• Trevor Guest X-Plane Developer Interview

    Trevor Guest X-Plane Developer Interview

    Conducted by Dominic Smith

    TDG Scenery - BIKF     TDG Scenery - BIKF

    Trevor, could I begin by asking you how you started developing for flight simulators and what got you interested in it?

    At first I used to dabble a bit in FSX, but due to the simulator consistently crashing, I left it behind and moved to X-Plane 10. Unfortunately, unlike FSX, X-Plane at that time, was devoid of many airports, and so I went about modelling my own.

    TDG Scenery - BIKF     TDG Scenery - EGBB

    Yes, I remember those days (it's amazing to see how far X-Plane has come). Can you recall what your first ever scenery was, and why you chose it?

    The very first airport I modelled in X-Plane was Leeds/Bradford as it is our local airport (it's only 20 minutes away).

    TDG Scenery - EGBB     TDG Scenery - EGBB

    How does creating scenery in X-Plane differ from that of FSX?

    I would say that both are similar in some respects, but I feel that X-Plane is a bit more advanced.

    Tell us about the nature of your designs and what you do?

    When creating sceneries, I like my designs to be as close as possible to the real thing (with the tools available at hand). I can't make my own custom objects, so I try and get the closest match from X-Plane's numerous object libraries.

    TDG Scenery - ENBL     TDG Scenery - ENBL

    What do you consider your best or most popular work?

    At the time of writing, my most popular airport is LEPA with 12,500 downloads!

    Trevor, what do you find to be the most challenging aspect of scenery design?

    For me personally, the most challenging aspect of creating a scenery, is getting the terminal buildings looking like their real life counterparts.

    TDG Scenery - ENBL     TDG Scenery - ENBL

    I can imagine that would be difficult, so how do you go about getting a match?

    Most of the time I use Google Earth at ground level, which gives me an idea of what the terminal looks like. I also search online for up to date images. From there, I then try and find a library terminal object which resembles it.

    Trevor, out of all the airports you have created, do you have a particular favorite?

    As mentioned above, LEPA is not only the most popular airport I have created, it's also my favorite. It was a real challenge to build, and the end result was something I am very pleased with.

    TDG Scenery - ENGM     TDG Scenery - ENGM

    When creating your sceneries, what software packages and tools do you like to use?

    To start the building process, I use WED to get as much ground detail as possible, for example, parking ramps, ATC, taxi routes etc. Then once I am happy with that, I move to Overlay Editor which allows me to get a far better perspective of the 3D buildings. For reference I use Google Earth quite a lot during the process.


    4 Comments
    1. W33's Avatar
      W33 -
      Really enjoy your work Trevor!

      Many thanks.

      W33
    1. btwallis's Avatar
      btwallis -
      Trevor, your work is really appreciated, early on in my move to XP11 I "found" your contributions and they are just excellent, thanks.
      Bryan
    1. fly60's Avatar
      fly60 -
      Not only you build great looking scenery that everybody loves but you also sound like a very sincere honest bloke. Good on ya and thanks for your time creating scenery for all of us to enjoy..
      phil
    1. Prospero246's Avatar
      Prospero246 -
      I enjoy your work as well Trevor. In fact when I am looking around for an airport to model and find that it has already been done by TDG, I give it a pass because there is no way I will be able to do any better than your meticulously detailed work using only the Laminar Research library. I believe we worked on LMML (my home island) almost simultaneously.
      Keep up the good work!
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