• Review: Vehicle Simulator

    Check out this Youtube video:

    Once you are airborne the simulator's physics engine handles the aerodynamics extremely accurately, so if you are in an appropriate plane, aerobatics are not only doable, but highly realistic at the same time. Vehicle Simulator will calculate what is happening after the stall, so stalling, spinning and flick rolls work really well. Even when you fly a tailslide and the plane falls backwards, the aerodynamics from the rear are realistic.


    Aerobatic Glider Cirrus K


    Su-26M

    Ilan not only has the physics of airplanes well covered, but also that of helicopters. If you are a beginner, the helicopter physics can be turned off, making then a lot easier to handle. However, if you're an expert, you can turn all the features on and fly them to their limits. For example, losing cyclic control at 0 g, inverted cyclic control at negative g-loads as some helicopters have it (depending on the rotor system), ground effect, autorotation...

    Gyrocopters are their own class of aircraft and here too you will find highly realistic flight models. For example, you can use the prop wash on the rudder to make sideslips or pirouettes at zero speed, and more!


    2 Comments
    1. napamule2's Avatar
      napamule2 -
      Sorry, but this is a 'Kiddie Sim'!!! It will take 2 adults 2 days to set it up and 1 week to even fly anything, if you are lucky. You can fire cannons and missles ('blow up a school')? And don't expect cars to be 'driveable' even if they do go 150 mph - the physics are all wrong. Then there are the trees that lean at 45 degrees when the slightest wind is blowing. Really? If you want to have a good laugh then yes get it. But don't expect FSX or even FS9 quality. Won't happen.
    1. meach's Avatar
      meach -
      My two cents...

      Many years ago Iian was a competent hang glider pilot, I hope he still is Although a qualified and experienced RW pilot (A CFI), at the time I was also flying hang gliders for a living.

      While I toyed with creating a hang glider sim on my very early PC, it turned out that Iian was also a very competent programmer. His early version of HangSim precisely captured that elusive element that I found it impossible to describe to non flyers. The airflow over the photo-realistic hills was so accurate that I spent many hours soaring his virtual skies after soaring RL ones. Back then, he also wrote Virtual Sailor, in which one could breeze along the Agean sea and Mediterranean Islands (Where, co-incidentally, I now live). Over the years, he has developed the sim into Vehicle Simulator, as he is able to simulate absolutely any machine that moves.

      OK cannons and missiles are appreciated only by my grandsons. We all see that when the youngsters come up and look at our high-tech sim machine. "Can you crash?"

      The key message about Vehicle Simulator is the integration of land, sea and air simulation. Iian's talent and vision here shows us what will probably happen in the future - a virtual word, shared by land, sea and air simulations. Drive from your house to the airport. Fly to a resort and go sailing. Imagine flying a helo over the F1 championship? It's a visionary concept from a great imagination.

      IMHO, Vehicle Simulator not only allows a freedom and depth of simulation across environments that will be picked up by the big boys later in future mega sims, but VS has a flow of movement and integration that does start to catch you after using it awhile. It's not FSX, nor x-plane. You have to try it for a while to get what I mean.

      Try it, its a taste of things to come. Then remember that you saw it here first!

      Footnote: I am in no way associated with Iian or his business. Just a fan of all things flight!
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