• Flight Sim World - One Year Later

    I Already Own FSX, So What's The Point?

    Many also didn't see the need for a new simulator in the first place. If you already owned FSX, why should you spend time on a new platform? With P3D v4 soon to be released, there just wasn't a need for Dovetail to release something else of a 'lower quality'.

    Flight Sim World     Flight Sim World

    Flight Sim World also had fewer features than FSX and didn't come with nearly as much content for essentially the same price. This comparison straight away drew crowds away from the dwindling platform.

    I know a few people who also question why Dovetail didn't base the new platform on Microsoft Flight. Flight had a much more modern engine, that while based on ESP, was much more game oriented. The default environment (while limited) also looked so much better than its predecessor and aircraft flew really well. Dovetail had access to this but chose not to use it. Who knows what would have happened and how much further they could have got if they did.

    Flight Sim World     Flight Sim World

    Did They Do Anything Right?

    While not perfect, there was certainly a lot that Flight Sim World excelled at. Its biggest selling point at first was the fact it was a well-established GA flight simulator with a selection of Piper and Diamond aircraft and all the navigation aids you needed to fly anywhere in the world. There are also a number of other things that went right for Dovetail Games which I will certainly go into detail with.

    General Aviation

    If you were looking for a simulator that specialised in a set few general aviation aircraft, then Flight Sim World was perfect for you! It held a number of Piper and Diamond models (as well as a Vans RV-7A), VOR waypoints to navigate and a default world that didn't look half bad once Orbx had done their work. I personally thoroughly enjoyed flying in an out of Elstree, which now serves as my home airport for the real-life NPPL I am doing.

    Flight Sim World     Flight Sim World

    By having fewer planes, it meant that Dovetail Games could focus a lot more on perfecting each one for the platform, making them the best they could be with as many systems simulated as possible.

    High-Quality Default Aircraft

    Dovetail Games also collaborated with A2A Simulations for a lot of their default aircraft, providing a lot of modelling and systems support. All aircraft also came with Accu-Feel, meaning ground and air effects were also simulated.

    While this would never be as comprehensive as Blade Element Theory which simulates the airflow around your aircraft's model, this upgrade in the basic flight dynamics meant that you would definitely feel some life in your aircraft. The perspex shimmer also added an extra dynamic level of flying to your aircraft, with gauges and dials shaking from engine vibrations, sun visors and loose objects being forced down on heavy landings.

    Flight Sim World     Flight Sim World

    Flying in Flight Sim World definitely added more of a challenge when compared to FSX, and this is what a lot of people were looking for.


    7 Comments
    1. b52bob's Avatar
      b52bob -
      This was a great sim with great potential. It was killed in all directions - Steam’s rumored control of third party add ons, backlash from developers, criticism from the community and the impression that Steam was just money grabbing. I liked it, supported it, and still have it on my system. It was a mess brought about by all sides. Have gone to XP-11, deleted FSX, and use P3D rarely only for those aircraft not in XP.
    1. rooitou's Avatar
      rooitou -
      I agree with review. It wasn't a bad sim, but wasn't compelling enough to have in addition to FSX, P3D or X-Plane11. The market simply was saturated and FSW didn't offer anything which stood out to make it a "must-have". Personally I didn't like the scenery that much as the trees didn't blend well and stood out too prominently. I also found their new cloud technology a bit strange as it created a FLIR-like image when inside them and looked like cellophane plastic from the outside.
    1. eric5150's Avatar
      eric5150 -
      The best thing I thought Flight Sim World provided was better flight dynamics. I am soon to be a private pilot and when trying to practice spins and even stalls to a certain extent in both P3D and FSX, it is not realistic. In Flight Sim World, it was a lot more realistic with the way you would enter a spin/stall and the recovery. I still to this day cannot do a realistic spin in P3D or FSX. I obviously can get the plane to stall in both P3D and FSX but it does not mimic the real-world "feel" of stalls that well. (I also wish that FSW came with a Cessna like I fly in the real-world)

      The thing that killed FSW is the monetary structure of addons and not trusting creators outside of FSW. You need to give free reign to other creators as that is what has made FSX and P3D an excellent sim in terms of scenery, addons, aircraft. I tried X-Plane 11 but it is too foreign for me and even though it has made leaps and bounds in scenery creation, it still is not enough for me.

      I'm now, after reading this article, reinstalling FSW to relive it with my new computer (Core [email protected] GeForce 2080 RTX OC). We'll see how much better it is now.
    1. vegad's Avatar
      vegad -
      Good article. Thank you. FSW was/is a very good sim killed by greed. DTG reps did initially say devs would have to sell via Steam but revised their statement saying they didn't want to alter the existing ecosystem. Major P3D/FSX devs were sore they didn't get Microsoft to allow their consortium to build on ESP but went solely with DTW. They started a negative campaign driven by mob mentality that quickly scared folks from investing on FSW. Similar statements have already been released from some of the same developers/influencers about MS FS 2020 as a form of warning to Microsoft. Notice how quickly Microsoft clarified their position towards developers. All we have is hope that Microsoft doesn't turn greedy asking for a cut of each dev sales. If things turn out as the influential devs want it, I'm sure will still have to pay full price for the same airplanes in MS FS 2020 for one of the devs.
    1. zswobbie1's Avatar
      zswobbie1 -
      vegad, the new simulation from Microsoft is called Microsoft Flight Simulator, & NOT MS FS 2020.

      Us simmers should stick to the actual name of the forthcoming simulator, as stated by Microsoft themselves, & not made up names such as FS2019, FS2020 & the name now used by yourself.
    1. K0TNT's Avatar
      K0TNT -
      After seeing the early videos for FSW and the declaration that a six core was the minimum hardware needed, I managed to move to an 8 core computer that really runs rings around my old dual core that couldn't even load XP1)! Literally the week I bought the new computer came the news of FSW's demise. Fortunately I was able to get one of the last copies and it is really stunning. I run it from time to time ahead of FSX Steam and XP11. Altho XP11 has come a long way with addon aircraft, none approach the visual experience in FSW. Still my favorite despite some of the minor bugs and glitches. Former Link C-11 Instrument Trainer instructor, USAF.
    1. neilfb's Avatar
      neilfb -
      If Dovetail Games had one as I suggested and make a 64bit FSX then everything would have worked! Okay they wouldn't have made as much money but many people would have moved from FSX because of OOM's alone. It's a shame really I got the impression FSW was made by computer guys and not flightsim enthusiasts.
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