Check out this Youtube video:
Once you are airborne the simulator's physics engine handles the aerodynamics extremely accurately, so if you are in an appropriate plane, aerobatics are not only doable, but highly realistic at the same time. Vehicle Simulator will calculate what is happening after the stall, so stalling, spinning and flick rolls work really well. Even when you fly a tailslide and the plane falls backwards, the aerodynamics from the rear are realistic.
Aerobatic Glider Cirrus K
Su-26M
Ilan not only has the physics of airplanes well covered, but also that of helicopters. If you are a beginner, the helicopter physics can be turned off, making then a lot easier to handle. However, if you're an expert, you can turn all the features on and fly them to their limits. For example, losing cyclic control at 0 g, inverted cyclic control at negative g-loads as some helicopters have it (depending on the rotor system), ground effect, autorotation...
Gyrocopters are their own class of aircraft and here too you will find highly realistic flight models. For example, you can use the prop wash on the rudder to make sideslips or pirouettes at zero speed, and more!
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