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jsaviator

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About jsaviator

  • Birthday 01/20/1964

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    Neira, Caldas, Colombia
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    English professor

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  1. I believe that others have had a problem with this as well, but their solutions (at least to me) weren't all too clear-- I hope someone who has previously had an issue with this can give me some insight. When trying to run WinchX.exe in P3D v4 I get an error: "This application could not be started because the side-by-side configuration is invalid, see the application event log for more information." In the exe.xml file, I have added: False False WinchX C:\Program Files\Lockheed Martin\Prepar3D V4\SimObjects\Modules\WinchX\WinchX.exe True (I changed all instances of "WinchX!" to just "WinchX") ----as to the installation, the WinchX .zip file has two folders, SimObjects and Modules. The P3D v4 main folder has Modules *under* SimObjects... so does the *downloaded* WinchX Modules folder go in the main Prepar3D V4 folder, or is it merged with the SimObjects/Modules folder, which would give me Prepar3D v4/SimObjects/Modules/WinchX/winchX.exe ...? Provided I get this installed correctly, am I supposed to start WinchX by a shortcut to the .exe file when P3D is running, or will there be an addition to the menu bar at the top of the screen that I select? Any solutions are *very* welcome"--thanks! Scott Anderson
  2. Thank you very much! I'll give it a shot... I struggle with .XML syntax sometimes-- the concept I get, but the specifics are a little challenging LOL. Again, many thanks! Scott
  3. Hello all: Just a quick question concerning adding *multiple* sounds to XML switches in FS2004-- I am adding a dummy switch to a panel, which I want to play "Sound_A" when it's turned on, and "Sound_B" when it's turned off. I got it to play the *same sound* for both positions, but it's beyond me how to have two different sounds, one for each position. I tried using other XML switches as examples, but I obviously missed something because I never could get it to work. If anyone could help me out with this, I'd really appreciate it. Thanks! Scott ********************** The code I have now: [sorry- I couldn't get the indentation to display correctly in the post] (L:MotorGeneratorSwitch, enum) Motor Generator Switch (L:MotorGeneratorSwitch, enum) ! (>L:MotorGeneratorSwitch, enum) 1 (>L:Sound_A, enum)
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