• Simultech Previews Hawaii for P3D v4/v5

    Simultech Previews Hawaii for P3D v5

    The most expensive part in terms of development is the ground.

    Also in PHNL we have included some innovations; firstly we use all native PBR materials for the terrain using the new Prepar3D v5 SDK, and then we have a terrain that uses high resolution mesh rendered and managed by the simulator, improving performance and visual appearance compared to the technique used in KORD v2.

    Simultech Previews Hawaii for P3D v4/v5

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