• Interview With Rene Bruun


    When did you start developing for flight simulators and what got you interested in it?

    I first started developing for flight simulators back when I used FS2004, where I created the largest collection of Aer Lingus repaints available for that simulator. A year ago I got into X-Plane and whilst the simulator itself is very good, I found the airports disappointing, as many of them have no airport scenery at all, just runways and taxiways.


    Tell us about the nature of your designs and what you do?

    Being unhappy with the default airport scenery, I looked into ways on how to improve them. It was whilst looking that I heard the term "Lego-Brick" airports. By using objects from different libraries you can create some truly wonderful airports, all without any 3D design work. There are many object libraries and the great thing about them is that they are growing all the time. After seeing Freddy De Pues amazing scenery I thought it was time to learn.

    What do you consider your best or most popular work?

    Personally, I would say that EIDW Dublin Airport has been my best creation. It's my home airport and my last edition of Dublin took me several months to complete. To date, it has over 3000 objects! Little details such as trees placed in dark patches around the airport so as to create the illusion of natural shadows (not normally noticed) make a big difference to the appearance of the airport.

    What do you find to be the most challenging aspect of a project?

    Airports which contain complex terminals with curved buildings are a real challenge to design, as I create in Overlay Editor rather then WED. This makes it quite hard to do a good curve on a building.


    What have been your favorite projects?

    My favorite airports are Dublin, Shannon and a few GA airfields. I also like my Middle Eastern airports. There aren't many X-Plane simmers there, but there are lots of long haul flights in the Emirates.

    What software packages and tools do you use to develop?

    I use Overlay Editor only along with Open Scenery 2 and RUScenery.

    Who would you consider to be your mentors or inspiration in the development world if you have any?

    Freddy, Wycliffe, amongst others have really helped me in getting to know the in's and out's of X-Plane scenery design, and I am most grateful to them. Having my work reviewed by Aerosoft is also great, as it means that I am at a stage where my work is noticed by the 'big boys'.

    For anybody reading who is thinking of trying their hand at scenery design, what advice would you give them?

    WED seems really complicated. Use Overlay Editor and start off creating small default airfields. See what works best for you, practice in turn, use simple tricks like adding trees around the airport. Most scenery releases I have seen to date don't do that, maybe creators think it's time consuming, but I always add them and place them in shaded areas so they look more natural.


    Also don't be afraid to expand outside of the airport. For example, in my EIDW Dublin City scenery, I have created Dublin Port and its harbors around the coastline, which are all in the flight path to the airport. It's all fun and adds a great deal to the sim experience.

    Tags: rene bruun

    1. DominicS's Avatar
      DominicS -
      Rene...you're a real credit to the flight simming community.

      The amount of scenery you have created for others to enjoy is breathtaking!

      Many thanks for all your generous gifts!

    1. irish3's Avatar
      irish3 -

      Great to see yor still active! Always enjoyed your work and still do

      Neil B
    1. MdMax's Avatar
      MdMax -
      Awesome work Rene ! Thank you !
    1. Renair's Avatar
      Renair -
      Quote Originally Posted by irish3 View Post

      Great to see yor still active! Always enjoyed your work and still do

      Neil B
    1. sparxz's Avatar
      sparxz -
      I spend most of my time on the Amazing Dublin Extreme Scenery by Rene. It is a show-case for what x-Plane is capable of looking like. I am inspired to try and learn to do what Rene does. Air sims, mean little, even with amazing Aircraft, without the backdrop of decent Scenery which give meaningful-tangible context, an makes you want to record your flights to show off to others.
    1. hyenafur's Avatar
      hyenafur -
      Would you ever consider doing an FSX version of your Missoula scenery?
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