• Overlay Editor Tutorial Part Two

    Overlay Editor Tutorial Part Two

    By Paul Mort

    Hello and welcome to Part 2 in this series of tutorials covering X-Plane's wonderful (and free) scenery creation tool, Overlay Editor. This tutorial assumes that you have you have downloaded Overlay Editor and placed the application in the main directory of X-Plane.

    So that we can get a better understanding of what follows in this tutorial, please go ahead and open up Overlay Editor.

    Understanding Viewpoints

    When building a scenery it is extremely important that all viewpoints and perspectives are available. Viewing an object or multiple objects from different angles, enables the designer (you) to place them in their desired positions. Having the right viewpoint also helps in finding objects which may have been place incorrectly or by error.

    Shown below are the keys and mouse controls used to manipulate the various view (Figure 1).

    Overlay Editor
    Figure 1

    Using the above functions allows us the freedom to roam and explore our virtual X-Plane world.

    Understanding The Different Types Of Objects

    Before we start creating our first scenery (next tutorial) let us first look at the different types of objects used in Overlay Editor. Conveniently for us, Overlay Editor places colored symbols next to our objects in the display pane (Figure 2).

    Overlay Editor
    Figure 2

    Standard Object

    Color code Overlay Editor

    The blue color code represents standard objects which can be placed, moved and rotated, but not sized. Tutorial One explains how to manipulate these objects.

    Strings and Polygons

    Color code Overlay Editor

    These objects, when placed in a scenery have the ability to be moved, rotated, sized and shaped. When placed in a scenery and then selected, small white dots become visible. These white dots are know as grab handles. Any of these grab handles can be selected by a single left click. By keeping the mouse button held down, these grab handles can then be shaped as required (Figure 3).

    Overlay Editor
    Figure 3


    1 Comment
    1. alfme's Avatar
      alfme -
      Great tutorial. Keep up the good work. We all looks forward to the coming lessons.
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