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Rebrecs

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  1. interesting - so with stick in center detent it should just go straight up.
  2. I love that - "and don't come around here whining ... get your butt back in there and learn it !"
  3. Good Morning ! Admittedly, I have not done a thorough pre-post search, but I did enough to find out this is a sparse topic I recently put a couple of toes in the water attempting to fly the choppers included with FSX. Wow ! Lots of challenges ahead if I keep going. So far, it is fun. Topic is game controllers that work well for flying Helicopters. I fly fixed wing with a HOTAS Thrustmaster. At this point, I'm not experienced enough to know what questions to ask. My observation and gut feel is the sensitivity is too high on the Thrustmaster. I understand there might be settings for that, which I will explore. But, if there are better controllers, I would like to know that too. Any and all comments here would be greatly appreciated. TIA,
  4. I have benefited immensely. I tried out the 172, the Barron, and the King Air. I liked the 172, and the King Air. The Barron? Not so much. Obviously the Skyhawk and the King Air are very different. I thought the Skyhawk was the best overall for what I had chosen to do. The King Air caused me to learn more about propellors than I thought I ever would. For now, I'm going to trick with the Skyhawk. Please note, I am not claiming any real expertise. Heck I barely survived the landings. But I accomplished my mission and had fun. I did use the VORs and Nav when I got done and wanted to hurry up and get back to the airport. So, I cheated a little. I flew out of Cumberland, Maryland following the train tracks through the mountain passes. These are routes I am intimately familiar with from my other hobby, Train Sim World! My mission was to locate and fly over the tunnel in the Allegheny Pass, known to train drivers as the Sand Patch. I was so disappointed with the scenery, I can't resist exploring what goes in to making add-on scenery files. But the track was there, just none of the venerable landmarks. Thats what I needed. OK. I just stopped in here to thank you guys again for giving me new ways to Keep FSX interesting. I will be using it for a long, long time.
  5. Are you asking to get a visual on position, direction, speed and altitude of each programmed aircraft injected into your flight by the so called 'AI' feature in FSX? Or something different?
  6. Hi, I understand there are forums for multiplayer, in particular on the steam site, however there is not much traffic there so I will hazard posting my question here. I have a goal which is to run multiplayer FSX on local LAN. I am hoping to host a session from my server and use several laptops for (same local LAN) to join the session. The way it fails leads me to believe I will need either a) more FSX licenses, or b) more steam accounts, or both. But which one? What I observe There is a restriction of "one running instance of FSX." Neither steam, nor FSX care how many systems I load steam/FSX on. When starting FSX-mutiplayer from the steam Library menu on my server, things are ok. It begins writing for players to join. When starting FSX on a second machine from the steam Library menu, steam advises me "FSX is already running on the server, and offers me a chance to end the server instance and start FSX on this machine. Clearly, steam is enforcing the "one-at-a-time" restriction. Questions Does steam itself care? Or is it representing FSX's interests, i.e. enforcing an FSX restriction? Does each player laptop need its own steam account with a purchased copy of FSX installed? I think I'm on the right track, but If these are the wrong questions, what should I be asking ?
  7. Yay! Newly inspired! Of course, you are exactly right.
  8. Thank you. I did some of those lessons! Then got cocky - " I got this." Since the thread is about keeping FSX interesting, part of what makes it interesting to me is maintaining the pretense that it is REAL ! So yeah, fear adds excitement etc. woo-hoo !
  9. Here, in this set of activities I refer to as "my life," FSX bubbles to the top from time to time, and manages to keep itself interesting. There is a lot to do in FSX and I'm not in a hurry. And, there is a lot of related spin-off learning. That means, as I learn more about flying it sparks investigations in other areas. And the places. My goodness, I am very sure I won't see the Himalaya range in real life. I have however explored there extensively in my Sim airplanes. I know a lot more about where things are in the world than before I took up the practice. Going forward, I think it is time to get some skills involving actually flying the planes. Up until now- I operate the computer (or autopilot) and it operates the airplane. Recently someone was watching. Eventually, it was time to land. They saw me grab the stick. Their remark was - "that is the first time you have touched that thing in the whole flight." I said, "yeah, you gotta get the nose just right during landing, and sometimes that stick is the only way. Otherwise it is best to leave that thing alone. You can get killed messing with that. If you touch that stick, you are taking your life into your own hands." After seeing his twisted and grimacing face , and listening to all sorts of accusations, I agreed I should actually do more manual flying. Regarding manual flight, I would first like to ride along (multiplayer) someday with somebody who knows what they are doing. I wonder, is there such a thing as Sim flying lessons? I have hundreds of questions, especially when it comes to the rudder!
  10. I have a flight plan software application that sets up a TOD followed by a 4.4 degree descent (slope). It switches to 3.0 degrees at the approach fix. HENCE, (what a word) -- Im looking for the right math book? Internet search returns hundreds of docs and papers, every rule-of-thumb one would ever need - for 3.0 slopes. I figure the 3.0 degree rules-of-thumb were derived from a more general formula. Might anyone have seen such a thing? TIA
  11. At the moment I would suggest not- However, If you know better, PLEASE save me some hours of troubleshooting. TIA
  12. I think you are being generous. In fact, I think it costs them money. They have to prop up the publishers and associated development companies/contractors who could not make a profit on selling one shot licenses alone. But they are very happy to do it. For anyone interested, I found some hints among the posts on this Forum. Here are the credited quotes: I posed this whole question because after a few months trying to get some fun from MSFS 2020, I'm sometimes under the impression that it's just a flying version of Google Maps. -danbiosca- In fact I thought I'd reinstall FSX (and not FS9) because I think I might be already spoiled by the stunning MSFS visuals, and I'm afraid I could find FS9 graphics disappointing today. -jorgen.s.anderson- Stunning Visuals within a flying version of Google Maps, on airplanes that all act the same (anybody can do it ) has the potential to move a flight simulator out of niche level sales volume and into the realm of ubiquitous - such as Microsoft currently enjoys with all it's other Applications. (e.g. multiply MSFS license count by a million by tapping the general population versus pilots) And that is all great for the Sim Publishers, but still not the essence of the strategy. That's just the fly paper. MSFS is not a flight Simulator. It is expected to play it's role in a bigger picture business model. Consider this - "Oh, did I tell you, you can also arrive by airplane, and you can be the pilot ! It's so cool!"
  13. OK, so UAC is the biggie. Are there reasons other than UAC for avoiding Program Files(x86) as the Install DIR ?
  14. At first glance this may seem off topic, but I believe it is relevant. Taking note of Microsoft's revenue, and which of their products feed that revenue, and in what proportion, where would you imagine a flight simulator game shows up in that graph ? More simply, what percentage of Microsoft's revenue do you think their flight simulators represent? Yet, games concerning travel and city planning, city building, etc. are strategically important enough to spin up a few game publishers but always keeping themselves in the loop. What would motivate the strategic importance? I don't believe the strategic opportunity they are chasing was a factor in 2004, or FSX. Any synaptic lighting bolts going off yet ?
  15. Hi, I did not know one could move the plane symbol with the Map. I will have to fiddle with that some. The GPS thinks in terms of legs. The start and end points of a leg are waypoints. It is true, if the active leg is not completed, it will wait there for you. It is not a malfunction. It is waiting for you to finish whatever detour you embarked on and return to complete the flight plan (as filed). In the case you described, your intent was to continue to the same destination you originally declared. In that case, you should tell the GPS to activate the nearest leg you can locate in the vicinity of your new location. Push the Flight Plan button on the GPS. The active leg you did not complete will be highlighted. Scroll down and highlight the end waypoint of the leg where you want to start following the flight plan again. Push the Enter button. It will ask you to confirm that you want to fly that leg. Say Yes. the new leg will change color, and is now the active leg. Engage the GPS as the input to the Autopilot if you like, and the plane will compute an appropriate vector to the new leg. That was all from memory so I may have gotten the button names wrong. Like there is no button named Flight Plan, its FLT, or FLP or something like that. And I did not tell you how to scroll up and down in the flight plan list - but you can figure all that out. And by the way, the GPS will keep waiting for that leg until you load a new Flight Plan. Including if you have ended the flight (the one with the magic jump) and started another flight. If your new flight does not involve loading a flight plan, the GPS will still be waiting for you to finish that leg. So tell me about FS Commander. I was thinking of buying that. But, I could not get a straight answer from Aerosoft on whether FS commander could generate a flight plan that will load into the AIRBUS flight computer, which is what I would use it for.
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