• A2A - Accu-Feel v.2 Air, Land & Sea P3Dv4

    A2A - Accu-Feel v.2 Air, Land & Sea P3Dv4

    Back in 2008, A2A Simulations released an aggressive concept to Flight Simulator X add-ons with the Accu-Sim Boeing 377 Stratocruiser. Accu-Sim bypassed the entire guts of the aircraft systems, and replaced it with its own coding. This provided a level of realism flightsim fans were not used too. We were concerned that most would not want this high level of authenticity, so we offered the aircraft in two packages: the aircraft and its Accu-Sim Expansion pack. This way, those who just wanted a beautiful airplane to look at and fly without the deep modeling, could have it. Those who wanted more, could have that too. We estimated 1 in 5 would opt for Accu-Sim. To our surprise, 4 in 5 did from the first day it was released. This started what we now call the "Accu-Sim Revolution."

    The biggest challenge we now faced was the demand for more Accu-Sim aircraft. The problem is, it was simply not possible to quickly deliver aircraft on this level of detail, however, our rate of delivery / quality of product is unsurpassed in the industry. This is a large reason why Accu-Sim has been so successful. Over the years, we released a P-47 Thunderbolt with a complete cockpit sound set, a Piper J3 Cub where you hand-start the engine, and the new core series of Accu-Sim birds (Supermarine Spitfire, P-40 Warhawk, and P-51 Mustang). We also released a later Captain of the Ship add-on to our flagship, Stratocruiser.

    Still, customers demanded more. They asked "Can you Accu-Sim FSX?" and our answer was always "this is just not possible." Well, over the years and now with all this technology behind us, we found a way to get, what we call "a touch of Accu-Sim" to FSX. In early 2012 we released this new concept, and called it "Accu-Feel". The name Accu-Feel was chosen because this best described what this product does. We managed to hook into the lower core of FSX using our Accu-Sim technology, and were able to make things happen without touching a single file in the FSX directory. This was critical because the program had to work in a way without interfering or altering 3rd party content. Our goal was to allow Accu-Feel to intelligently set itself up for any aircraft, yet also allow the customer the final say on everything by way of an easy-to-use in-game user interface.

    Accu-Feel launched out of the gates unlike anything we have ever released before. It rocketed to #1 in online stores and just sat there for months. Today, almost one year later, it remains in the top ten. The reason is simple - customers / pilots were having fun with an all-new, powerful sound system and how it translated physics back to them. They also appreciated a program that worked hard for them, so they could just fly. And technically, Accu-Feel was solid and reliable. We had a winner.

    Now we have the next generation of Accu-Feel, version 2, Air, Land and Sea. A quick read of this manual will show a lot of new and exciting features that we hope you come to love as much as we did in making it.

    Purchase A2A - Accu-Feel v.2 Air, Land & Sea P3Dv4


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