• Interview With Rene Bruun

    Development

    When did you start developing for flight simulators and what got you interested in it?

    I first started developing for flight simulators back when I used FS2004, where I created the largest collection of Aer Lingus repaints available for that simulator. A year ago I got into X-Plane and whilst the simulator itself is very good, I found the airports disappointing, as many of them have no airport scenery at all, just runways and taxiways.

           

    Tell us about the nature of your designs and what you do?

    Being unhappy with the default airport scenery, I looked into ways on how to improve them. It was whilst looking that I heard the term "Lego-Brick" airports. By using objects from different libraries you can create some truly wonderful airports, all without any 3D design work. There are many object libraries and the great thing about them is that they are growing all the time. After seeing Freddy De Pues amazing scenery I thought it was time to learn.

    What do you consider your best or most popular work?

    Personally, I would say that EIDW Dublin Airport has been my best creation. It's my home airport and my last edition of Dublin took me several months to complete. To date, it has over 3000 objects! Little details such as trees placed in dark patches around the airport so as to create the illusion of natural shadows (not normally noticed) make a big difference to the appearance of the airport.

    What do you find to be the most challenging aspect of a project?

    Airports which contain complex terminals with curved buildings are a real challenge to design, as I create in Overlay Editor rather then WED. This makes it quite hard to do a good curve on a building.

           

    What have been your favorite projects?

    My favorite airports are Dublin, Shannon and a few GA airfields. I also like my Middle Eastern airports. There aren't many X-Plane simmers there, but there are lots of long haul flights in the Emirates.

    What software packages and tools do you use to develop?

    I use Overlay Editor only along with Open Scenery 2 and RUScenery.

    Who would you consider to be your mentors or inspiration in the development world if you have any?

    Freddy, Wycliffe, amongst others have really helped me in getting to know the in's and out's of X-Plane scenery design, and I am most grateful to them. Having my work reviewed by Aerosoft is also great, as it means that I am at a stage where my work is noticed by the 'big boys'.

    For anybody reading who is thinking of trying their hand at scenery design, what advice would you give them?

    WED seems really complicated. Use Overlay Editor and start off creating small default airfields. See what works best for you, practice in turn, use simple tricks like adding trees around the airport. Most scenery releases I have seen to date don't do that, maybe creators think it's time consuming, but I always add them and place them in shaded areas so they look more natural.

           

    Also don't be afraid to expand outside of the airport. For example, in my EIDW Dublin City scenery, I have created Dublin Port and its harbors around the coastline, which are all in the flight path to the airport. It's all fun and adds a great deal to the sim experience.

    Tags: rene bruun

    6 Comments
    1. DominicS's Avatar
      DominicS -
      Rene...you're a real credit to the flight simming community.

      The amount of scenery you have created for others to enjoy is breathtaking!

      Many thanks for all your generous gifts!

      Dom
    1. irish3's Avatar
      irish3 -
      Rene,

      Great to see yor still active! Always enjoyed your work and still do

      Neil B
    1. MdMax's Avatar
      MdMax -
      Awesome work Rene ! Thank you !
    1. Renair's Avatar
      Renair -
      Quote Originally Posted by irish3 View Post
      Rene,

      Great to see yor still active! Always enjoyed your work and still do

      Neil B
      Thanks.
    1. sparxz's Avatar
      sparxz -
      I spend most of my time on the Amazing Dublin Extreme Scenery by Rene. It is a show-case for what x-Plane is capable of looking like. I am inspired to try and learn to do what Rene does. Air sims, mean little, even with amazing Aircraft, without the backdrop of decent Scenery which give meaningful-tangible context, an makes you want to record your flights to show off to others.
    1. hyenafur's Avatar
      hyenafur -
      Would you ever consider doing an FSX version of your Missoula scenery?
  • Recent Forum Activity

    scaleboat

    FSX Won't run in Windows 10

    Thread Starter: scaleboat

    I Have just purchased a new off the shelf gaming PC and can't get FSX to run in Windows 10 (Home Edition). My old PC was self built 10 years ago...

    Last Post By: jd4pm Today, 12:58 AM Go to last post
    darrenvox

    when i was young...

    Thread Starter: darrenvox

    i used to see these flying into my home airport and it was nice to be able to see it fly again

    Last Post By: darrenvox Yesterday, 09:35 PM Go to last post
    peer01

    Airco DH-2 WW-1 Fighter (FSX)

    Thread Starter: peer01

    The Airco DH.2 was a single-seat biplane "pusher" aircraft which operated as a fighter during the First World War. It was the second pusher design by...

    Last Post By: lifejogger Yesterday, 09:12 PM Go to last post
    Woodpecker1214388

    Upgrade Win7 to Win10

    Thread Starter: Woodpecker1214388

    First of all thanks to all for replies re I.Ex. lost not yet sorted. As Win7 is or will not be supported by MS I may upgrade to Win10 regretfully....

    Last Post By: dogdish Yesterday, 08:22 PM Go to last post