• Review: Curtiss-Wright CW-1 Junior

    Curtiss Wright CW-1 Junior

    Publisher: Golden Age Simulations

    Review Author:
    Dominic Smith

    Suggested Price:
    $19.95

    Buy Here

    Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior

    Designed as a minimalist, affordable aircraft, the Junior was marketed as "built to sell for the price of an automobile in the medium price class". Curtiss-Robertson's plans to produce such an aircraft were driven by the imminent arrival of the Aeronca C-2 and American Eagle Eaglet on the market. Hoping to compete in the same class, the company purchased the rights to the Snyder Buzzard but soon discovered that it simply could not be made to perform well enough. To replace it, the Skeeter was produced as an all-new design that retained the Buzzard's basic configuration. The aircraft featured a fuselage made from square cross-section steel tube and covered in fabric.

    The top of the fuselage was left open, to create an open cockpit for the pilot and a passenger sitting in tandem. The tiny pusher engine was mounted atop a parasol wing. Undercarriage was of the fixed, tail skid type.

    By the time the aircraft was ready to market in 1931, Curtiss-Robertson's parent company, Curtiss, had merged into Curtiss-Wright, and the Skeeter was awarded the new designation and name CW-1 Junior. Sales were brisk through 1931, with some 270 aircraft sold at $1,490 each, but the success did not last long.

    Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior

    The pusher propeller arrangement was the source of two serious problems. First, the chosen power plant, the three-cylinder Szekely SR-3 radial engine, had a noted tendency to throw cylinders, which in the pusher design, resulted in the cylinder passing through the propeller. While Junior owners solved this problem by wrapping a steel cable around the engine so that any thrown cylinder would stay in place until the aircraft was safely on the ground, some sources implied that the steel cable was also added to dampen engine vibrations, thus reducing the failure rate! The second problem associated with the Junior was not so easily solved. The Junior's low stance on the ground and the presence of a propeller in a position where people were not used to finding one led to a number of accidents where people on the ground (particularly passengers disembarking the aircraft) simply walked into the spinning propeller. These issues, combined with a highly-publicized fatal crash, spelled the end of the Junior's marketability. By early 1932, sales had virtually stopped, and Curtiss-Wright's head office decided to end production.

    Wikipedia

    Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior

    Introduction To The Golden Age Model

    The Golden Age Curtis-Wright CW-1 Junior has been designed for both FSX (SE included) and P3D. There are two versions of the Junior included in the package, Solo and Tandem. Both of these models come with a choice of five high definition liveries (2048 x 2048) and there is a paint kit for those wishing to create their own repaints. There are also two bonus sceneries included in the package: Poughkeepsie Airport as it was in 1930 and also Stormville Airport.

    Installation

    With the purchase steps at the FSPilotShop completed, you are provided with a link to a rather hefty download: 855 MB to be exact. Once downloaded and unzipped, it is simply a case of running the installer and selecting your chosen simulator (FSX, FSX SE, P3D).

    Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior     Golden Age Simulations Curtiss Wright CW-1 Junior

    If you wish to have the two bonus sceneries installed (who wouldn't), then you will have to activate them manually within the simulator. This is relatively simple, as the installer has already placed them into your Add-on Scenery folder.


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