• Sidney Schwartz Scenery Developer Interview

    Sidney Schwartz Scenery Developer Interview

    Conducted by Dominic Smith

    Sidney Schwartz


    Hi Sidney, could I begin by asking about how you began developing for flight simulators and what initially got you interested in it?

    I started flight simming with the Sublogic Flight Simulator in the mid 1980's. In around 2005 Lago's FSE (Flight Simulator Environment) provided a simple way to customize scenery using shared scenery objects. This added a new dimension to flight simming for me that I quickly got hooked on. However, it was frustrating having to rely on others to create 3D scenery objects that I could use, so after another year or so I learned to use Gmax to create my own objects. Many of my first contributions to the flight sim community were libraries of scenery objects I created that users could place in their own scenery using EZ-Scenery and other payware and freeware programs. I also compiled libraries of many of the stock FS scenery objects, like terminal buildings and jetways. My first airports consisted mostly of library objects (my own or those made by others), and I gradually progressed to making airports consisting entirely of my own bespoke objects.

    Sidney Schwartz

    Could you tell us a bit about your airport projects?

    I like to make a recognizable version of an airport, but I'm not interested in super-realism...it takes more time than I like to put into a project. Also, I don't have a state-of-the-art computer, and so I keep in mind that many others can't run highly complex scenery too. When choosing a project I prefer to create small to medium sized airports that have scheduled flights by commercial carriers. Airports that need updates to runways and/or taxiways, or airports that aren't represented at all, are prime candidates.

    My usual method when modifying an airport is to delete pretty much everything except the runways and then rebuild it. Google Earth images allow for exact placement of the various elements, and I use Navigraph charts to make sure taxiway and runway designations are correct. For the buildings I use images from Google Earth and Bing Maps, including street views where available, and from whatever images I can find by doing a web search. I usually only do those areas of an airport that can be taxied to by a pilot.

    Sidney, out of all the airports you have created, which do you consider to be your best or most popular work?

    Sidney Schwartz - Portland     Sidney Schwartz - Portland

    My ramp lights objects library and also KDPX Portland Airport have probably gotten the most downloads.

    1. Roger Wensley's Avatar
      Roger Wensley -
      Sid, your beard is getting bigger. You are right about the ramp lights (I use them, so thanks for those) but you have mentioned but way understated your contribution of a bunch of other scenery objects for free use, and hardly mentioned your northern Canadian contribution. One pic, of a terminal building, and that's all. Enjoyed working with you.
    1. btwallis's Avatar
      btwallis -
      Sidney...I greatly appreciate your contributions and objects which I use in my own personal creations. Much thanks.

      But now, I have moved heavily to XP11+ and its a whole new world of fun.

    1. darrenvox's Avatar
      darrenvox -
      agreed rogerr, you have way way way understated your mark on this place, but am amzed to finally see you on this thing
    1. vegasjon's Avatar
      vegasjon -
      I always wondered what Santa did when not flying a sled...Awesome scenery!
    1. anaismith's Avatar
      anaismith -
      A long overdue recognition.
    1. sky44's Avatar
      sky44 -
      Sydney has given us so much along the years, happy to see him recognized as one of the Great Ones!!
    1. fredz1939's Avatar
      fredz1939 -
      It is always great to be able to put a face to a name, especially someone who has done so much for the hobby. Thanks Sydney!
    1. Sidney Schwartz's Avatar
      Sidney Schwartz -
      Thanks all for the kind words. Being part of this great community has been almost as much fun as the flying.

      Like Bryan I have recently moved to X-Plane and very impressed with it. Whatever your favorite sim is, go fly somewhere!
    1. HardCub's Avatar
      HardCub -
      Mr Schwartz, Your work has always inspired me, and I am forever thankful to you for the many, many scenery objects you have created and shared with the FS community. I truly appreciate your talents and your work. I used many of your freeware objects in the creation of the freeware GA airports I designed several years ago and uploaded to this website. They were local airports I grew up near and they're very special to me. Your freeware scenery objects made everything so much easier. Thank you again for everything you do. I'm so glad to see you interviewed. I really enjoyed reading it. -Glenn Mullis
    1. Muir Air's Avatar
      Muir Air -
      I was just earlier today using sidney's fs2004 libraries on an ADE project for FSX. Fantastic stuff.
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