• Bill Womack Developer Interview

    Bill Womack Developer Interview

    Conducted by Dominic Smith

    Bill Womack - Minute Man Air Field 6B6

    Bill, could I begin by asking you about how and when you started developing for Orbx?

    That question takes me back to 2007 and the Microsoft developer conference. It was a gathering of FS developers unlike anything I've seen since. Everyone was there! I was rubbing elbows with nearly every notable designer, developer, and programmer in the FS universe, not to mention most of the ACES team as well.

    I remember going out to dinner one night with Holger Sandmann (with whom I had already been working for a while), Allen Kriesman, and John Venema among others. John pulled out his iPhone at some point and started flipping through some shots of projects his company was working on. I was just blown away by the beauty of the shots, not to mention the attention to detail. I can't even remember what the pics were of at this point, but I just remember thinking "how could any serious scenery developer not want to be a part of this?"

    Bill Womack - KRDG     Bill Womack - KRDG

    Holger had recently started working with Orbx, and he had positive things to say about the company as well. After a chat with JV about my interest, plans were quickly laid for me to start bringing some of my work into the Orbx universe. The rest, as people say, is history.

    Prior to joining the Orbx team, what experience did you have in regards to MSFS development?

    I started off in 2003 with the intention of developing some fun Alaskan bush sceneries. My first release was the Antelope Trail Ranch for FS2002. A few months later, I talked my way into working on the Reading Regional Airport project for MAAM-SIM (a flight museum in Pennsylvania, USA).

    With a mid-sized airport under my belt, I got the attention of Francois Dumas at FS-Addon, and together we did a few projects such as Freight Dogs, Tongass Fjords, and the original Plum Island airport.

    Bill Womack - Normandy American Cemetery     Bill Womack - Dillingham

    Through my contacts in the hobby, I also did some airport modelling for RealAir Simulations, such as Bear Gulch (included with the Citabria/Scout/Decathlon aircraft release) and RAF West Malling, circa 1943 (included with their Spitfire). My first FSX project was Dillingham Airport in Hawaii (PHDH) for Aerosoft in 2006 - a project that I still get royalties from to this day, to my great surprise.

    After initially joining Orbx in 2009 and producing three airports, I decided to try my hand at creating my own brand - iBlueYonder - in 2013. Through that label, I produced three more airports; Nantucket Memorial (KACK), the fictional Heron's Nest bush scenery, and Plum Island/Minute Man Air Field. Once I rejoined Orbx again this year, those releases were folded into the Orbx offerings.

    Bill Womack - Dillingham     Bill Womack - Tongass Fjords

    1. rooitou's Avatar
      rooitou -
      I have some of Bill's airports and they are beautiful, quirky and small - exactly the way I like them. Fantastic to get some insight into his way of thinking and working. Great interview
    1. Scallywag's Avatar
      Scallywag -
      Fascinating interview with my favourite scenery developer.
    1. rhumbaflappy's Avatar
      rhumbaflappy -
      I love Bill's work! A master designer.
    1. Wakashi's Avatar
      Wakashi -
      I have recently become a great fan of Mr. Womack’s scenery and have several now, looking forward to future purchases. Excellent work Sir & welcome back to Orbx!
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