• Interview: Brad Allen - Return To Misty Moorings

    Interview: Brad Allen - Return To Misty Moorings

    Conducted by Dominic Smith

    Return to Misty Moorings

    Brad, could I start by asking you where the inspiration for RTMM came from?

    Well I grew up in Florida, the son of a US Air Force veteran who reached the highest enlisted ranking of E-9. My father spent most of his career as a maintenance crew chief working on a lot of aircraft from the Korea and Vietnam wars. He was stationed at MacDill Air Force Base in Tampa, FL. I occasionally spent time with him at the base and he'd take me out on to the flight line and I got to sit in some aircraft as a little boy. So I've been around airplanes and helicopters all my life. As a youngster, I liked to build model aircraft and hang them from my bedroom ceiling. It wouldn't be too far off the mark, if I said that I've wanted to fly all my life.

    I became interested in personal computers when they arrived and my first flight sim software was in 1988 with Microsoft FS3. The hobby has advanced a lot since then and I've stayed active with all the editions that have followed. In 1998, I got serious about flying and started taking private pilot lessons and soloed. I impressed my instructor because I already knew a lot of the terminology. Things such as radio communications, the phraseology used, VOR and NDB navigation tracking principles, and how to do some basic flight manoeuvres, were all second nature due to my simulator experience. I soloed and did several solo cross country flights. My logbook (which I still have) has 29 hours in both C152 and C172 aircraft. However, just before testing, my finances were suddenly redirected and regretfully, I've not yet been able to pick it back up again.

    Return to Misty Moorings     Return to Misty Moorings

    At that time I had FS2004 and flew on VATSIM, up high and in fast movers. As the scenery detail increased in realism I wanted to be closer to it, and so I began flying "Low and Slow". When I got my hands on "Misty Fjords" by Holger Sandmann, it was exactly what I was looking for. Doug Linn had created the "Misty Moorings" web site back then as it was affiliated with "Misty Fjords". The team at "Misty Moorings" had created a fantastic web site, one with an emphasis on bush flying, and all for free.

    When the flight simulator community migrated from FS2004 to FSX, "Misty Moorings" got left behind. When the incredible Pacific Northwest and Pacific Fjords regional sceneries (created by ORBX/FTX) arrived, the scenery bar, in terms of detail, was set to a whole new level. In late 2010, I contacted Doug and asked him if he wanted to revive "Misty Moorings". He was kind of hesitant until I showed him how great the area looked in ORBX/FTX and FSX. I asked if he would at least let me recreate the old MM scenery for FSX. Eventually he agreed to work with me on my idea. I came up with the name, as it really was a "Return" to Misty Moorings. Looking back, it was that little email conversation that Doug and I had that really started RTMM.

    Brad, is it still possible for users of FS2004 to enjoy the original Misty Moorings scenery?

    Absolutely. The old FS2004 scenery designed by the original developers at Misty Moorings is still available on our site. Doug still maintains that area of RTMM for anybody still using FS2004.

    Return to Misty Moorings     Return to Misty Moorings     Return to Misty Moorings

    As many will know, the world of RTMM is a collaboration of many talented developers. With that said, could you tell us a bit about your team and what roles they play?

    Okay here goes. I come up with the ideas for scenery, enhancements, group projects, scout for locations, create scenery, make flight plans, recruit new talent and organize the team for any combined projects. Doug Linn does pretty much the exact same thing, except that he also maintains the homepage and its daily upkeep and chores. He creates ideas as well, like the trip tickets and much more. He's the boss! Dan Linn helped design the look of the webpage, its control interface, monitors our forum software and keeps our server space up and online. Guy "Spud" Maricich does all of our quality control, testing and troubleshooting. He's also the first one who will offer help in our forums and welcome our newest members to "Misty's Place".

    Dexter Thomas is our main AI traffic designer and audio expert. He is one of the best at this! Rod Jackson develops large scale scenery projects and creates interface utilities like our RTMM Season Switcher tool. Klaus Troeppner creates aircraft and helicopter repaints and is our helicopter operations manager. He's always reminding me not to forget the helicopters. I won't forget Klaus!

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    Jeff Greene does mission creation, watercraft and watercraft operations. He's always helping us with testing and dabbles with panel design. Jeff is an invaluable asset for our forum support requests and troubleshooting needs. Steve Weinkamer is our object library specialist and creates scenery and objects. Rod and Steve converted each object and made our current libraries usable across all of our simulator platforms.

    Robert Pomerleau is our video producer and helps promote RTMM on various simulation web sites. Dieter Linde maintains our navigation database waypoints for "Plan G". He also translates email communication and documentation into German. This is incredibly useful for non-English speaking German developers working with us. Other developers we have working with us are Murray Bremmner, Mike Broemme, Urs Burkhardt and Dr. Thomas Menzel who created our "Alaska Power Project" which is very popular. Gary Kinch is our newest contributor and we like what he's bringing to the table so far. We're always looking on adding more developers to the team.

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    Others who've contributed in the past include; Xavier Carre', Jacques Alluchon, Rob Abernathy, Chris Losh, Loic "Amentiba", Terry Carr, Chris Brisland, Harald Gabler and Kim Gowney. There's also Jan de Jong, who helped out with some custom ship repaints for our RTMM shipping project. I must also give credit to Holger Sandmann, Francois Dumas, Bill Womack, John Venema and the team at ORBX/FTX who have been very supportive of RTMM. Other contributors, include the late Jon Patch and Bill Dick. I'd also like to thank the many talented freeware object designers who have shared their work with us, like Mark Lee and Ken Hall from their OZx days. All these talented individuals, past and present, make what we do possible. Without them, the world of RTMM would not exist.

    1. Bradallen43's Avatar
      Bradallen43 -
      Thank you Nels and Dom. We're happy that Flightsim.com came knocking for a little fun at "Misty's Place". Much appreciated.

    1. Buckhorn's Avatar
      Buckhorn -
      I'm a big fan of MM and have been for a number of years. Been gone from there lately though, more to explore and new planes to learn how to best use. Think I'll check in soon though. Thanks for all you do, I owe you a million house of fun...

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