. You absolutely must do these five things to make it work. It took me an hour to find it the hard way, so I thought I'd point it out for others like me who need a searchlight and bullhorn to see and hear what folks are trying to say. :o
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