• Taburet - Night3D New York State for MSFS

    Taburet - Night3D New York State for MSFS

    What exactly does Night3D do to enhance the MSFS lights system? Night3D introduces new lamps into the existing ecosystem and is designed to work together with default lights. It is designed to create in the nocturnal MSFS world those little details the night brings with its darkness. The lamps are strategically positioned to illuminate buildings with emissive 3D light and reflections taking advanced of the new MSFS reflective surfaces. They are designed to be just a little bit bigger than default lights to enhance their visibility and lightness.

    Taburet - Night3D New York State for MSFS

    Night3D is a not invasive scenery; it is designed to avoid light overcrowding. Night3D targets urban areas where there are buildings, lighting up buildings and roads only in residential areas for the whole country or US state they cover. For example, it will not add light on motorways or major roads, as MSFS is already covered. Instead it will light up the residential roads, buildings, courtyards, alleyways, piers and depots to mention few.

    Taburet - Night3D New York State for MSFS

    Night3D is designed to make the most of MSFS new materials, featuring light reflections on ground, water, ice, windows, roofs or any native MSFS material designed to reflect light. Night3D works hard at night and rest in the day when the lamps are still visible but in 'Off' mode.

    Night3D is strategically positioned to resemble lamposts; we chose a shape and size to make sure it is visible for aircraft when flying over at night. Although the MSFS night world is very different than predecessors flight simulators, visibility for external 3D objects is reduced. We made sure as far as possible to overcome the limitation by blending Night3D effects with default light effects to an obvious and sudden loading of light effects.

    Taburet - Night3D New York State for MSFS

    Coverage: New York State.

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