• MSFS November 25th, 2020 Development Update

    Microsoft Flight Simulator

    Partnership Series: Introducing Honeycomb

    SDK Update

    DevMode:

    • Throughout this week, the DevMode team has been actively focused on the last fixes for Update 7. We hope you will enjoy the results -> check-out the SDK Release Notes!
    • On the Scenery Editor, the Heightmap Editor is nearly finished. We are also working on providing an editable hierarchy for object instances, which was one of the top requested features in terms of scenery editing.
    • The new Visual Effects are now coming to production, even though we still have work to do on process optimization. We’re also adding new SimVars, which is needed to condition the triggering of effects.
    • Besides all this, the whole new asset creation system within the Project Editor remains a work in progress, of course.
    • As a background task, the DevMode team is always working on improving the overall stability giving special focus to the Project Editor, the Scenery Editor, and the Aircraft Editor. The community’s feedback continues to be very helpful in identifying & fixing bugs and thus making the tools better.

    SimConnect:

    • We have fixed the functions related to AI objects and AI aircraft.

    Third Party Udpdate

    The third party creator community is just amazing and we are quite literally overwhelmed by the volume and the quality.

    We also had several excellent conversations with freeware groups like Working Title and Fly By Wire. Each of these teams is very impressive and the quality of their work is excellent. We are hopeful to engage more deeply with these teams in the coming weeks.

    Finally, thank you for the feedback regarding the airport gateway system. We really appreciate the insights provided and will formulate a plan on how to get this going in 2021! Thank you all. It’s immensely rewarding to be part of the hobby and to meet and to get to work with all of you!

    Source

    Tags: mfs, microsoft, msfs

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