• Finding The MSFS 2020 Community Folder

    Microsoft Flight Simulator MSFS 2020 Community Folder

    The "Community" Folder

    By Dominic Smith

    There seems to be some confusion as to where Microsoft Flight Simulator's “Community” folder is located, and a lot of this confusion is due to where the simulator has been installed (default or custom). Not only this, but there are also differences between the Microsoft Store install and the one purchased from Steam.

    If you happened to use the default location for your installation, then you can find it here:

    For the Windows Store install:

    C:\Users\[Your User Name]\AppData\Local\Packages\ Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\

    For the Steam install:

    C:\Users\[Your User Name]\AppData\Local\Packages\

    Microsoft.FlightDashboard_8wekyb3d8bbwe\LocalCache\Packages\

    Important: Windows 10 by default hides the “AppData” folder, so you will have to go to “View” in the menu of File Explorer, and select “Hidden items” so as to see it.

    For the Custom install:

    If you happened to use a custom location for your Flight Simulator installation, then proceed there.

    In my case it was: F:\Flight Simulator\Community\

    Another Method

    Here's another completely different method that also seems to work.

    While running MSFS 2020 do the following:

    1. Go to Options / General
    2. Click on "Developers" which you will find at the bottom of the list on the left
    3. Switch Developers Mode on
    4. On the Dev Menu select Tools / Virtual File System
    5. The community folder location can be found under "Watched Bases"

    18 Comments
    1. Av8rG33k's Avatar
      Av8rG33k -
      I found the "Community" folder and there is nothing there. Should there be, or do I drag the liveries there. By the way I selected "Hidden items" as listed above.
    1. Nels_Anderson's Avatar
      Nels_Anderson -
      The community folder is where you drag community created add-ons so it will be empty until you put something there.
    1. Tivoliwood's Avatar
      Tivoliwood -
      Where is the folder for the 10 DVD's installation?
    1. jvburden's Avatar
      jvburden -
      Thank you Nels, what an extreme location to place such a file. Had a tough time locating the whole MSFS File originally, guess were were spoiled with the FSX Installation.

      John
    1. golson33's Avatar
      golson33 -
      Any word yet from CH Products becoming Programable/usable with MSFS?
    1. redanddead's Avatar
      redanddead -
      I do not have a community folder in any location, I have installed the boxed set standard MSFS2020 and believe me there is no community folder anywhere not in apps data or MSFS2020. any help would be appreciated.
    1. amberdog1's Avatar
      amberdog1 -
      Using steam this is where I found it...
      C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community
    1. Stanley777's Avatar
      Stanley777 -
      Hi everyone,

      Notice this line pertaining to the Steam install of FS020: Microsoft.FlightDashboard_8wekyb3d8bbwe\LocalCache\Packages\

      I have this question, please. Does this mean that you can get to the Community folder without having to use this line: C:\Users\[Your User Name]\AppData\Local\Packages\

      I would like being able to use the FS2020 dashboard without having to search for and go into the Users folder.

      Thank you.

      Stanley
    1. Soldaten's Avatar
      Soldaten -
      Quote Originally Posted by amberdog1 View Post
      Using steam this is where I found it...
      C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community
      Thanks .. that was most helpful I found my community folder in the same place..
    1. Stanley777's Avatar
      Stanley777 -
      Hi everyone,

      But using a Steam install can you use the FlightDashboard to access the community folder?

      Thank you.

      Stanley
    1. RobHen's Avatar
      RobHen -
      Quote Originally Posted by golson33 View Post
      Any word yet from CH Products becoming Programable/usable with MSFS?
      CH PRO Pedals and yoke are programable in MSFS. I use them.
    1. jbossness8430's Avatar
      jbossness8430 -
      Quote Originally Posted by amberdog1 View Post
      Using steam this is where I found it...
      C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community
      I put mods in the same folder and they even show up in the content manager but for some reason they still don't work in the game
    1. jbossness8430's Avatar
      jbossness8430 -
      So i used steam and I as well found my community folder in C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community however when I add mods there they don't work in game although I see them in the content manager
    1. March82's Avatar
      March82 -
      [QUOTE=jbossness8430;2127745]So i used steam and I as well found my community folder in C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community however when I add mods there they don't work in game although I see them in the

      This is exactly whats happening to me also and the worst part is I know nothing about the computer side of things can someone please help with a easy solution???? Would muchly appreciate it thank you
    1. michaelsimmonite's Avatar
      michaelsimmonite -
      Quote Originally Posted by golson33 View Post
      Any word yet from CH Products becoming Programable/usable with MSFS?
      I have an ancient CH yoke and pedals which work with MSFS. Are you still having problems?
    1. In4cus's Avatar
      In4cus -
      Quote Originally Posted by amberdog1 View Post
      Using steam this is where I found it...
      C:\Users\amber\AppData\Roaming\Microsoft Flight Simulator\Packages\Community
      Thanks Amber!! I couldnt find it the other way that was explained. Yours brought me to it exaclty!
    1. glossopj's Avatar
      glossopj -
      I found the Community Folder quite easily - did a search on Community and it was the only result - but I have a problem with it.

      Here's what the path looks like:

      D:\WpSystem\S-1-5-21-2349361114-3190372015-1797381818-1001\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Community

      and when combined with, for instance, megapack liveries with names like this:

      D:\WpSystem\S-1-5-21-2349361114-3190372015-1797381818-1001\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Community\\liveries-tbm930\SimObjects\Airplanes\Asobo_TBM930\MODEL.AILQD_COL_BURGANDYREDCREAM\TBM930_AIRFRAME_LANDING_GEARS_ALBD.PNG.DDS.json

      it's much too long to extract under Windows (max 255). So, I either need to shorten the Community path (the better solution if possible), or shorten a number of the repaint names.

      I'd prefer the former, because with a path name of 151 chars just to get to Community, I can see that I'm likely to run into this again in the future.
      So, any assistance here would be very welcome.

      Thanking you in anticipation
    1. kmaulden's Avatar
      kmaulden -
      For those of you that mentioned loading mods into the Community folder that don't work, I had the same problem until I figured out how the directory structure works. Many times when you unzip these files, their directory structure is one level too high for the Community folder to read. For example, the structure after downloading might look like this:

      Directory: C:\Downloads\StLouisArchv1.2\StLouisArch\ (all the files of the mod)

      In that case, I call StLouisArchv1.2 the 'high level directory', and 'StLouisArch' the mod name directory.

      If you copy the structure as it is starting with the high-level directory, it may not work. What you want is to have the level under Community start with the mod name directory, followed by the actual files. Like this:

      Community
      StLouisArch
      SimObjects
      manifest.json
      layout.json

      In other words, the Community folder, then the mod name directory, then the actual files. Basically, if there's a high-level directory, don't include it when you move or copy your files. In this case, you would want to move the StLouisArch directory under Community. GENERALLY, from what I've seen there is only one high-level directory followed by the mod name.

      I'm not certain this is your problem, but it was my problem in every case. And no, I don't know of any StLouisArch scenery. I just used that as an example. : )

      Hope this helps!
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