• Status Update For XPlane2Blender

    XPlane2Blender

    We have a lot of exciting news for XPlane2Blender users on three fronts: the Blender 2.49 Converter, Blender 2.8 support, and v3.5.1-beta.2.

    Firstly I want to say a huge thank you to all the community for all your patience, advice, and support during this time of heavy development and slow releases. One of the biggest changes, I think, to XPlane2Blender in the last few months has actually been all of you! I've asked for advice and gotten constructive comments in droves, I've asked for projects and I've gotten example files to work with! I even asked for help with contributions to the project and gotten several pull requests to merge! Your passion for Blender and X-Plane inspires my passion for making the tools you want and need!

    The 2.49 Converter

    The XPlane2Blender 2.49 converter has been in development for nearly a year, and the alpha is almost here. Some doubted if it was even possible to save these old projects, but the results speak for themselves. Observe these screen shots of Laminar Research's KingAir C90B, F-4, and Boeing 737 that have been converted and exported with XPlane2Blender for 2.79!

    These are not proofs of concept, they actually work very well! Animations, manipulators, panel textures, meshes, lights, OBJ directives like shading, no shadow, DISABLE_DRAW, ATTR_light_level, and more, autodetecting textures, and preserving workflow features like picking the same OBJ file names and BULK export vs Regular export are all in the alpha. Basic scenery objects also convert, but some directives aren't included yet.

    XPlane2Blender

    XPlane2Blender

    We are not feature complete, and it will never be perfect: pre-conversion and post-conversion fixes will likely be necessary. However, spending only a day or two for the conversion is far better than redoing years of work!

    Source


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