• Glowingheat - Lockheed A-12 Cygnus Updated

    Glowingheat - Lockheed A-12 Cygnus

    Items Fixed/Added/Tweaked As Part Of V1.1 Are:

    1. Right FWD bypass door needle now animated
    2. Fuel tank popup now allows switching of each fuel tank individually
    3. Adjustment of spoiler drag to increase landing roll
    4. Fixed installer to enable installation into more than one FS location
    5. Added M-21/D-21 mothership/drone combo
    6. Throttle housing re-modelled
    7. Adjustment of reflection mapping power from 50 to 1 for better adjustment of exterior metal textures
    8. Cabin pressurisation - schedule now reflects real life (26,000 feet)
    9. Cockpit gauge glass map adjustments to include subtle reflection of the silver pressure suit
    10. Interior canopy glass now has a very subtle reflection of the pilot's helmet

    Glowingheat - Lockheed A-12 Cygnus

    The birth of an aviation legend began in September 1959 when the DOD and CIA decided that Lockheed would build a follow up to the vulnerable U-2 under the codename 'Oxcart'. The Lockheed 'Skunk Works' design team lead by Clarence 'Kelly' Johnson designed and built the A-12 'Cygnus' - a single seat Mach 3+ capable aircraft that was way ahead of its time and its Cold War adversary, the Soviet Union.

    The A-12 'Cygnus' was used with great success over North Vietnam operating from Kadena AB, on the island of Okinawa, Japan. The pilot workload in the A-12 was much higher than in other reconnaissance types due to its high performance with the pilot not only having to control an aircraft travelling at over 30 miles per minute, but he also had to operate the camera systems, Electronic Counter Measures equipment and of course navigate to, in and out of hostile territory while meeting up with lumbering but vital KC-135 tankers.

    Glowingheat - Lockheed A-12 Cygnus

    Features

    • Authentic flight model based around the A-12 Pilots manual
    • Working TEB counters - 16 shots of TEB providing only 16 uses of Afterburner per engine - don't waste them!
    • Drooping elevons on hydraulic pressure loss
    • Fuel transfer and Center of Gravity control panel
    • Fully independent VC night lighting (panel lights and flood lights with adjustable intensity gauge lights)
    • Automatic and Manual Engine inlet Spike control system
    • Independent engine controls and afterburners
    • Afterburner and vapor effects
    • Crew access ladder (on canopy open and parking brake)
    • Engine Start Carts (parking brake)
    • Brake cooling fans (parking brake, Spoiler and fuel above 30%)
    • Fuel dump switch with cut-off at 10% and emergency forward CG
    • Anti-skid brake switch
    • Air refuelling receptacle switch
    • Animated pop-out anti-collision lights
    • Fully Mach 3+ and 80,000+ feet capable
    • Realistic undercarriage with authentic retraction sequence
    • Functional Virtual Cockpit
    • Authentic Afterburner free floating exhaust petal animation
    • Animated engine tertiary doors at Mach 1.5
    • Realistic Drag chute movement based on Alpha and Beta values (spoiler)
    • Prepar3d V3 and V4 only downwards periscope driftsight
    • Aerial refuelling capability in free flight and multiplayer
    • Virtual Cockpit rain effects on canopy glass

    Glowingheat - Lockheed A-12 Cygnus

    See the FSX/Prepar3D world at Mach 3+ as only these Blackbirds can!

    Purchase Glowingheat - Lockheed A-12 Cygnus


    2 Comments
    1. lmeirose's Avatar
      lmeirose -
      Hi All:

      I recently purchased and downloaded the V.1.1 update for the Glowingheat Lockheed A-12 Cygnus yesterday (I use FSX Gold Edition with Windows 10 64-bit OS). I noticed that the main VC panel will "flicker" on and off intermittently. The console will disappear completely, leaving open sky - the model and the popup panels appear to remain unaffected when this happens. It usually occurs on takeoff on the initial climb-out. However, about halfway through a couple of flights in the A-12 and the M-21/D-21 from Beale AFB to Mildenhall AB, the VC panel completely vanished and stayed "off", leaving just open sky again. I tried to cycle through the different views to reload it, but no luck. Interestingly, though, when I pan down or sideways using my joystick "hat" key (or the moving my mouse pressing ctrl+spacebar), the controls will briefly reappear, but will immediately disappear when I try to look directly at a "forward"vantage point of view.

      I tried implementing two of the three following fixes described by the following forums, but no luck so far (I'm concerned I'll irrevocably mess up my video and sound cards in the process - trying to "minimize trauma" if possible!!):

      https://www.avsim.com/forums/topic/2354 ... isappears/

      https://www.avsim.com/forums/topic/4030 ... l-cockpit/

      https://forums.flightsimlabs.com/index. ... -fix-here/

      I posted the problem on Glowingheat's forum and am currently awaiting a response. I was just curious if any of you had experienced this problem and/or solved it in the meantime.

      Thanks very much for all your help!!

      -Leo
    1. lmeirose's Avatar
      lmeirose -
      Update: Hi Everyone: so, after corresponding with Mr. David Bushell at Glowingheat, the issue appears to be with the exterior .mdl files for the a-12 and the m-21 V1.1 (it's related to his use of a tool he used to reset the bounding box to centralise the aircraft in the FSX menu). Mr. Bushell informs me that he will update the installers in all shops with the fixed exterior .mdl files accordingly.
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