• X-Plane 11.50 Beta 17 - Performance Fixes

    X-Plane 11.50 Beta 17 - Performance Fixes

    X-Plane 11.50 Beta 17 is out now. There are a lot of bug fixes in this beta. We are getting near the end of the 11.50 run and the fixes are becoming smaller and more targeted as we try to lock things down.

    We fixed several performance issues on the GPU and CPU, on both platforms. Probably the biggest single fix is Mac cloud performance with Metal and no-anti-aliasing; it turns out that having the rendering surface shared between Metal and OpenGL on a Mac puts it into a layout that slows down the GPU. (This is not an issue on Vulkan.) We’ve fixed this by using separate VRAM for cloud rendering vs plugins; GPU performance with Metal should match OpenGL.

    VR users: water reflections are fixed, as well as hopefully the crash on quit with Nvidia + Rift headsets, and we’ve tried to fix the VR mouse not being available until a controller is activated on WMR headsets.

    Multi-monitor users: we finally figured out why the horizon line wasn’t lined up – it turns out each monitor was using a different monitor’s height and chaos ensued.

    If your bug number isn’t listed in the fixes, you don’t need to tell us it's still broken, but if we did list a bug as fixed and you still see it, please file a bug and include the XPD number if you know it.

    Oh, and Mac Catalina users: you no longer have to reboot your machine after an update. (This was an installer issue – the new installer rolled this week.)

    Third party developers: Thomson made this survey form! Basically we’re trying to decide where the best place(s) are to discuss future dev, so we figured we’d get some feedback before proceeding. We’ve had some discussions of future extensions to the SDK on Slack, but not all third party devs have time to monitor a Slack channel, and we don’t want to leave people out.

    Source


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